[statedef -2]

;----------   RtBOB
;
;    @RtBÓAS11B
;    
;        sE͂ɖ֌WȃRtBOt
;        
;            01.J[\B
;            
;            02.\̗LB
;            
;            03.ftHg̃tFCYlB
;            
;            04.tFCYl̏B
;            
;            05.ʏŨtbVo̗LB
;            
;            06.UNVꉉo̗LB
;            
;            
;            
;        sE͂ɊւRtBOt
;            
;            07.T̗LB
;            
;            08.hitpausetimexOT̗LB
;            
;            09.o~߉̗LB
;            
;            10.ö捬̗LB
;            
;            11.J̗LB
;            
;            12.ϐU̗LB
;            
;            
;            
;            
;            
;            
;            
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*0;000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varadd;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;01.J[\B

sysvar(0)=257000*(0);ftHgl:0B

;ẼJbR̒1ȏ12ȉ̐ƁA
;ۂ̃pbgɊ֌WȂA̐ɑΉJ[̐\悤ɂȂ܂B

;Ⴆ΁A1΁A12PJ[ŃpbgIĂA\1PJ[ɂȂ邵A
;12ɂ΁A1PJ[őIĂA\Iɂ12PJ[ɂȂ܂B
;ftHgl0ŁȀꍇAۂ̃pbgAJ[ɑΉ܂B





ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25))/257000)=0;0000000000000000000000000000000000000000000000000000
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno;00000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=numhelper=0;000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,3];00000000000000000000000000000000000
trigger2=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1;0000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4;000000000000000000000000000000000000000
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0;0000000000000000000000000000000000000
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12];000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1;000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000





;02.\̗LB

trigger1=(1);ftHgl:1B

;ẼJbR̒1ƁAɉʏɁA
;tFCYlقXyJ[h̎c莞ԓ\悤ɂȂ܂B
;\ƁAAhIɂĂ͉ʂÂ炭Ȃ铙̉\邽߁A
;sƔfꍇ́AKX0ɂȂǁA΍ĂB
;_̂ƁA0ł1łÂ͕̂ς܂B





sysfvar(3)=(2*60*2)*floor(floor(sysfvar(3))/(2*60*2))+floor(sysfvar(3))%(2*60)+(2*60)*1
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15*15)*floor(floor(sysfvar(4))/(2*1000*2*15*15))+floor(sysfvar(4))%(2*1000*2*15)+(2*1000*2*15)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varadd;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000





;03.ftHg̃tFCYlB

triggerall=1||var(1):=          (0)          ;1PJ[pBftHgl:0B
triggerall=1||var(2):=          (0)          ;2PJ[pBftHgl:0B
triggerall=1||var(3):=          (0)          ;3PJ[pBftHgl:0B
triggerall=1||var(4):=          (9)          ;4PJ[pBftHgl:9B
triggerall=1||var(5):=          (9)          ;5PJ[pBftHgl:9B
triggerall=1||var(6):=          (9)          ;6PJ[pBftHgl:9B

;ẼJbR̒0ȏ13ȉ̐ƁA
;1~6PJ[ɂtFCYl̏l̐̒ʂɂȂ܂B
;tFCYlƂ̂́Ãx݂Ȃ̂ŁA
;̐傫Α傫قǋ́A炢̔Fō\܂B
;ʏ탂[h̓tFCYl0~8ŁA_[h̓tFCYl9~13ɑ܂B
;Ȑꂽꍇɂ́A炭oO܂̂ŁA
;oO点ėVԂƂłȂ΁AK0ȏ13ȉ̐悤ɂĂB





trigger1=floor((sysvar(0)%(257000*25))/257000)=1;0000000000000000000000000000000000000000000000000000
trigger1=1||var(0):=var(1);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25))/257000)=2;0000000000000000000000000000000000000000000000000000
trigger2=1||var(0):=var(2);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger3=floor((sysvar(0)%(257000*25))/257000)=3;0000000000000000000000000000000000000000000000000000
trigger3=1||var(0):=var(3);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger4=floor((sysvar(0)%(257000*25))/257000)=4;0000000000000000000000000000000000000000000000000000
trigger4=1||var(0):=var(4);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger5=floor((sysvar(0)%(257000*25))/257000)=5;0000000000000000000000000000000000000000000000000000
trigger5=1||var(0):=var(5);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger6=floor((sysvar(0)%(257000*25))/257000)=6;0000000000000000000000000000000000000000000000000000
trigger6=1||var(0):=var(6);00000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15)*(var(0));0000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15*15*15)*floor(floor(sysfvar(4))/(2*1000*2*15*15*15))+floor(sysfvar(4))%(2*1000*2*15*15)+(2*1000*2*15*15)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varadd;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000





;04.tFCYl̏B

triggerall=1||var(1):=          (13)         ;1PJ[pBftHgl:13B
triggerall=1||var(2):=          (13)         ;2PJ[pBftHgl:13B
triggerall=1||var(3):=          (13)         ;3PJ[pBftHgl:13B
triggerall=1||var(4):=          (13)         ;4PJ[pBftHgl:13B
triggerall=1||var(5):=          (13)         ;5PJ[pBftHgl:13B
triggerall=1||var(6):=          (13)         ;6PJ[pBftHgl:13B

;ẼJbR̒0ȏ13ȉ̐ƁA
;1~6PJ[ɂtFCYl̏̐̒ʂɂȂ܂B
;Ȑꂽꍇɂ́A炭oO܂̂ŁA
;oO点ėVԂƂłȂ΁AK0ȏ13ȉ̐悤ɂĂB
;ȂAftHg̃tFCYlݒ肵ꍇ́A
;̒lD悳悤łB





trigger1=floor((sysvar(0)%(257000*25))/257000)=1;0000000000000000000000000000000000000000000000000000
trigger1=1||var(0):=var(1);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25))/257000)=2;0000000000000000000000000000000000000000000000000000
trigger2=1||var(0):=var(2);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger3=floor((sysvar(0)%(257000*25))/257000)=3;0000000000000000000000000000000000000000000000000000
trigger3=1||var(0):=var(3);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger4=floor((sysvar(0)%(257000*25))/257000)=4;0000000000000000000000000000000000000000000000000000
trigger4=1||var(0):=var(4);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger5=floor((sysvar(0)%(257000*25))/257000)=5;0000000000000000000000000000000000000000000000000000
trigger5=1||var(0):=var(5);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger6=floor((sysvar(0)%(257000*25))/257000)=6;0000000000000000000000000000000000000000000000000000
trigger6=1||var(0):=var(6);00000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15*15)*(var(0));0000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=null;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(0):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(1):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(2):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(3):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(4):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(5):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(6):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;05.ʏŨtbVo̗LB

var(56)=(1);ftHgl:1B

;ẼJbR̒0ƁAʏŨtbVo𐧌邱Ƃł܂B
;ῂꍇ́AKX؂ւĂB





ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;06.UNVꉉo̗LB

var(57)=(1);ftHgl:1B

;ẼJbR̒0ƁA
;ʏ탂[h_[hɈڍsۂ̃UNVꉉoȗ邱Ƃł܂B
;UNVoς킵Ɗꍇ́AKX؂ւĂB





ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;07.T̗LB

triggerall=(0);ftHgl:0B1̕E͍͂A삪dȂAG[\Ȃ肷B

;ẼJbR̒1ƁATLɂȂ܂B

;A삪dȂAG[\Ȃ肷邱Ƃ̂ŁA
;E͂֌WȂł̎gpz肷ꍇ́Â܂܂ɂĂƂ߂܂B





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;08.hitpausetimexOT̗LB

triggerall=(0);ftHgl:0B1̕E͂͂Ȃ荂AG[̉\Ȃ荂ȂB

;ẼJbR̒1ƁAhitpausetimexOTLɂȂ܂B

;hitpausetimexOTƂ́Ahitpausetime=0̊Ԏ҃wp[pXe[gT̂ƂŁA
;̃tOIɂ邱ƂɂA
;wignorehitpause=1x̂ȂXeR̋`FbN邱Ƃł悤ɂȂ邽߁A
;E͂͑啝ɏ㏸܂Anull𑽗pXe[gɈړꍇ́A
;ꍇɂĂ͗邱Ƃ̂ŁAG[̃XNȂ荂Ȃ܂B
;Ȃ̂ŁAE͂֌WȂł̎gpz肷ꍇ́Â܂܂ɂĂƂ߂܂B





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;09.o~߉̗LB

triggerall=(0);ftHgl:0B1̕E͍͂At[Ỷ\ႢA삪dȂB

;ẼJbR̒1̐ƁAo~߉LɂȂ܂B

;o~߉Ƃ́At[wp[ˏo邱ƂŁA
;~߂ɊւtO₷ZpłB
;oOĉʂ~܂܂܂ɂȂ鎖Ԃ͔₷Ȃ܂A
;̕A삪ݏdɂȂ\܂B
;̂߁ARtBOɂăIIt̐ݒ肪s悤{܂B





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;10.ö捬̗LB

triggerall=(0);ftHgl:0B1̕E͍͂Aΐ푊ɑ΂ĎƂȂ\B

;ẼJbR̒1̐ƁAö捬LɂȂ܂B

;ö捬ijƂ́Aΐ푊̃wp[1ɑ΂čwp[Ö2pӂ邱ƂŁA
;񍬐EtA܂eύXEteύX1̃wp[ɑ΂ēɍs悤ɂ̂łB
;̎Aΐ푊̃wp[ɑ΂2̍wp[p邱ƂɂȂA
;ʏ̍ɔׂāAsƎvقǂɃwp[̐Lʂiiɒˏオ܂B
;̂߁ARtBOɂăIIt̐ݒ肪s悤{܂B





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;11.J̗LB

triggerall=(0);ftHgl:0B1̕E͍͂Aΐ푊ɑ΂ĎƂȂ\B

;ẼJbR̒1̐ƁAJLɂȂ܂B

;J́A{\Ɋmۂꂽwp[̃Xy[XIɐLA
;ΐ푊ɎgpłȂƂAtFAȐLƂA
;gpɂĂ͏\ȒӂKvƍl܂B
;̂߁ARtBOɂăIIt̐ݒ肪s悤{܂B





triggerall=teamside=1;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12];0000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;12.ϐU̗LB

triggerall=(0);ftHgl:0B1̕E͍͂Aΐ푊ɑ΂ĎƂȂ\B

;ẼJbR̒1̐ƁAϐULɂȂ܂B

;ϐ𝘗śׂAΐ푊̃f[^sɘMAVXe̓WQ鋰ꂪ邱ƂA
;gpɂĂ͏\ȒӂKvƍl܂B
;̂߁ARtBOɂăIIt̐ݒ肪s悤{܂B





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;----------   RtBO܂ŁBȉA@iMȁjB




































































































;    
;    
;    @RtBOڂł́A֐dāA
;    {͏̊֌WƉɋLׂڂAŏ㕔ɋLq邱ƂƂB
;    
;    @̂߁A{̓IɂȂĂ͂̂ȂtOIɂȂĂA
;    {̓IɂȂ͂̃tOIɂȂĂȂ̖̏鋰ꂪA
;    C邽߂ɂ́A̖邽߂ɁAIȏsKvB
;    
;    @Ⴆ΁Aö捬JtÓAEeύX̑ǗtÔꂩ
;    IɂȂĂȂ΃IɂȂ蓾ȂARtBOڊJnn_ɂ́ÃtOݒuꏊȂA
;    RtBOŃIݒ肳ĂƂĂAEeύX̑ǗtOItł΁A
;    Xɂ̃tOItɂĂȂĂ͂ȂȂB
;    ̏ꍇȂOƂȂtOm肵_ŏC邱ƂŁA
;    ̖邱Ƃ\łB
;    
;    @ȂAOm莞_ł̏Cs\܂͍łꍇ́A
;    RtBOړɁARgAEgɂ钍LȂőO񍀖ڂLqB
;    
;    @Ⴆ΁AwԌvϐx́AVXe̎sEsiŏdṽgK[ڂłA
;    ̏gK[ڂ̃pOt܂ő҂ĂẮA
;    ̎Ԃ݂̂ɃtO𗧂ĂRtBOڂ̏CԂɍȂB
;    ̂߁AԂƌW鏉݃wp[ɂĂ̋Lq́A
;    RtBOړɋLq̂悢B
;    
;    
;            RtBȎO񍀖ځB
;                J[ʗpϐZbg                                  ]  gK[ځB
;                CgXLbv΍]ԌvϐZbg            ]  gK[ځB
;                Xbg]06:ϐ                                 ]  ǗڇTB
;                  
;            ̑RtBOځB
;                  
;            C\RtBOځB
;                Xbg]26:ö捬                  ]  ǗڇTB
;                Xbg]27:J                    ]  ǗڇTB
;                Xbg]29:ϐ                    ]  ǗڇUB
;                Xbg]30:T                        ]  ǗڇTB
;                Xbg]19:hitpausetimexOT      ]  ǗڇUB
;                Xbg]21:o~߉        ]  ǗڇTB
;                
;                
;                    sRtBȎO񍀖ځt
;                        
;                        J[ʗpϐZbgB
;                            \̍ƂȂJ[𐧌䂷ŏdv̑O񍀖ڂł邩A1ԏɋL̂KłB
;                            
;                        CgXLbv΍]ԌvϐZbgB
;                            {̓gK[ڂɑ邪Aö捬JȂǂ̍xɏdvȃRtBOڂ̐ݒ̂߂ɂ́A
;                            㕔ŎԂ̃CgXLbv΍LqĂKvB
;                            
;                        Xbg]06:ϐB
;                            {͑ǗڇTɑ邪A{ or [{̂ɌWRtBOڂ̐ݒ̂߂ɂ́A
;                            㕔őϐ̗Lݒ肵ĂKvB
;                            
;                            
;                    s̑RtBOځt
;                        Uɖ֌W̃RtBOځB
;                        
;                        
;                    sC\RtBOځt
;                        ̃pOtł̒ڂɂďC\ȍځB
;                        
;                        
;    ;J[ʗpϐZbgB
;    [state ]
;    type=varset
;    triggerall=!ishelper
;    trigger1=1
;    sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*(0)
;    ignorehitpause=1
;    [state ]
;    type=varadd
;    triggerall=!ishelper
;    trigger1=1
;    sysvar(0)=257000*(0)
;    ignorehitpause=1
;    [state ]
;    type=varset
;    triggerall=!ishelper
;    trigger1=floor((sysvar(0)%(257000*25))/257000)=0
;    sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno
;    ignorehitpause=1
;    
;    
;    
;    ;CgXLbv΍]ԌvϐZbgB
;    [state ]
;    type=varset
;    triggerall=!ishelper
;    triggerall=numhelper=0
;    trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,3]
;    trigger2=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
;    trigger2=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
;    sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
;    ignorehitpause=1
;    
;    
;    
;    ;Xbg]06:ϐB
;    [state ]
;    type=varset
;    triggerall=!ishelper
;    triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
;    triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
;    trigger1=1
;    sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1
;    ignorehitpause=1
;    
;RtBOځB
;



;
;Xe[g}bviOρjB
;
;    RtBOځB
;          
;    wp[ځB
;          
;    gK[ځB
;          
;    ǗڇTB
;          
;    sڇTB
;          ifobOLqj
;    ǗڇUB
;          
;    sڇU`B
;          
;    sڇUaB
;          ȋ{̋LqA{ or [{̋Lqj
;    ϐځB
;    
;    
;        sRtBOځt
;            gp҂IvVݒ肷邽߂̍ځB
;            ݒ肪₷悤AԏɋLĂ̂悢B
;            
;            
;        swp[ځt
;            wp[ɂĂ̍ځB
;            ǂݍދLqʂȂȂ悤AȂׂ㕔ɋLĂ̂悢B
;            
;            
;        sgK[ځt
;            XeRsɂāA̍{ƂȂ锻fvf`ĂځB
;            G̔ʂAwp[_CNg̋_ƂȂwp[PlayerIDۑȂǂɓB
;            ȂARtBOڂ\ɂĕKvȍŒ̃gK[ڂ́A
;            RtBOڂɋLĂB
;            
;            
;        sǗڇTt
;            UɊւtO𑍍IɊǗ鍀ڂ̂A݃wp[ɌẂB
;            ݃wp[ɌW鑦́A݃wp[ˏoď߂ĉ\s\̂ŁAA
;            ǗڇTł́AO܂Łws\̑UxƂāA
;            sڇTɏ󂯓nB
;            
;            
;        ssڇTt
;            ǗڂŒ߂tOɁAUsɈڂڂ̂A݃wp[ɌẂB
;            ǗڇT󂯓nꂽws\̑Ux̏ɏ݃wp[ˏoA
;            ws\̑Ux̏ws\ȑUxɏCāA
;            ǗڇUȍ~ɏ󂯓nB
;            
;            
;        sǗڇUt
;            ws\ȑUx̏ɁAUɊւtOIɊǗ鍀ځB
;            
;            
;        ssڇU`t
;            ǗڂŒ߂tOɁAUsɈڂڂ̂AprojˏoɌẂB
;            projˏoB~߂sAwp[ˏo肷B
;            
;            
;        ssڇUat
;            ǗڂŒ߂tOɁAUsɈڂڂ̂A~ߑϐɌẂB
;            
;            
;        sϐځt
;            ϐɊւ鍀ځB
;            CtǗXe[gړǗ肷B
;            
;            



;
;wp[ځB
;
;    @LqB
;    
;    

;
;ʏB

;
;gӐB

;GtFNgZbgB
[state ]
type=removeexplod
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;ZbgB
[state ]
type=attackdist
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;CtݒB
[state ]
type=lifeset
triggerall=ishelper
trigger1=1
value=lifemax
ignorehitpause=1


;
;[{̃wp[ȊOʏB

;
;̌B

;ʐݒB
[state ]
type=screenbound
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=ishelper
trigger1=!ishelper(103000)
x=0
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper
trigger1=!ishelper(103000)
x=0
y=0
ignorehitpause=1
[state ]
type=turn
triggerall=ishelper
triggerall=facing!=root,facing
trigger1=!ishelper(103000)
ignorehitpause=1
[state ]
type=playerpush
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1


;
;ꕔwp[ȊOʏB
;
;    @풓Xe[gŎsXeRXe[gی݂̂łwp[̋Lq݂̂܂Ƃ߂B
;    

;
;Xe[gیB

;
;Uwp[B

[state ]
type=selfstate
trigger1=ishelper(203000)
trigger2=ishelper(203001)
trigger3=ishelper(203002)
trigger4=ishelper(203003)
trigger5=ishelper(203004)
trigger6=ishelper(203005)
trigger7=ishelper(203006)
trigger8=ishelper(203007)
trigger9=ishelper(203008)
trigger10=ishelper(203009)
trigger11=ishelper(203010)
trigger12=ishelper(203011)
trigger13=ishelper(203012)
trigger14=ishelper(203013)
trigger15=ishelper(203014)
trigger16=ishelper(203015)
trigger17=ishelper(203016)
trigger18=ishelper(203017)
trigger19=ishelper(204000)
trigger20=ishelper(204001)
trigger21=ishelper(204002)
trigger22=ishelper(204003)
trigger23=ishelper(204004)
trigger24=ishelper(204005)
trigger25=ishelper(204006)
trigger26=ishelper(204007)
trigger27=ishelper(204008)
trigger28=ishelper(204009)
trigger29=ishelper(204010)
trigger30=ishelper(204011)
trigger31=ishelper(204012)
trigger32=ishelper(204013)
trigger33=ishelper(204014)
trigger34=ishelper(204015)
trigger35=ishelper(204016)
trigger36=ishelper(204017)
trigger37=ishelper(206000)
trigger38=ishelper(206001)
trigger39=ishelper(206002)
trigger40=ishelper(206003)
trigger41=ishelper(206004)
trigger42=ishelper(206005)
trigger43=ishelper(206006)
trigger44=ishelper(206007)
trigger45=ishelper(206008)
trigger46=ishelper(206009)
trigger47=ishelper(206010)
trigger48=ishelper(206011)
trigger49=ishelper(206012)
trigger50=ishelper(206013)
trigger51=ishelper(206014)
trigger52=ishelper(206015)
trigger53=ishelper(206016)
trigger54=ishelper(206017)
trigger55=ishelper(206018)
trigger56=ishelper(206019)
trigger57=ishelper(206020)
trigger58=ishelper(206021)
trigger59=ishelper(206022)
trigger60=ishelper(206023)
trigger61=ishelper(206024)
trigger62=ishelper(206025)
trigger63=ishelper(206026)
value=203000
persistent=256
ignorehitpause=1


;
;̈mۃwp[B

;Xe[gیB
[state ]
type=selfstate
trigger1=ishelper(104000)
value=104000
persistent=256
ignorehitpause=1


;
;^Tϑwp[B

[state ]
type=selfstate
trigger1=ishelper(207000)
trigger2=ishelper(207003)
value=207000
persistent=256
ignorehitpause=1


;
;Е΃wp[B

[state ]
type=selfstate
trigger1=ishelper(209000)
trigger2=ishelper(209001)
trigger1=1
value=209000
persistent=256
ignorehitpause=1


;
;̈mۃwp[B

[state ]
type=selfstate
trigger1=ishelper(208000)
trigger2=ishelper(208001)
trigger1=1
value=208000
persistent=256
ignorehitpause=1


;
;i^Qmۑ1wp[B

[state ]
type=selfstate
trigger1=ishelper(100000)
value=100000
persistent=256
ignorehitpause=1


;
;~߉wp[B

[state ]
type=selfstate
trigger1=ishelper(105000)
value=105000
persistent=256
ignorehitpause=1


;
;i^Qwp[B

[state ]
type=selfstate
trigger1=ishelper(102000)
value=102000
persistent=256
ignorehitpause=1


;
;ewp[B

[state ]
type=selfstate
trigger1=ishelper(202000)
trigger2=ishelper(202001)
trigger3=ishelper(202002)
trigger4=ishelper(202003)
trigger5=ishelper(202004)
trigger6=ishelper(202005)
trigger7=ishelper(202006)
trigger8=ishelper(202007)
trigger9=ishelper(202008)
trigger10=ishelper(202009)
trigger11=ishelper(202010)
trigger12=ishelper(202011)
trigger13=ishelper(202012)
trigger14=ishelper(202013)
trigger15=ishelper(202014)
trigger16=ishelper(202015)
trigger17=ishelper(202016)
trigger18=ishelper(202017)
trigger19=ishelper(205000)
trigger20=ishelper(205001)
trigger21=ishelper(205002)
trigger22=ishelper(205003)
trigger23=ishelper(205004)
trigger24=ishelper(205005)
trigger25=ishelper(205006)
trigger26=ishelper(205007)
trigger27=ishelper(205008)
trigger28=ishelper(205009)
trigger29=ishelper(205010)
trigger30=ishelper(205011)
trigger31=ishelper(205012)
trigger32=ishelper(205013)
trigger33=ishelper(205014)
trigger34=ishelper(205015)
trigger35=ishelper(205016)
trigger36=ishelper(205017)
trigger37=ishelper(205018)
trigger38=ishelper(205019)
trigger39=ishelper(205020)
trigger40=ishelper(205021)
trigger41=ishelper(205022)
trigger42=ishelper(205023)
trigger43=ishelper(205024)
trigger44=ishelper(205025)
trigger45=ishelper(205026)
value=202000
persistent=256
ignorehitpause=1


;
;owp[B

[state ]
type=selfstate
trigger1=ishelper(200000)
trigger2=ishelper(200001)
value=200000
persistent=256
ignorehitpause=1


;
;ö捬owp[B

[state ]
type=selfstate
trigger1=ishelper(201000)
value=201000
persistent=256
ignorehitpause=1


;
;i^Qmۑ2wp[B

;
;Xbg]15:ԂB

;
;ԂpXe[gԍZbgB

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(0)=ifelse(sysvar(1)=gametime,0,stateno)
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(100001)
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;ewp[B

;
;Xbg]15:ԂB

;
;ԂpXe[gԍZbgB

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
trigger1=sysvar(1)!=gametime
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=1
sysvar(0)=playerid(root,sysvar(4)-1),sysvar(0)
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(101000)
trigger1=1
value=101000
persistent=256
ignorehitpause=1


;
;^Tswp[B

;
;̌B

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
movetype=a
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;WݒB
[state ]
type=velset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207001)
trigger1=1
pos=0,-root,pos y+30000*5
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y+30000*6
facing=1
time=-1
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;^Xe[gTsswp[B
[state ]
type=pause
triggerall=ishelper(207001)
triggerall=root,numprojid(256006017)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207001)
triggerall=root,numprojid(256006017)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=pause
triggerall=ishelper(207002)
triggerall=root,numprojid(256006018)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207002)
triggerall=root,numprojid(256006018)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]25:^Xe[gTB

;
;-2Xe[gǂݍݍϏ`BpprojˏoB

;^Xe[gTsswp[B
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256006019
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256006020
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;^Xe[gTV[NFX06-03B

;
;Tf`BpϐZbg1FB

;f}`vNT[Gwp[pXe[g]Z^[ڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
value=1836769491
persistent=256
ignorehitpause=1


;
;^Xe[gTV[NFX06-00B

;
;Tf`BpϐZbgB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
sysvar(0)=0
ignorehitpause=1


;
;eIDv󋵊mFB

[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=1
ignorehitpause=1


;
;Tf`BpϐZbgB

;
;p[^ُ튴mϏiD揇3ʁjB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger2=alive!=1
trigger3=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger4=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769491
ignorehitpause=1


;
;palnolύXmϏiD揇2ʁjB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769492
ignorehitpause=1


;
;palnolύXhitpausetime<=0mϏiD揇1ʁjB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
trigger1=hitpausetime<=0
sysvar(0)=1836769493
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=0
y=0
ignorehitpause=1


;
;Ts~ҋ@Xe[gڍsB

;
;p[^ُ튴mϏ擾B
;palnolύXhitpausetime<=0mϏ擾B

;Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
trigger2=sysvar(0)=1836769493
value=207001
persistent=256
ignorehitpause=1


;
;palnolύXmϏ擾B

;^Xe[gTpsswp[ppbgԍZbgXe[goRAXe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=1527853728
persistent=256
ignorehitpause=1


;
;^Xe[gTV[NFX05-00B

;f}`vNT[Gwp[pXe[g]Z^[ڍsB
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=numhelper(207001)=0
value=1836769491
persistent=256
ignorehitpause=1


;
;^Xe[gTV[NFX03B

;
;^Xe[gTsswp[B

;
;Xe[gD掞B

;Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=root,numprojid(256006017)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;
;Xe[gD掞B

;hitpausetime<=0̏ꍇAhitpausetime擾̂߃Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
trigger1=hitpausetime<=0
value=207001
persistent=256
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2))/(2*55))=1
value=256006
persistent=256
ignorehitpause=1



;T\Xe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207001)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1



;Xe[gTsB
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;
;^Xe[gT㔭swp[B

;
;Xe[gD掞B

;Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207002)
triggerall=root,numprojid(256006018)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;
;Xe[gD掞B

;hitpausetime>=1̏ꍇAhitpausetimê߃Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=hitpausetime>=1
value=1527853727
persistent=256
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2*2))/(2*55*2))=1
value=256006
persistent=256
ignorehitpause=1



;T\Xe[gԍɒT\Xe[gԍ-1ZbgB
[state ]
type=varset
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256006
persistent=256
ignorehitpause=1



;T\Xe[gԍɒT\Xe[gԍ-1-1ZbgB
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=[-2,0]
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1+3),sysvar(2)
trigger3=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger4=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256006
persistent=256
ignorehitpause=1



;Xe[gTsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;
;̑wp[B

;
;IB

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(103000)
ignorehitpause=1


;
;[{̃wp[B

;
;UE[{̃wp[B

;
;̈mۃV[NFX01B

[state ]
type=parentvarset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
var(53)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
value=1836769491
persistent=256
ignorehitpause=1


;
;ȊOB

;
;wp[_CNg2_ZbgB

[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(1)=parent,id
ignorehitpause=1



;
;gK[ځB
;
;    ACfeBeBϐZbgB
;        앨ʗpϐZbgB
;        J[ʗpϐZbgiRtBOڂɂĐݒρjB
;        ݃wp[ۑϐZbgB
;        ԌvϐZbgB
;          
;    wp[_CNg_ZbgB
;    
;    
;        sACfeBeBϐZbgt
;            GʂJ[F邽߂̋LqB
;            gK[nameJ[\palno͂΂ΐMɌ邽߁A
;            ɑϐpӂĂ̂KłB
;            
;            
;        swp[_CNg_Zbgt
;            {̂ƃwp[̃_CNg󋵂ǗLqB
;            helper(XXXXX)̃_CNgL[́AXbgIDɈˑ邽߁AMɑ̂ł͂ȂB
;            ̂߁AmɂƓł󋵉helper_CNgpplayerid߁A
;            wp[_CNg̋_ƂĊewp[̏󋵂ĉKłB
;            
;            

;
;ACfeBeBϐZbgB

;
;앨ʗpϐZbgB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(0)=257000*floor(sysvar(0)/257000)+256006
ignorehitpause=1


;
;ԌvϐZbgitjB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1


;
;݃wp[ۑϐZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1


;
;wp[_CNg_ZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(4)=helper(103000),id
ignorehitpause=1



;
;ǗڇTB
;
;    @ڂ̇T́A݃wp[ˏoɌW鍀ڂłB
;    ݃wp[́AX̑Uׂ̍A
;    ɂ炪1PTChłƂ͌Ȃ߁A
;    łGwp[ɂ̈LȂǂɂāA
;    Kv̏݃wp[ˏołȂƂXB
;    
;    @̏ꍇA\łU]VȂfA
;    ʂƂāAǗڂɏdvȕύXȂĂ͂ȂȂȂB
;    
;    @ŁA\ߏ݃wp[ɌW鑦ǗڇTLƂŁA
;    w\̑UxƂđsڇTɏ󂯓nA
;    sڇTɂĎˏo݃wp[̗̈mۏ󋵂eǗڂCA
;    wۂɔ鑦UxƂđǗڇUȍ~Lq邱ƂƂB
;    
;    
;        Xbg]01:i^[QbgoOɂ鑦UǗtOB
;              
;        Xbg]02:oOɂ鑦UǗtOB
;        Xbg]03:eύXɂ鑦UǗtOB
;              
;        Xbg]25:^Xe[gTB
;              
;        Xbg]08:CtUB
;              
;        Xbg]23:AjTB
;              
;        Xbg]24:p^Xe[gTB
;              
;        Xbg]10:_CNgUB
;              
;        Xbg]07:~ߑϐB
;              
;        RtBOځB
;            Xbg]30:TB
;            Xbg]26:ö捬B
;            Xbg]27:JB
;            Xbg]21:o~߉B
;            Xbg]19:hitpausetimexOTB
;              
;        ǗځB
;            Xbg]25:^Xe[gTB
;            Xbg]23:AjTB
;            Xbg]24:p^Xe[gTB
;            Xbg]19:hitpausetimexOTB
;            Xbg]10:_CNgUB
;            
;            
;                PDSĂ̏݃wp[̎ˏoɂ́AXbg]06:ϐOƂȂB
;                      ȂAXbg]06:ϐ̓RtBOڂɂċLqςłB
;                
;                QDö捬EJEo~߉ǗڇTɊY邪A
;                      RtBOړɂ邽߁Ał́Aڂ݂ɗ߂邱ƂƂB
;                      ȂAo~߉ɂ́AO񍀖ڂƂĎ~ߑϐ̗L݂邽߁A
;                      ɋL邱ƂƂB
;                      
;                      

;
;Xbg]01:i^[QbgoOɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;
;Xbg]02:oOɂ鑦UǗtOB
;Xbg]03:eύXɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;
;Xbg]25:^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*1
ignorehitpause=1


;
;Xbg]08:CtUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*1
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*1
ignorehitpause=1


;
;Xbg]10:_CNgUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;
;Xbg]07:~ߑϐB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(3)=floor(2.0**8)*floor(sysvar(3)/floor(2.0**8))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;
;RtBOځB

;
;Xbg]30:TB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
trigger1=(floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)=0
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*0
ignorehitpause=1


;
;Xbg]26:ö捬B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1


;
;Xbg]27:JB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;
;Xbg]21:o~߉B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=(floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1)=0
trigger2=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger2=(floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1)=0
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3])=0
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1


;
;ǗځB

;
;Xbg]25:^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
trigger3=(floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3])=0
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1)=0
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
trigger3=(floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1)=0
trigger4=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)=0
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3])=0
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1


;
;Xbg]10:_CNgUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1



;
;sڇTB
;
;    @ڂ̇T́A݃wp[ˏoɌW鍀ڂłB
;    ̍ڂł́AǗڇTɂĎ󂯓nꂽws\̑Ux̏ɁA
;    Kvȏ݃wp[var(53)pČvZAˏoƋɁA
;    ws\ȑUx̏𑦎ǗڇUȍ~Ɏ󂯓nׂA
;    e푦Ǘڂ𒲐邱ƂƂB
;    
;    
;        ˏo\݃wp[ۑϐZbgB
;              
;        ̈mۃV[NFX00B
;              
;        ݃wp[ɌWeϐZbgitjB
;              
;        ǗځB
;              
;        ՎϐZbgB
;        
;        
;            sˏo\݃wp[ۑϐZbgt
;            Վϐwvar(53)xɁÄ̗mۃV[NFXɂĎgpˏo\̃wp[ZbgB
;            
;            
;            s̈mۃV[NFX00t
;            ݃wp[ˏoAKvȗ̈mۂ邽߂̏B
;            ϐȂꍇ́A_CNg̋_[{̃wp[ˏoȂƂɂȂ邽߁A
;            ݃wp[ɌW؂̑UAsȂB
;            
;            
;            s݃wp[ɌWeϐZbgitjt
;            ݃wp[ۑϐEԌvϐ́A{gK[ڂŐݒ肳͂̍ڂł邪A
;            ݃wp[̎ˏo󋵂ɖڂɊւ邽߁AǗڇT̉ɐ݂KvA
;            wp[̎ˏo󋵂̊m肷̈mۃV[NFX00̉ɋL̂KłƍlA
;            tKpāÄʒuɋLƂƂB
;            
;            
;            sǗځt
;            ǗڇTŒ߂ڂɂāA
;            ۂɎˏoɐ݃wp[̌vZɊÂāAB
;            
;            
;            sՎϐZbgt
;            ˏo\݃wp[ǗƂėpĂՎϐłvar(53)ZbgB
;            Ȃ݂ɁAvar(53)́A݃wp[̎ˏo󋵂Ǘ邽߂ɁA
;            ݃wp[parentvarsetōėpĂB
;            
;            

;
;ˏo\݃wp[ۑϐZbgB

[state ]
type=null
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1||var(53):=(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+1
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
var(53)=56
ignorehitpause=1


;
;̈mۃV[NFX00B
;
;    s̈mۃV[NFX000102030405t
;    
;        00.{́B
;              
;        01.[{̃wp[B
;              
;        02.ewp[B
;              
;        03.owp[B
;              
;        04.ewp[B
;              
;        05.^T̈ϑwp[or1Ö捬Uwp[orewp[B
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;wp[ˏo]̈01B
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;wp[ˏo]̈02~56B
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stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[48,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[49,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[50,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[51,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[52,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[53,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[54,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[55,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=56
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;݃wp[ɌWeϐZbgitjB

;
;ԌvϐZbgB

;wp[ˏo2FoߌłAEhXe[g1~4Ɉڍs𖞂Ă1FoߌA34B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1

;wp[ˏo2FoߌłAEhXe[g1~4ɈڍsA23B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=roundstate=[1,4]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*3
ignorehitpause=1

;wp[ˏo1FoߌA12B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*2
ignorehitpause=1

;wp[ˏoA01B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=numhelper=[1,56]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*1
ignorehitpause=1


;
;݃wp[ۑϐZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*numhelper
ignorehitpause=1


;
;ǗځB
;
;    Xbg]10:_CNgUB
;    Xbg]19:hitpausetimexOTB
;    Xbg]24:p^Xe[gTB
;    Xbg]23:AjTB
;    Xbg]27:JB
;    Xbg]08:CtUB
;    Xbg]19:hitpausetimexOTB
;    Xbg]25:^Xe[gTB
;    Xbg]21:o~߉B
;    Xbg]26:ö捬B
;    Xbg]02:oOɂ鑦UǗtOB
;    Xbg]03:eύXɂ鑦UǗtOB
;    Xbg]01:i^[QbgoOɂ鑦UǗtOB
;    
;        @݃wp[̎ˏoɎsꍇB
;        ̏ꍇA݃wp[OƂSẮws\̑Ux͎ss\ł邩A
;        SẴtOItɂB
;        
;        @݃wp[̎ˏoɐAˏoɐ݃wp[̐AKvꍇB
;        ݃wp[̎ˏoD揇ʂɏ]āAws\ȑUxĐݒ肷B
;        ȂA݃wp[̎ˏoD揇ʂ́A
;        
;        [{̃wp[ewp[i^Qwp[wp[
;        ~߉wp[^Twp[i^Qwp[Jwp[
;        AjTpԎ҃wp[p^Xe[gTpԎ҃wp[_CNgUɌWwp[Q
;        
;        łB
;        [{̃wp[Ɣewp[́A\AKˏoA
;        Jwp[́Aȏ̃wp[osꍇ̎c]ƂĎˏoB
;        

;
;Xbg]10:_CNgUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=1||var(53):=var(53)+(1+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<4*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB
;Xbg]24:p^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;
;Xbg]27:JB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;
;Xbg]08:CtUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB
;Xbg]25:^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<4
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<3
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;
;Xbg]21:o~߉B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;
;Xbg]26:ö捬B
;Xbg]02:oOɂ鑦UǗtOB
;Xbg]03:eύXɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<3
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1


;
;Xbg]01:i^[QbgoOɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1||var(53):=2
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))<2
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
trigger1=1
var(53)=0
ignorehitpause=1



;
;fobOLqB

;
;ACfeBeBϐ`FbJ[B

[state ]
type=displaytoclipboard
triggerall=1
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
text="ConstantID=%d,  PalNo=%d,  IniNumHelper=%d,  MyGameTime=%d"
params=sysvar(0)%257000,floor((sysvar(0)%(257000*25))/257000),floor((sysvar(0)%(257000*25*57))/(257000*25)),floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
text="\nTimer=%d,  NotHitTime=%d,  HitPauseTime=%d"
params=floor(sysfvar(4))%18001,floor((floor(sysfvar(4))%(18001*61))/18001),hitpausetime
ignorehitpause=1


;
;Xbg]08:̐鍐`FbJ[B

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d,  Lose=%d,  E,Alive=%d,  E,Lose=%d"
params=hitpausetime,alive,lose,enemy(0),alive,enemy(0),lose
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʃ`FbJ[B

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=1
text="Prev-E-Var=%d,  EVar=%d,  HelperVar=%d"
params=enemy(0),var(59),3*gametime**2+2*gametime-6124,floor((enemy(0),var(59)-playerid(sysvar(4)-1),var(59))/(gametime-playerid(sysvar(4)-2),sysvar(0)-1-1))*(gametime-playerid(sysvar(4)-2),sysvar(0)+1-1)+playerid(sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="\nFirstVar1=%d,  FirstVar2=%d,  ThisFrameVar=%d,  GameTime=%d"
params=playerid(sysvar(4)-2),var(59),playerid(sysvar(4)-1),var(59),3*gametime**2+2*gametime-6124,gametime
ignorehitpause=1


;
;Xbg]09:aliveU`FbJ[B

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d"
params=hitpausetime,alive
ignorehitpause=1



;
;ǗڇUB
;
;    @ڂ̇ÚAǗڇT⑦sڇTɂĎ󂯓nꂽ
;    ws\ȑUx̏ɁAUɊւꊇǗ鍀ڂłB
;    
;        RtBOځB
;            Xbg]29:ϐB
;              
;        ̑ǗځB
;            Xbg]00`Xbg]21B
;                Aȉ̂̂B
;                    Xbg]26:ö捬B
;                    Xbg]27:JB
;                    Xbg]30:TB
;                    
;                    Xbg]01:i^[QbgoOɂ鑦UǗtOB
;                    Xbg]02:oOɂ鑦UǗtOB
;                    Xbg]03:eύXɂ鑦UǗtOB
;                    Xbg]22:׊L[B
;                    Xbg]23:AjTB
;                    Xbg]24:p^Xe[gTB
;                    Xbg]25:^Xe[gTB
;                    Xbg]28:S̈eύXB
;                    Xbg]06:ϐB
;                    Xbg]07:~ߑϐB
;                    Xbg]08:CtUB
;                    Xbg]10:_CNgUB
;                    Xbg]19:hitpausetimexOTB
;                    Xbg]21:o~߉B
;                    
;                    
;            sRtBOځt
;                RtBOڂŔwYx鏈sځB
;                
;                
;            s̑Ǘځt
;                ^ꂽU̍ڕʂɃtOZbg鏈sB
;                ȂAwXbg]06:ϐx́ARtBOڂɂĊɋLqςłB
;                
;                

;
;RtBOځB

;
;Xbg]29:ϐB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])=0
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*0
ignorehitpause=1


;
;Xbg]00:_[Wlɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;
;Xbg]04:vXI[o[t[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=10000
trigger1=playerid(sysvar(4)),animelemtime(22)>=25*13&&playerid(sysvar(4)),animelemtime(22)<=25*13+200-1
trigger1=(playerid(sysvar(4)),animelemtime(22)-25*13)%4=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=4300
trigger2=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger2=(playerid(sysvar(4)),animelemtime(1)-80)%4=[0,1]
trigger3=playerid(sysvar(4)),sysvar(0)=4400
trigger3=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=499
trigger4=playerid(sysvar(4)),sysvar(0)=4500
trigger4=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger5=playerid(sysvar(4)),sysvar(0)=4600
trigger5=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=489
trigger6=playerid(sysvar(4)),sysvar(0)=4700
trigger6=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=379
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1


;
;Xbg]05:}CiXI[o[t[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=10000
trigger1=playerid(sysvar(4)),animelemtime(22)>=25*13&&playerid(sysvar(4)),animelemtime(22)<=25*13+200-1
trigger1=(playerid(sysvar(4)),animelemtime(22)-25*13)%4=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=4300
trigger2=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger2=(playerid(sysvar(4)),animelemtime(1)-80)%4=[2,3]
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)-2),sysvar(4)%3=2
trigger2=playerid(sysvar(4)-1),sysvar(4)%3=2
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=floor(sysfvar(4))%18001=[360,18000-1]
trigger2=playerid(sysvar(4)),sysvar(0)=1700
trigger2=playerid(sysvar(4)),animelemtime(12)=35+20
trigger3=playerid(sysvar(4)),sysvar(0)=1800
trigger3=playerid(sysvar(4)),animelemtime(1)=17+15
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;
;Xbg]07:̐鍐B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=roundstate=[3,4]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;
;Xbg]08:̐鍐B

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;
;Xbg]09:^QXeB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=numenemy=1
trigger1=enemy(0),hitpausetime>=2
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[0,9]
trigger3=playerid(sysvar(4)),sysvar(0)=4600
trigger3=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger3=(playerid(sysvar(4)),animelemtime(1)-90)%30=[0,9]
trigger4=playerid(sysvar(4)),sysvar(0)=4700
trigger4=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=219
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;
;Xbg]10:B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;
;Xbg]11:B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;
;Xbg]12:gL[B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;
;Xbg]13:L[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4300
trigger1=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger1=(playerid(sysvar(4)),animelemtime(1)-80)%16=[0,7]
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-260)%32=[0,7]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger3=(playerid(sysvar(4)),animelemtime(1)-220)%48=[8,15]
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[8,15]
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;
;Xbg]14:B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4300
trigger1=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger1=(playerid(sysvar(4)),animelemtime(1)-80)%16=[8,15]
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-260)%32=[16,23]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger3=(playerid(sysvar(4)),animelemtime(1)-220)%48=[16,23]
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[16,23]
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;
;Xbg]15:ԂB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;
;Xbg]16:ԂB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[32,39]
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[32,39]
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;
;Xbg]17:e̕ϐύXɂ郉CtB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=379
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-380)%4=[0,1]
trigger3=playerid(sysvar(4)),sysvar(0)=4500
trigger3=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger3=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger3=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[0,1]
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʁB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4500
trigger1=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger1=(playerid(sysvar(4)),animelemtime(1)-180)%30=[0,9]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger2=(playerid(sysvar(4)),animelemtime(1)-90)%30=[0,9]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=219
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1


;
;Xbg]19:A[}[L[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4600
trigger1=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger1=(playerid(sysvar(4)),animelemtime(1)-90)%30=[10,19]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=489
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*1
ignorehitpause=1


;
;Xbg]20:wp[̕ϐύXɂ郉CtB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=379
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-380)%4=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger2=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[0,1]
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1


;
;Xbg]21:wp[̂߂ߊђʁB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4500
trigger1=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger1=(playerid(sysvar(4)),animelemtime(1)-180)%30=[0,9]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=489
trigger2=(playerid(sysvar(4)),animelemtime(1)-90)%30=[0,9]
trigger3=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=379
trigger3=(playerid(sysvar(4)),animelemtime(1)-210)%30=[0,9]
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%8=[0,3]
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1


;
;Xbg]00:gL[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[0,7]
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[0,7]
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;
;Xbg]01:L[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[8,15]
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[8,15]
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;
;Xbg]02:B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[16,23]
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[16,23]
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1


;
;Xbg]03:ԂB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[24,31]
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[24,31]
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;
;Xbg]04:̐鍐䂻1B
;Xbg]05:̐鍐䂻2B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=floor(sysfvar(4))%18001=18000-360-1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=2
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
trigger1=floor(sysfvar(4))%18001=17997
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*2
ignorehitpause=1


;
;Xbg]09:aliveUB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=alive!=-1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;
;Xbg]11:_CNgUB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=roundstate=[0,1]
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;
;Xbg]12:wp[ˏoUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**13)*floor(sysvar(3)/floor(2.0**13))+sysvar(3)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;
;Xbg]13:wp[ˏoUB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[40,47]
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[40,47]
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4600
trigger1=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger1=(playerid(sysvar(4)),animelemtime(1)-90)%30=[10,19]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=489
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;
;Xbg]15:e̕ϐɃ_lB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger1=(playerid(sysvar(4)),animelemtime(1)-380)%4=[2,3]
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger2=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[2,3]
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger1=(playerid(sysvar(4)),animelemtime(1)-380)%4=[2,3]
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger2=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[2,3]
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;
;Xbg]17:̑p[^MB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;B
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=enemynear,stateno=[120,155]
trigger2=floor(sysfvar(4))%18001=[0,2699]
trigger2=(floor(sysfvar(4))%18001)%2=0
trigger2=roundstate=[2,3]
trigger2=!win
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1



;ځB
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4300
trigger1=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1


;
;Xbg]20:isp~ߎsB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1&&floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4||numenemy=2
triggerall=floor((sysvar(2)%floor(2.0**19))/floor(2.0**18))=0
triggerall=floor((sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=roundstate=[0,1]
trigger1=playerid(sysvar(4)),sysvar(0)=191
trigger1=playerid(sysvar(4)),animelemtime(99)>=0
trigger2=roundstate=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=192
trigger2=playerid(sysvar(4)),animelemtime(49)>=0
trigger3=roundstate=[2,3]
trigger3=floor(sysfvar(4))%18001=[2700,17999]
trigger3=!win
trigger3=gametime%2=0
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1



;ځB
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
triggerall=roundstate=[2,3]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4500
trigger1=playerid(sysvar(4)),animelemtime(1)>=170&&playerid(sysvar(4)),animelemtime(1)<=179
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=89
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=200&&playerid(sysvar(4)),animelemtime(1)<=209
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1



;
;sڇU`B
;
;    @słA~ߑϐƂł́A
;    Lqʂdv傫قȂ邽߁Ai𕪂邱ƂƂB
;    ڂ̇U`́AprojectileǗ鍀ڂłB
;    
;        Xbg]04:vXI[o[t[B
;        Xbg]05:}CiXI[o[t[B
;              
;        Xbg]12:gL[B
;        Xbg]13:L[B
;        Xbg]14:B
;        Xbg]15:ԂB
;        Xbg]12:wp[ˏoUB
;        Xbg]14:XeԝB
;        Xbg]18:Xe[gŒB
;              
;        Xbg]19:A[}[L[B
;              
;        Xbg]24:p^Xe[gTB
;              
;        Xbg]25:^Xe[gTB
;        
;        

;
;Xbg]04:vXI[o[t[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006000
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]05:}CiXI[o[t[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006001
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]00:gL[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256006002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256006002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]13:L[B
;Xbg]01:L[B
;Xbg]14:B
;Xbg]02:B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=gametime%2=0
triggerall=floor((sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=gametime%2=0
triggerall=floor((sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]03:ԂB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256006004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256006004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]13:wp[ˏoUB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256006007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256006007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]19:A[}[L[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006008
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006008
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX06-00B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256006009
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*3
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256006009
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*4
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]25:^Xe[gTB

;
;^Xe[gTV[NFX07B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006010
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*5
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006010
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*6
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;
;sڇUaB
;
;    @ڂ̇UáAɎ~ߑϐɊւ鍀ڂłB
;    
;    

;
;Xbg]07:~ߑϐB

;
;e~߉V[NFX00B
;
;    se~߉V[NFX000102t
;    
;        00.{́]~ߎsB
;              
;        01.{́]~߉pprojˏoB
;              
;        02.ewp[]~߉sB
;        

[state ]
type=pause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;e~߉V[NFX01B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
projid=256006011
projanim=40010
projremanim=-1
projscale=0,0
offset=0,30000*37
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
pausetime=0,2147483647
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B

;
;EhXe[gڍsV[NFX00B
;̐鍐V[NFX01B
;
;    sEhXe[gڍsV[NFX000102t
;    
;        00.{́]ʂ̃wp[ˏoāÄLB
;              
;        01.̈捬Uwp[]G̎~߉wp[̗̈LB
;              
;        02.̈mۃwp[ewp[~߉wp[]~ߎsB
;        

[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;
;̑{̋LqB

[state ]
type=null
triggerall=!ishelper
trigger1=1
ignorehitpause=1



;
;{ or [{̋LqB

;
;fobOLqB

[state ]
type=displaytoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text="AIFlag=%d,  Combo=%d,  Super=%d"
params=floor(sysfvar(4))%2,floor((floor(sysfvar(4))%(2*1000))/2),floor((floor(sysfvar(4))%(2*1000*2))/(2*1000))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text=",  Phase=%d,  MinPhase=%d,  MaxPhase=%d"
params=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),floor((floor(sysfvar(4))%(2*1000*2*15*15))/(2*1000*2*15)),floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text="\nE-Flag=%d,  E-FlagTime=%d"
params=floor(sysfvar(3))%2,floor((floor(sysfvar(3))%(2*60))/2)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text=",  Letters=%d"
params=floor((floor(sysfvar(3))%(2*60*2))/(2*60))
ignorehitpause=1


;
;U⏕B

[state ]
type=projectile
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=roundstate=[2,3]
triggerall=!win
trigger1=1
projid=256006023
projanim=40020
projremanim=-1
projscale=0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projpriority=2147483647
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256006023
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projpriority=2147483647
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=13,2
fall.damage=0
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;[eBeBϐZbgB

;~ߑϐȈՃgK[LϐZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
var(54)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
var(54)=1
ignorehitpause=1



;_ϐZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(55)=random
ignorehitpause=1


;
;tFCYڍsǗB

;
;tFCYlCB

;
;J[B

;tFCYlۑϐZbg]ftHg̃tFCYlΉB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,floor((floor(sysfvar(4))%(2*1000*2*15*15))/(2*1000*2*15))-1]
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*floor((floor(sysfvar(4))%(2*1000*2*15*15))/(2*1000*2*15))
ignorehitpause=1

;tFCYlۑϐZbg]tFCYlΉB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))+1,14]
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
ignorehitpause=1


;
;J[B
;
;    @J[́A_[ĥ݂̂߁A
;    tFCYl͕K9ȏɂĂKvB
;    

;tFCYlۑϐZbg]tFCYlۑϐ9ZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*9
ignorehitpause=1


;
;ʏ탂[hԂ̃tFCYڍsiJ[̂݁jB

;
;tщoB

;B
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1


;
;tFCYlۑϐZbgB

;x1KEZB
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1

;x2KEZB
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=7
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,6]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*2
ignorehitpause=1

;x3KEZB
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=7
trigger1=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=6
trigger1=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*2
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,5]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*3



;tFCYlΉB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))+1,8]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
ignorehitpause=1


;
;_[hԂ̃tFCYڍsi2PJ[EJ[̂݁jB

;
;2PJ[̏ꍇB
;
;    
;    @J[̏ꍇA_[hԂ̃tFCYڍsɂ́AXe[gύX̋LqKvƂ邽߁A
;    ʏ탂[h_[hւ̃tFCYڍsƓlA
;    wtFCYڍsɔXe[gύXxɊւẮAXe[g̍Ō̕ɋLƂƂB
;    

;
;tFCYlۑϐZbgB

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1


;
;J[̏ꍇB

;
;tFCYlۑϐZbgB

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1


;
;Xe[gԍZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=9
trigger1=root,sysvar(1)%1001=[200,999]
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=10
trigger2=root,sysvar(1)%1001=[400,999]
trigger3=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=11
trigger3=root,sysvar(1)%1001=[600,999]
trigger4=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=12
trigger4=root,sysvar(1)%1001=[800,999]
sysvar(0)=10001
ignorehitpause=1


;
;ŏItFCYڍsiJ[̂݁jB
;
;    @J[̐_[ĥ݁AtFCYl13ȏł\ȎԂo߂ꍇɁA
;    ŏItFCYitFCYl14jɈڍsB
;    ȂAŏItFCỸtFCYl\́AwExtraCelestialxłB
;    

;
;tщoB

;B
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,46
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,46
volume=255
ignorehitpause=1


;
;tFCYlۑϐZbgB

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1


;
;ʏ탂[h_[hւ̃tFCYڍsi2PJ[̂݁jB
;
;    
;    @ʏ탂[h_[hւ̃tFCYڍsɂ́AXe[gύX̋LqKvƂ邽߁A
;    wtFCYڍsɔXe[gύXxɊւẮAXe[g̍Ō̕ɋLƂƂB
;    

;
;eϐZbgB

;tB[h\tOZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)=40
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+0
ignorehitpause=1

;tB[h\ɌWt[ۑϐZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)=40
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*0
ignorehitpause=1


;
;tFCYlۑϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)=40
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*9
ignorehitpause=1


;
;e퐫\iJ[̂݁jB

;
;2PJ[B

[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
trigger1=gametime%3=[0,1]
flag=timerfreeze
ignorehitpause=1


;
;tFCYl>=0B

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=movetype=a
value=2
ignorehitpause=1
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=movetype=h
value=1
ignorehitpause=1


;
;tFCYl>=1B

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[1,8]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=100||ifelse(!ishelper,var(58),sysvar(0))=105
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[1,8]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=100||ifelse(!ishelper,var(58),sysvar(0))=105
value2=sca
ignorehitpause=1


;
;tFCYl>=2B

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[2,8]
trigger1=movetype=a
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[2,8]
trigger1=movetype=a
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value2=sca
ignorehitpause=1


;
;tFCYl>=3B

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,8]
trigger1=movetype=a
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,8]
trigger1=movetype=a
value2=sca
ignorehitpause=1


;
;tFCYl>=4B

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[4,8]
trigger1=1
value=1
ignorehitpause=1


;
;tFCYl>=5B

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[5,8]
trigger1=1
value=1.5
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[5,8]
trigger1=movetype=h
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=0.8
ignorehitpause=1


;
;tFCYl>=6B

[state ]
type=attackdist
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=1
value=0
ignorehitpause=1

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=1
value=2.0
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=movetype=h
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=0.5
ignorehitpause=1

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=1
value=1
ignorehitpause=1


;
;tFCYl>=7B

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[7,8]
trigger1=movetype=i
value=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[7,8]
trigger1=1
value=-1
kill=win
ignorehitpause=1


;
;tFCYl>=8B

[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=8
trigger1=1
value=-2
kill=win
ignorehitpause=1


;
;tFCYl>=9B

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=1
value=2.0
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=1
value=0.5
ignorehitpause=1

[state ]
type=hitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=movetype=i
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=movetype=i
value2=sca,aa,at,ap
ignorehitpause=1

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=movetype=h
trigger1=gametime%4=0
value=1
ignorehitpause=1

[state ]
type=powerset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=1
value=powermax
ignorehitpause=1


;
;tFCYl>=10B

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[10,13]
trigger1=movetype=a
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[10,13]
trigger1=movetype=a
value2=sca
ignorehitpause=1


;
;tFCYl>=11B

[state ]
type=attackdist
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[11,13]
trigger1=1
value=0
ignorehitpause=1


;
;tFCYl>=12B


;
;tFCYl>=13B

[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=1
value=-3
kill=win
ignorehitpause=1


;
;gӐ

[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=alive=0
value=0
ignorehitpause=1


;
;풓oB

;
;\B

;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=1||var(0):=0
trigger1=ifelse(!ishelper,var(58),sysvar(0))=191&&animelemtime(1)<=239
trigger2=ifelse(!ishelper,var(58),sysvar(0))=192&&animelemtime(1)<=309
trigger3=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)<=-1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=4400&&animelemtime(1)<=499
trigger5=ifelse(!ishelper,var(58),sysvar(0))=4500&&animelemtime(1)<=179
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4600&&animelemtime(1)<=519
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4700&&animelemtime(1)<=299
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4800&&animelemtime(1)<=599
var(0)=1
ignorehitpause=1


;
;J[B

;
;wPhase:XXxB

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=[0,2]
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10380+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70380-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-76)*(teamside-1),53+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=[0,2]
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10390+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70390-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-76)*(teamside-1),53+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;J[B

;
;wPhase:XXxB

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10380+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70380-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-149)*(teamside-1),50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10390+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70390-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-149)*(teamside-1),50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;wtime:xB

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=70600
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=70560
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;wtime:XXxXXi10̈ʁjB

;tFCYl9~12B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;tFCYl13~14JXgB
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10609
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10569
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;tFCYl13~14B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;wtime:XXxXXi1̈ʁjB

;tFCYl9~12B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;tFCYl13~14JXgB
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10609
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10569
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;tFCYl13~14B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=1||var(0):=0
trigger1=movetype=h
trigger2=ifelse(!ishelper,var(58),sysvar(0))=190&&animelemtime(1)<=59
trigger3=ifelse(!ishelper,var(58),sysvar(0))=191&&animelemtime(1)<=239
trigger4=ifelse(!ishelper,var(58),sysvar(0))=192&&animelemtime(1)<=309
trigger5=ifelse(!ishelper,var(58),sysvar(0))=180&&animelemtime(1)>=30
trigger6=ifelse(!ishelper,var(58),sysvar(0))=182&&animelemtime(8)>=30
trigger7=ifelse(!ishelper,var(58),sysvar(0))=3202&&animelemtime(30)<=144
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(7)<=69
trigger9=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(7)<=89
trigger10=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(7)<=309
trigger11=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)<=-1
trigger12=ifelse(!ishelper,var(58),sysvar(0))=10001
trigger13=ifelse(!ishelper,var(58),sysvar(0))=4400&&animelemtime(1)<=499
trigger14=ifelse(!ishelper,var(58),sysvar(0))=4500&&animelemtime(1)<=179
trigger15=ifelse(!ishelper,var(58),sysvar(0))=4600&&animelemtime(1)<=519
trigger16=ifelse(!ishelper,var(58),sysvar(0))=4700&&animelemtime(1)<=299
trigger17=ifelse(!ishelper,var(58),sysvar(0))=4800&&animelemtime(1)<=599
var(0)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=statetype=a
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
var(0)=2
ignorehitpause=1


;
;tB[h\B

;
;tB[h\ɌWt[ۑϐZbgB

;JEgAbvB
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,58]
trigger1=1
sysfvar(3)=2*1
ignorehitpause=1


;
;tB[h\AɏꍇB

;tB[h\ɌWt[ۑϐZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=1
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*59
ignorehitpause=1

;GtFNgZbgB
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=1
time=0
ignorehitpause=1

;tB[h\tOZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=1
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+0
ignorehitpause=1


;
;tB[h\AtF[hAEgꍇB

;tB[h\ɌWt[ۑϐZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=2
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*0
ignorehitpause=1

;tB[h\tOZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=2
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+0
ignorehitpause=1


;
;tB[h\AtF[hCꍇB

;tB[h\ɌWt[ۑϐZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
trigger1=var(0)=0
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*0
ignorehitpause=1

;tB[h\tOZbgB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
trigger1=var(0)=0
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+1
ignorehitpause=1


;
;tB[h\sB

;
;_[hB

;
;cB

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;
;@wB

;tF[hCB
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,29]
trigger1=1
anim=10930
trans=addalpha
alpha=floor(256*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))),256
scale=1.6-0.8*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2)),0.4-0.2*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,29]
trigger1=1
anim=11080
scale=0.8*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2)),0.2*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,29]
trigger1=1
anim=11090
trans=addalpha
alpha=floor(256*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))),256
scale=1.8-0.9*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2)),1.8-0.9*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=2147483447
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;tF[hC\B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[30,59]
trigger1=numexplod(103000)=0
id=103000
anim=10930
scale=0.8,0.2
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[30,59]
trigger1=numexplod(103001)=0
id=103001
anim=11080
scale=0.84,0.21
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[30,59]
trigger1=numexplod(103002)=0
id=103002
anim=11090
scale=0.9,0.9
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483447
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;tF[hAEgB
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,14]
trigger1=numexplod(103000)>=1
id=103000
scale=0.8*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2)),0.2*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,14]
trigger1=numexplod(103001)>=1
id=103001
scale=0.8*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2)),0.2*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,14]
trigger1=numexplod(103002)>=1
id=103002
scale=0.9*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2)),0.9*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2))
ignorehitpause=1

;tF[hAEgB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[15,59]
trigger1=numexplod(103000)>=1
id=103000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[15,59]
trigger1=numexplod(103001)>=1
id=103001
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[15,59]
trigger1=numexplod(103002)>=1
id=103002
ignorehitpause=1


;
;B

;\B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=var(0)=0
trigger1=numexplod(103003)=0
id=103003
anim=10821
scale=0.9,0.9
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483446
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;B
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(103003)>=1
trigger1=var(0)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
id=103003
ignorehitpause=1


;
;tFCYʏ탂[hB

;
;cB

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-80,-40,-80
palmul=1,1,1
trans=sub
ignorehitpause=1


;
;@wB

;\B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=floor(sysfvar(3))%2=1
trigger1=gametime%20=0
id=103004
anim=10531
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=floor(sysfvar(3))%2=1
trigger1=gametime%15=0
id=103005
anim=10460
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;WCB
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=numexplod(103005)>=1
id=103004
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=numexplod(103006)>=1
id=103005
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1


;
;B

;\B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=numexplod(103006)=0
id=103006
anim=10821
scale=0.6,0.6
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;B
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(103006)>=1
trigger1=var(0)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
id=103006
ignorehitpause=1


;
;ɌWp[eBNB

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=gametime%24=0
anim=10880
scale=0.25,0.25
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=-10
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=gametime%8=0
anim=10472
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+4*cos(random)*cos(var(55)),-0.5*vel y+4*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=gametime%8=4
anim=10482
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+4*cos(random)*cos(var(55)**2),-0.5*vel y+4*cos(random)*sin(var(55)**2)
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;tFCYʏ탂[hB

;
;cB

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;
;@wB

;\B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=floor(sysfvar(3))%2=1
trigger1=gametime%15=0
id=103007
anim=10310
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;WCB
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=numexplod(103007)>=1
id=103007
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1


;
;B

;\B
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=var(0)=0
trigger1=numexplod(103008)=0
id=103008
anim=10820
scale=0.6,0.6
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;B
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(103008)>=1
trigger1=var(0)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
id=103008
ignorehitpause=1


;
;ɌWp[eBNB

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=var(0)=0
trigger1=gametime%24=0
anim=10870
scale=0.25,0.25
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=-10
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;
;tFCYʏ탂[hB

;
;cB

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,2]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(0)=0
ignorehitpause=1


;
;̑GtFNgZbgB

;
;󋵕ʁB

;UNVB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000
trigger1=animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001
trigger2=animelemtime(1)=1
ignorehitpause=1


;
;GtFNgIDʁB

;@wGtFNgB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=191
id=1000191
ignorehitpause=1

;GtFNgB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=191
id=1100191
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=191
id=1200191
ignorehitpause=1



;GtFNgB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=310
id=1000310
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=3400
id=1003400
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=13400
id=1013400
ignorehitpause=1



;@wGtFNgB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1010000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1110000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1210000
ignorehitpause=1



;喂@GtFNgB
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1310000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4300
id=1004300
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4400
id=1004400
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4500
id=1004500
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4600
id=1004600
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4700
id=1004700
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4800
id=1004800
ignorehitpause=1


;
;tFCYڍsɔXe[gύXitjB

;
;ϐt^B

[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=var(59)!=floor(1836769491*sin(gametime))||movetype=h||life=0
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
flag=noko
ignorehitpause=1


;
;CtیB

[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=ifelse(!ishelper,var(58),sysvar(0))=10000||ifelse(!ishelper,var(58),sysvar(0))=10001
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
value=lifemax
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=life=0||ifelse(!ishelper,var(58),sysvar(0))=10001-var(57)
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
value=10001-var(57)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=life=0||ifelse(!ishelper,var(58),sysvar(0))=10001
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
value=10001
persistent=256
ignorehitpause=1


;
;[{̃wp[itjB

;
;̌B

;ZbgB
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value2=sca
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
triggerall=ishelper(103000)
trigger1=win
trigger1=sysvar(0)!=180&&sysvar(0)!=181&&sysvar(0)!=182&&sysvar(0)!=183
trigger2=lose
trigger2=sysvar(0)!=170&&sysvar(0)!=171
flag=roundnotover
ignorehitpause=1



;ۑϐZbgB
[state ]
type=varset
triggerall=ishelper(103000)
trigger1=statetype!=a
trigger1=ctrl=1
trigger1=facing*(enemynear,screenpos x-screenpos x)<0
sysfvar(3)=(2*60*2*2)*floor(floor(sysfvar(3))/(2*60*2*2))+floor(sysfvar(3))%(2*60*2)+(2*60*2)*((floor((floor(sysfvar(3))%(2*60*2*2))/(2*60*2))+1)%2)
ignorehitpause=1


;
;ȈExplodB

;ۑϐZbgB
[state ]
type=varset
triggerall=ishelper(103000)
trigger1=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysfvar(3)=(2*60*2*2)*floor(floor(sysfvar(3))/(2*60*2*2))+floor(sysfvar(3))%(2*60*2)+(2*60*2)*(2-teamside)
ignorehitpause=1



;CB
[state ]
type=turn
triggerall=ishelper(103000)
trigger1=facing!=2*floor((floor(sysfvar(3))%(2*60*2*2))/(2*60*2))-1
ignorehitpause=1



;AjpB
[state ]
type=removeexplod
triggerall=ishelper(103000)
triggerall=numexplod(256006000)>=1
trigger1=animelemtime(1)=1
id=256006000
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=ishelper(103000)
triggerall=numexplod(256006000)>=1
trigger1=1
id=256006000
trans=addalpha
alpha=256,0
ignorehitpause=1
[state ]
type=explod
triggerall=ishelper(103000)
trigger1=animelemtime(1)=1
id=256006000
anim=anim
scale=const(size.xscale),const(size.yscale)
pos=0,0
postype=p1
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=5
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ishelper(103000)
trigger1=1
flag=invisible
ignorehitpause=1


;
;Xe[gی̈ڍsύXB

;
;CgΉB

[state ]
type=varset
triggerall=ishelper(103000)
triggerall=roundno=1
triggerall=roundstate=[0,1]
trigger1=sysvar(0)=0
sysvar(0)=190
ignorehitpause=1


;
;Xbg]08:̐鍐ΉB

[state ]
type=varset
triggerall=ishelper(103000)
trigger1=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
sysvar(0)=4800
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=hitpausetime>=1
value=1527853726
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=1
value=sysvar(0)
persistent=256
ignorehitpause=1



;
;ϐځB
;
;    [{̃wp[Ƃ̓B
;          
;    Xbg]08:̐鍐B
;          
;    CtB
;          ifobOLqj
;    Xe[gیB
;    
;    
;        s[{̃wp[Ƃ̓t
;            [{̃wp[Ƃ̓ł́A[{̃wp[{̂ɐčsł悤A
;            ̑OƂȂO񍀖ڂׂ邱ƂɂB
;            
;            
;        sXbg]08:̐鍐t
;            ̐鍐̍ŏIBϐڂXLbvāAroundstatei߂B
;            
;            
;        sCtt
;            Ctł́AL̐RZvgɂĐݒsB
;            CtUɊւẮA{͑sڂɌŴł邪A
;            dvȑϐɌŴł邩AɋLƂƂB
;            
;            
;        sXe[gیt
;            Xe[gی́Aselfstateȍ~̃XeRǂݍ܂ȂȂƂA
;            ϐڂ̍ŌɎĂ䂭̂KłB
;            
;            

;
;[{̃wp[Ƃ̓B

;
;̌B

;{ݒB
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=40000
ignorehitpause=1



;spmovetypeZbgB
[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
movetype=a
ignorehitpause=1



;ʐݒB
[state ]
type=screenbound
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;rWAZbgB
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=palfx
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
time=1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=1
x=playerid(sysvar(4)),pos x
y=playerid(sysvar(4)),pos y
ignorehitpause=1
[state ]
type=turn
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=facing!=playerid(sysvar(4)),facing
ignorehitpause=1
[state ]
type=playerpush
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1


;
;Xbg]08:̐鍐B

;
;̐鍐V[NFX04B

[state ]
type=selfstate
triggerall=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=1527853720
persistent=256
ignorehitpause=1


;
;CtB

;
;̌B

;{ݒB
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)!=10001
trigger1=playerid(sysvar(4)),sysvar(0)!=4300
trigger1=playerid(sysvar(4)),sysvar(0)!=4400
trigger1=playerid(sysvar(4)),sysvar(0)!=4500
trigger1=playerid(sysvar(4)),sysvar(0)!=4600
trigger1=playerid(sysvar(4)),sysvar(0)!=4700
value=40001
ignorehitpause=1



;ʐݒB
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=timerfreeze
ignorehitpause=1



;Q[WݒB
[state ]
type=powerset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=powermax
ignorehitpause=1


;
;hitpausetimet^B

;{ݒB
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime<=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=hitdef
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime<=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;
;Xbg]08:CtUB

[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=hitpausetime<=0
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=40030
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=hitpausetime>=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=hitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1


;
;Xbg]08:̐鍐B

;
;̐鍐V[NFX00B
;
;    s̐鍐V[NFX0001020304t
;    
;        00.{́]hitpausetimemۂ̂߁A̐鍐sm莞AGtB
;              
;        01.{́]ʂ̃wp[ˏoāÄLB
;              
;        02.̈捬Uwp[]G̎~߉wp[̗̈LB
;              
;        03.̈mۃwp[ewp[~߉wp[]~ߎsB
;              
;        04.{́]ϐڂXLbvċ̐鍐Xe[gɔсAEhB
;        

[state ]
type=nothitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=(roundstate=[0,2])&&(floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3])||floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=(roundstate=[0,2])&&(floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3])||floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value2=sca
ignorehitpause=1


;
;triggerall=roundstate=[0,1]

;
;CtlB

[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[0,1]
trigger1=1
value=lifemax
ignorehitpause=1


;
;triggerall=roundstate=2

;
;^CtlǗB
;
;    s상t
;        wp[_CNgŃCtǗ̂͑̊댯RĈŁA
;        _[W󋵂͂ŋL^āAwp[mđΉς`ɂĂB
;        
;        
;    s_[WvZ̎菇t
;        01DCt̋LXy[X́wsysvar(1)%1001xɂ邪Awlife=sysvar(1)%1001xƂƁA
;            sysvar(1)̏l[̂߁AƂĂB
;            ŁAsysvar(1)%1001ɂ͗ݐσ_[Wʂƍl邱ƂɂB
;        
;        02D_[h́AtFCYl9~13ŃVtĝŁA
;            Ct͂5̃[hœ̂IłƂ񂪂B
;            Ȃ킿A200ƂɃtFCYlVtg悤ɒ̂悢B
;        

;
;GJEgZbgB
;
;    @eȂǂɔĖGJEgJEgAbvB
;    GJEg60ŖGB
;    

;JEgAbvB
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=floor((floor(sysfvar(4))%(18001*61))/18001)=[0,59]
sysfvar(4)=18001*1
ignorehitpause=1



;CtUAZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=sysvar(4)!=0
trigger1=playerid(sysvar(4)+1),sysvar(0)%2=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*0
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=1
var(0)=0
ignorehitpause=1


;
;tFCYl=[13,14]B
;
;    @Ōギ炢XXsȂ́B
;    ԂςĂI@I
;    ȂAi^QŎ擾ꍇAŌ̍ŌŌȂ悤B
;    

;
;eB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,998]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
var(0)=floor(0.2*5)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=999
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
trigger1=gethitvar(damage)!=0
var(0)=floor(0.2*5)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=999
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)-2),sysvar(4)%3=0
triggerall=playerid(sysvar(4)-1),sysvar(4)%3=0
trigger1=gethitvar(damage)!=0
var(0)=floor(0.2*5)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=var(0)<=0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001<800,800-sysvar(1)%1001,var(0))
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=var(0)>0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>1000,1000-sysvar(1)%1001,var(0))
ignorehitpause=1



;GJE^[ZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*55
ignorehitpause=1


;
;tFCYl=12B
;
;    @ObhJ[BOĂƂŁAЂȂϐlĂ݂B
;    ̃_[WʂȂȂĂǂB
;    ꔭŒނ̂AȂ̂Ń_[WJbg͂ƂǁB
;    

;
;eB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)<=-1
var(0)=floor(0.2*70)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)<=-1
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>800,800-sysvar(1)%1001,var(0))
ignorehitpause=1



;GJE^[ZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)<=-1
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*30
ignorehitpause=1


;
;tFCYl=11B
;
;    @I[r^V[ƂƂŁAV[̂悤ɒe~点ĂI
;    S            B
;    ɂCt]BƂ玀ʁB
;    

;
;펞B

;^CtlۑϐZbgB
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
trigger1=gametime%10=1
trigger1=sysvar(1)%1001=[400,599]
sysvar(1)=1
ignorehitpause=1


;
;eB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)>0
var(0)=floor(-0.2*40)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)>0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001<400,400-sysvar(1)%1001,var(0))
ignorehitpause=1



;GJE^[ZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*30
ignorehitpause=1


;
;tFCYl=10B
;
;    @[hCNvXƂƂŁAÉEE̐lłB
;    ʏ̃iAcA[}[B
;    ܂ƂɂȂǂˁEE̐lB
;    3̔{̃_[W3̂_[W^ƁAoJi݂Ƀ_[WʂjB
;    A_[WJbgȂ̂ŁAȏ̃_[W͈؎󂯕t܂ʁB
;    ƁA펞񕜁B
;    

;
;펞B

;^CtlۑϐZbgB
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
trigger1=gametime%50=1
trigger1=sysvar(1)%1001=[201,399]
sysvar(1)=-1
ignorehitpause=1


;
;eB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=gethitvar(damage)=[1,199]
trigger1=gethitvar(damage)%3=0
trigger2=(gethitvar(damage)%10)%3=0
trigger3=floor((gethitvar(damage)%100)/10)%3=0
var(0)=floor(0.2*90)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=gethitvar(damage)=[1,199]
trigger1=gethitvar(damage)%3=0
trigger2=(gethitvar(damage)%10)%3=0
trigger3=floor((gethitvar(damage)%100)/10)%3=0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>400,400-sysvar(1)%1001,var(0))
ignorehitpause=1



;GJE^[ZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=gethitvar(damage)=[1,199]
trigger1=gethitvar(damage)%3=0
trigger2=(gethitvar(damage)%10)%3=0
trigger3=floor((gethitvar(damage)%100)/10)%3=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*30
ignorehitpause=1


;
;tFCYl=9B
;
;    @喂@̖O_T[WF[ƂƂŁA_ȃ_[WʂȂĂǂȁB
;    łă_[WJbgtB
;    ƁA펞񕜁B
;    

;
;펞B

;^CtlۑϐZbgB
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
trigger1=gametime%30=1
trigger1=sysvar(1)%1001=[1,199]
sysvar(1)=-1
ignorehitpause=1


;
;eB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=gethitvar(damage)=[-100,99]
var(0)=floor(0.2*(random%250))
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=gethitvar(damage)=[-100,99]
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>200,200-sysvar(1)%1001,var(0))
ignorehitpause=1



;GJE^[ZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=gethitvar(damage)=[-100,99]
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*0
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=1
var(0)=0
ignorehitpause=1


;
;^CtlɉĐԂCB

;ԕۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
trigger1=floor(sysfvar(4))%18001!=[0,2699]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
trigger1=floor(sysfvar(4))%18001!=[2700,5399]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+2700
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
trigger1=floor(sysfvar(4))%18001!=[5400,8099]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+5400
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
trigger1=floor(sysfvar(4))%18001!=[8100,10799]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+8100
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
trigger1=floor(sysfvar(4))%18001!=[10800,17999]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+10800
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=1000
trigger1=floor(sysfvar(4))%18001!=18000
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+18000
ignorehitpause=1


;
;ԊǗB
;
;    @1̃Xy45bƂāA4ZbgBŌ1Zbg120bƂƁAv300bB
;    Xg20b́A喂@ՂBǂ̔ZbgB
;    ŁA{肾ǁȀꍇA200*60=1200012000FJEgAbvKvB
;    JEgAbvɃXyڍsꍇ邩A̕ӂ̑΍ǁXB
;    

;fobOpB
[state ]
type=varset
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,17999]
trigger1=floor(sysfvar(4))%18001=[0,2700*2-1]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+2700*1
ignorehitpause=1
[state ]
type=varset
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,17999]
trigger1=floor(sysfvar(4))%18001=[0,16499]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+16500
ignorehitpause=1



;ԕۑϐZbgB
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,17999]
trigger1=1
sysfvar(4)=1
ignorehitpause=1


;
;ԂɉĐ^CtlCB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,2699]
trigger1=sysvar(1)%1001!=[0,199]
sysvar(1)=1001*floor(sysvar(1)/1001)+0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[2700,5399]
trigger1=sysvar(1)%1001!=[200,399]
sysvar(1)=1001*floor(sysvar(1)/1001)+200
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[5400,8099]
trigger1=sysvar(1)%1001!=[400,599]
sysvar(1)=1001*floor(sysvar(1)/1001)+400
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[8100,10799]
trigger1=sysvar(1)%1001!=[600,799]
sysvar(1)=1001*floor(sysvar(1)/1001)+600
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[10800,17999]
trigger1=sysvar(1)%1001!=[800,999]
sysvar(1)=1001*floor(sysvar(1)/1001)+800
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=18000
trigger1=sysvar(1)%1001!=1000
sysvar(1)=1001*floor(sysvar(1)/1001)+1000
ignorehitpause=1


;
;[{̃wp[ˏoA^CtlyѐԏCB

;^CtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=sysvar(4)=0
sysvar(1)=1001*floor(sysvar(1)/1001)+0
ignorehitpause=1

;ԕۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=sysvar(4)=0
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+0
ignorehitpause=1


;
;CtlB

;
;CtUȂꍇB

;CtݒB
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=0
triggerall=roundstate=2
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;
;CtUꍇB

;
;Xbg]08:CtUB

;UCtlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+sysvar(1)%1001+1001*(1+random)
ignorehitpause=1



;CtݒB
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=1
trigger1=1
value=floor((sysvar(1)%(1001*1001))/1001)
ignorehitpause=1
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
trigger1=sysvar(1)%1001=1000
value=0
ignorehitpause=1


;
;triggerall=roundstate=[3,4]

;
;CtlB

[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[3,4]
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;
;Xe[gیB

;
;Xbg]09:aliveUB

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
value=1527853725
persistent=256
ignorehitpause=1


;
;̐鍐ϐt^B

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime>=1
trigger1=roundstate=[3,4]
value=1527853724
persistent=256
ignorehitpause=1


;
;ȊOB

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1







[statedef -3]

;
;wp[ځB

;
;ʏB

;
;gӐB

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(100001)
trigger1=!ishelper(101000)
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
trigger1=!ishelper(103000)
ignorehitpause=1


;
;i^Qmۑ2wp[B

;
;Xbg]15:ԂB

;
;Xe[gD抴mpgametimeĎϐZbgB

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper(100001)
trigger1=1
ignorehitpause=1


;
;ewp[B

;
;UEewp[B

;
;IB

[state ]
type=tagout
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=[3,56]
ignorehitpause=1


;
;ȊOB

;
;Xbg]15:ԂB

;
;Xe[gD抴mpgametimeĎϐZbgB

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper(101000)
trigger1=1
ignorehitpause=1


;
;^Xe[gTswp[B

;
;Xbg]25:^Xe[gTB

;
;-3Xe[gǂݍݍϏ`BpprojˏoB

;^Xe[gTsswp[B
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256006017
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256006018
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;IB

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1


;
;[{̃wp[B

;
;UE[{̃wp[B

;
;IB

[state ]
type=tagout
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
ignorehitpause=1



;
;̑{̋LqB

;
;IB

[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1
[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
ignorehitpause=1



;
;{ or [{̋LqB

;
;Xe[gD抴mpgametimeĎϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
trigger1=1
var(59)=floor(1836769491*sin(gametime))
ignorehitpause=1


;
;^CB

[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=stateno=0||stateno=10||stateno=11||stateno=12||stateno=40||stateno=50||stateno=52||stateno=100||stateno=105||stateno=106
trigger2=stateno=170||stateno=171||stateno=180||stateno=181||stateno=182||stateno=183||stateno=190||stateno=191||stateno=192
trigger3=stateno=200||stateno=210||stateno=220||stateno=230||stateno=240||stateno=400||stateno=600||stateno=620
trigger4=stateno=300||stateno=310||stateno=320||stateno=500||stateno=520||stateno=700||stateno=720
trigger5=stateno=800||stateno=801
trigger6=stateno=3300||stateno=3100||stateno=3400
trigger7=stateno=3200||stateno=3202||stateno=3000||stateno=3001
trigger8=stateno=4000||stateno=4100||stateno=4200
trigger9=stateno=10000||stateno=10001
trigger10=stateno=1900||stateno=2100||stateno=2000||stateno=2300||stateno=2200||stateno=1700||stateno=1800||stateno=2400
trigger11=stateno=1000||stateno=1100||stateno=1200||stateno=1300||stateno=1400||stateno=1500||stateno=1600
trigger12=stateno=13300||stateno=13100||stateno=13400||stateno=13200||stateno=13000||stateno=13001||stateno=14000||stateno=14100||stateno=14200
trigger13=stateno=4300||stateno=4400||stateno=4500||stateno=4600||stateno=4700||stateno=4800
value=stateno
persistent=256
ignorehitpause=1







[statedef -1]

;
;wp[ځB

;
;ʏB

;
;gӐB

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
trigger1=!ishelper(103000)
ignorehitpause=1


;
;^Xe[gTswp[B

;
;Xbg]25:^Xe[gTB

;
;-1Xe[gǂݍݍϏ`BpprojˏoB

;^Xe[gTsswp[B
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=root,numprojid(256006019)=1;destroyselfɂprojdh~B
projid=256006021
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=root,numprojid(256006020)=1;destroyselfɂprojdh~B
projid=256006022
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;IB

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1


;
;[{̃wp[B

;
;UE[{̃wp[B

;
;IB

[state ]
type=tagout
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
ignorehitpause=1



;
;̑{̋LqB

;
;projectilep2statenopB
;
;    @{̂̃Xe[gD掞Aprojectilep2stateno͓Gg̃Xe[gQƂĂ܂̂ŁA
;    Xe[gD掞ɂ͋@\Ȃ-1Xe[gɁAprojectilep2statenoɑLq݂邱ƂƂB
;    

;
;ʏ탂[hB

[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(302)=0
value=302
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(3101)=0
value=3101
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(4101)=0
value=4101
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(4201)=0
value=4201
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(4202)=0
value=4202
ignorehitpause=1


;
;_[hB

[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(1202)=0
value=1202
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(1302)=0
value=1302
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(13202)=0
value=13202
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(14101)=0
value=14101
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(14201)=0
value=14201
ignorehitpause=1


;
;ΖpoB

;
;Ȃ掀B

[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=life=0
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger1=stateno!=5110
trigger1=stateno!=5150
value=5110
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=life=0
triggerall=roundstate=[0,1]
trigger1=roundno>=2
value=5150
persistent=256
ignorehitpause=1

[state ]
type=lifeset
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=random<333
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger1=enemy(0),stateno=194
trigger1=enemy(0),time=620
trigger2=roundno>=2
trigger2=enemy(0),stateno=194
trigger2=enemy(0),time=1
value=0
ignorehitpause=1
[state ]
type=lifeset
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=random<333
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger1=enemy(0),stateno=194
trigger1=enemy(0),time=560
trigger2=roundno>=2
trigger2=enemy(0),stateno=194
trigger2=enemy(0),time=1
value=0
ignorehitpause=1

[state ]
type=tagout
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=life=0
trigger1=1
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=life=0
trigger1=roundno=1
trigger1=stateno!=5110
trigger1=stateno!=5150
value=5110
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=life=0
trigger1=roundno>=2
value=5150
persistent=256
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1



;
;{ or [{̋LqB

;
;AItOZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=command="ai01"
trigger2=command="ai02"
trigger3=command="ai03"
trigger4=command="ai04"
trigger5=command="ai05"
trigger6=command="ai06"
trigger7=command="ai07"
trigger8=command="ai08"
trigger9=command="ai09"
trigger10=command="ai10"
trigger11=command="ai11"
trigger12=command="ai12"
trigger13=command="ai13"
trigger14=command="ai14"
trigger15=command="ai15"
trigger16=command="ai16"
trigger17=command="ai17"
trigger18=command="ai18"
trigger19=command="ai19"
trigger20=command="ai20"
trigger21=command="ai21"
trigger22=command="ai22"
trigger23=command="ai23"
trigger24=command="ai24"
trigger25=command="ai25"
trigger26=command="ai26"
trigger27=command="ai27"
trigger28=command="ai28"
trigger29=command="ai29"
trigger30=command="ai30"
trigger31=command="ai31"
trigger32=command="ai32"
trigger33=command="ai33"
trigger34=command="ai34"
trigger35=command="ai35"
trigger36=command="ai36"
trigger37=command="ai37"
trigger38=command="ai38"
trigger39=command="ai39"
trigger40=command="ai40"
trigger41=command="ai41"
trigger42=command="ai42"
trigger43=command="ai43"
trigger44=command="ai44"
trigger45=command="ai45"
trigger46=command="ai46"
trigger47=command="ai47"
trigger48=command="ai48"
trigger49=command="ai49"
trigger50=command="ai50"
trigger51=0;fobOpB
sysfvar(4)=2*(floor(sysfvar(4))/2)+1
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
trigger1=1
sysfvar(4)=2*(floor(sysfvar(4))/2)+1
ignorehitpause=1


;
;ϐM΍B

;R{JE^[ZbgB
[state ]
type=varset
trigger1=floor(sysfvar(4))%2=0
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[1,999]
trigger1=1||var(0):=1
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
ignorehitpause=1

;KϐZbgB
[state ]
type=varset
trigger1=floor(sysfvar(4))%2=0
trigger1=floor((floor(sysfvar(4))%(2*1000*2))/(2*1000))=1
trigger1=1||var(0):=1
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*0
ignorehitpause=1

;AItOZbgB
[state ]
type=varset
trigger1=floor(sysfvar(4))%2=0
trigger1=var(0)=1
trigger1=1||var(0):=0
sysfvar(4)=2*(floor(sysfvar(4))/2)+1
ignorehitpause=1


;
;ΖpoB

;
;͂߂͂߂̏|[YB

[state ]
type=changestate
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
trigger1=roundno=1
trigger1=roundstate=3
trigger1=win
trigger1=stateno!=183
value=183
persistent=256
ignorehitpause=1


;
;UȂB

[state ]
type=tagout
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
trigger1=1
ignorehitpause=1


;
;AILqB

;
;_[hAILqB

;
;tFCYl14B

;
;R{p^[B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
trigger1=1
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;KϐZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
trigger1=1
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*0


;
;R{p^[sB

[state ]
type=changestate
value=4300+100*(random%5)
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;
;tFCYl9~13B

;
;[hύXɂs̏CB

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[1,39]
trigger1=1
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0


;
;R{p^[B

;
;R{p^[3ځB

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=152
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0


;
;R{p^[2ځB

;R{JE^[ZbgKϐZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=101||floor((floor(sysfvar(4))%(2*1000))/2)=131||floor((floor(sysfvar(4))%(2*1000))/2)=143
triggerall=floor((floor(sysfvar(4))%(2*1000*2))/(2*1000))=1
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*152
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=152
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*0


;
;R{p^[1ځB

;R{JE^[ZbgKϐZbgR{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=101||floor((floor(sysfvar(4))%(2*1000))/2)=131||floor((floor(sysfvar(4))%(2*1000))/2)=143
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*151
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=151
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=151
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0


;
;R{p^[5B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=131||(floor((floor(sysfvar(4))%(2*1000))/2)=[141,143])
trigger1=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=[141,142]
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[141,142]
trigger1=statetype!=a&&ctrl
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=112||floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=statetype!=a&&ctrl
trigger1=random<333
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*141
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=112||floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*131


;
;R{p^[4B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=(floor((floor(sysfvar(4))%(2*1000))/2)=[111,112])||floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=101
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[91,92]
trigger1=statetype!=a&&ctrl
trigger1=frontedgedist>100
trigger1=random<400
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*121
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=111
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*112
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[91,92]
trigger1=statetype!=a&&ctrl
trigger1=frontedgedist<=100
trigger1=random<400
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*111


;
;R{p^[3B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=101
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[91,92]
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*101


;
;R{p^[2B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=statetype=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*92
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=44||floor((floor(sysfvar(4))%(2*1000))/2)=52||floor((floor(sysfvar(4))%(2*1000))/2)=61||floor((floor(sysfvar(4))%(2*1000))/2)=71||floor((floor(sysfvar(4))%(2*1000))/2)=82
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*91


;
;R{p^[1B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=(floor((floor(sysfvar(4))%(2*1000))/2)=[41,44])||(floor((floor(sysfvar(4))%(2*1000))/2)=[51,52])||floor((floor(sysfvar(4))%(2*1000))/2)=61||floor((floor(sysfvar(4))%(2*1000))/2)=71||floor((floor(sysfvar(4))%(2*1000))/2)=[81,82]
trigger1=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=41
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=51
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=81
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=81
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*82
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=150
trigger1=random<300
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*81
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=150
trigger1=random<500
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*71
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=150
trigger1=random<200
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*61
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=51
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*52
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=200
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*51
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[42,43]
trigger1=statetype!=a&&(stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=41
trigger1=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10)
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*42
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*41


;
;R{p^[sB

;
;KEZB

;KXe[gڍsB
[state ]
type=changestate
value=4300+100*(floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))-9)
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=152


;
;R{p^[5B

[state ]
type=changestate
value=1700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=143
[state ]
type=changestate
value=14100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[141,142]

[state ]
type=changestate
value=14200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=131
trigger1=floor(pos x)=[-60,60]
trigger1=random<800
[state ]
type=changestate
value=14000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=131


;
;R{p^[4B

[state ]
type=changestate
value=1200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=enemynear,statetype!=a
[state ]
type=changestate
value=1300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=121

[state ]
type=changestate
value=1400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[111,112]
trigger1=enemynear,statetype!=a
[state ]
type=changestate
value=1500
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[111,112]


;
;R{p^[3B

[state ]
type=changestate
value=1800
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=101
trigger1=backedgedist<140
[state ]
type=changestate
value=1700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=101


;
;R{p^[2B

[state ]
type=changestate
value=2200
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=statetype=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=92
[state ]
type=changestate
value=40
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=random<250
[state ]
type=changestate
value=1600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=random<333
[state ]
type=changestate
value=13400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=random<500
[state ]
type=changestate
value=13200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91


;
;R{p^[1B

[state ]
type=changestate
value=1600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[81,82]

[state ]
type=changestate
value=13100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=71

[state ]
type=changestate
value=13300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=61

[state ]
type=changestate
value=1100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=52
[state ]
type=changestate
value=1000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=51

[state ]
type=changestate
value=2100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=44
[state ]
type=changestate
value=2000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=43
[state ]
type=changestate
value=1900
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=41
trigger1=random<400
trigger2=floor((floor(sysfvar(4))%(2*1000))/2)=42
[state ]
type=changestate
value=2300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=41


;
;ʏ탂[hAILqB

;
;R{p^[B
;
;    01D
;    wstatetype!=axŁAߋ̏ꍇB
;    R{JE^[0̏ԂAR{JE^[1~5܂ŕϓȂߐڍUd|B
;    R{sꍇ́AwctrlxôŁȀꍇɃR{JE^[ZbgB
;    R{ꍇ́AWvāwstatetype=axƂȂ邪A
;    ŋ󒆃R{Ɍq邽߂ɁAUR{JE^[ZbgB
;    
;    02D
;    wstatetype=ax̏ꍇB
;    R{JE^[0̏ԂAR{JE^[10~12܂ŕϓȂߐڍUd|B
;    R{sꍇ́Awctrlxo͂Ȃ̂ŁA
;    ̏ꍇɃR{JE^[Zbĝ悢B
;    AR{AnɒnA
;    wstatetype!=a&&ctrl&&vel x<=0xŃobNXebvKv̂ŁA
;    ̏ꍇ̓R{sƌȂׂł͂ȂBR{JE^[13ɂ̂KłB
;    R{JE^[13̎AobNXebvčĂсwstatetype=axɈڍsA
;    ctrlAUɓB
;    
;    03D
;    wstatetype!=axŁAij̏ꍇB
;    ܂R{JE^[20ZbgāAUB
;    ̎ArōUsꍇ́AČvZāA
;    R{JE^[20̂܂܂ł0ɃZbgׂ𔻒fB
;    ̏ꍇA󒆂̏ꍇ͊֌WȂctrlƂ0ɃZbgƂāA
;    nł́AƔfȂꍇɌctrl0ɃZbĝ悢B
;    ̌Awstatetype!=a&&ctrlxŃR{JE^[21ZbgA_bVB
;    ̎Awstatetype=a&&ctrlxŔѓˏo邱ƂɂȂ̂ŁA
;    wstatetype!=a&&ctrlxŕϐZbĝ悢B
;    

;
;ˌR{p^[B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger1=statetype=a&&ctrl
trigger2=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger2=statetype!=a&&ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))<165
trigger3=floor((floor(sysfvar(4))%(2*1000))/2)=31
trigger3=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*31
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=165
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*30


;
;ˌR{p^[B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger1=statetype=a&&ctrl
trigger2=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger2=statetype!=a&&ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))!=[130,164]
trigger3=floor((floor(sysfvar(4))%(2*1000))/2)=21
trigger3=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*21
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[130,164]
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*20


;
;󒆗R{p^[B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=13
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[11,12]
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*13

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[10,12]
triggerall=(statetype!=a&&ctrl&&vel x<=0)=0
trigger1=ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;R{JE^[ZbgB
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[10,11]
trigger1=statetype=a&&movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0)
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*10


;
;n㗐R{p^[B

;R{JE^[ZbgB
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[1,5]
trigger1=ctrl
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;R{JE^[ZbgB
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[1,4]
trigger1=statetype!=a&&movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400)
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400)
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*1


;
;R{p^[sB

;
;KEZB

[state ]
type=changestate
value=3400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
triggerall=random<200
trigger1=frontedgedist<100
trigger1=enemynear,frontedgedist<100
[state ]
type=changestate
value=3300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
triggerall=random<200
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-40,49]
trigger1=enemynear,movetype=h
trigger1=enemynear,abs(vel x)<3
[state ]
type=changestate
value=3100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
triggerall=random<200
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=180
trigger1=enemynear,movetype=h
trigger1=enemynear,statetype=a

[state ]
type=changestate
value=3200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
triggerall=random<300
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[0,99]
trigger1=enemynear,ctrl=0
trigger1=enemynear,abs(vel x)<4
[state ]
type=changestate
value=3000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
triggerall=random<300
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger1=enemynear,statetype=s
trigger1=enemynear,ctrl=0

[state ]
type=changestate
value=4200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=enemynear,pos x>=-50&&enemynear,pos x<50
[state ]
type=changestate
value=4000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=random<500
[state ]
type=changestate
value=4100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1


;
;ˌR{p^[B

[state ]
type=changestate
value=310
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=random<500
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=30
[state ]
type=changestate
value=520
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger1=1
[state ]
type=changestate
value=100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=31
[state ]
type=changestate
value=600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=31


;
;ˌR{p^[B

[state ]
type=changestate
value=500
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger1=1
[state ]
type=changestate
value=100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=21
[state ]
type=changestate
value=700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=21


;
;󒆗R{p^[B

[state ]
type=changestate
value=600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=620&&animelemtime(7)>=0))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-130,149]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[10,11]
[state ]
type=changestate
value=620
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-130,99]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[10,11]
[state ]
type=changestate
value=710
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[11,12]
[state ]
type=changestate
value=105
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=13
[state ]
type=changestate
value=700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=13


;
;WvӏB

[state ]
type=changestate
value=40
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=s&&(ctrl||movecontact&&(stateno=230||stateno=240))
trigger1=movehit&&(stateno=230||stateno=240)
[state ]
type=varset
var(51)=1
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=stateno=40
trigger1=animtime=0


;
;n㗐R{p^[B

[state ]
type=changestate
value=400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,79]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[0,4]

[state ]
type=changestate
value=210
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,129]
trigger1=ctrl&&enemynear,statetype!=a||movecontact
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[0,4]
[state ]
type=changestate
value=200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,79]
trigger1=ctrl&&enemynear,statetype!=a||movecontact
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[0,4]

[state ]
type=changestate
value=230
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,74]
trigger1=ctrl&&enemynear,statetype!=a||movehit
[state ]
type=changestate
value=220
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,74]
trigger1=ctrl&&enemynear,statetype!=a||moveguarded

[state ]
type=changestate
value=800
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=facing*(enemynear,screenpos x-screenpos x)<=120
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[0,79]
trigger1=ctrl&&random<100||moveguarded&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=230||stateno=240||stateno=400)||movecontact&&stateno=220
[state ]
type=changestate
value=240
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,149]
trigger1=ctrl&&enemynear,statetype!=a||movehit
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[1,5]


;
;JoӏB

[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=stateno=5050
triggerall=vel y>0
triggerall=pos y>=-20
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1
[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=stateno=5050
triggerall=vel y>-1
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1


;
;R}hLqB

;
;_[hKEZB

[state ]
type=changestate
value=4700
triggerall=floor(sysfvar(4))%2=0&&command="_[hKEZʃR}h"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=power>=3000
[state ]
type=changestate
value=4300+100*(floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))-9)
triggerall=floor(sysfvar(4))%2=0&&command="_[hKEZʃR}h"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=power>=3000


;
;_[hKǂB

[state ]
type=changestate
value=13300
triggerall=floor(sysfvar(4))%2=0&&command="wfBW^Ase[Vx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=13100
triggerall=floor(sysfvar(4))%2=0&&command="ewfXgNeBAhFgx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=13400
triggerall=floor(sysfvar(4))%2=0&&command="wAWXgP[Wx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1

[state ]
type=changestate
value=13200
triggerall=floor(sysfvar(4))%2=0&&command="wpm[}h~l[Vx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=13000
triggerall=floor(sysfvar(4))%2=0&&command="`wAtB{XhCx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1

[state ]
type=changestate
value=14000
triggerall=floor(sysfvar(4))%2=0&&command="jwJ[XgX^[NuOx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=14100
triggerall=floor(sysfvar(4))%2=0&&command="wpWJV[Yx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=14200
triggerall=floor(sysfvar(4))%2=0&&command="EwGNgWJCgjOx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;
;_[hKEZB

[state ]
type=changestate
value=1000
triggerall=floor(sysfvar(4))%2=0&&command="}CeBt["
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1100
triggerall=floor(sysfvar(4))%2=0&&command="}CeBt["
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1200
triggerall=floor(sysfvar(4))%2=0&&command="CփbNX"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1300
triggerall=floor(sysfvar(4))%2=0&&command="CփbNX"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1400
triggerall=floor(sysfvar(4))%2=0&&command="fgl[V"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1500
triggerall=floor(sysfvar(4))%2=0&&command="fgl[V"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1600
triggerall=floor(sysfvar(4))%2=0&&command="h[~Bh[CO"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;
;_[hʏZB

[state ]
type=changestate
value=2400
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1
[state ]
type=changestate
value=1700
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1800
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1

[state ]
type=changestate
value=2200
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=statetype=a&&ctrl
trigger1=1
[state ]
type=changestate
value=2300
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1
[state ]
type=changestate
value=1900
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=2000
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=command="holdfwd"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=2100
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;
;ʏ탂[hKEZB

[state ]
type=changestate
value=3300
triggerall=floor(sysfvar(4))%2=0&&command="wfBW^Ase[Vx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
trigger1=1
[state ]
type=changestate
value=3100
triggerall=floor(sysfvar(4))%2=0&&command="ewfXgNeBAhFgx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
trigger1=1
[state ]
type=changestate
value=3400
triggerall=floor(sysfvar(4))%2=0&&command="wAWXgP[Wx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
trigger1=1

[state ]
type=changestate
value=3200
triggerall=floor(sysfvar(4))%2=0&&command="wpm[}h~l[Vx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
trigger1=1
[state ]
type=changestate
value=3000
triggerall=floor(sysfvar(4))%2=0&&command="`wAtB{XhCx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
trigger1=1

[state ]
type=changestate
value=4000
triggerall=floor(sysfvar(4))%2=0&&command="jwJ[XgX^[NuOx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1
[state ]
type=changestate
value=4100
triggerall=floor(sysfvar(4))%2=0&&command="wpWJV[Yx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1
[state ]
type=changestate
value=4200
triggerall=floor(sysfvar(4))%2=0&&command="EwGNgWJCgjOx"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1


;
;ʏˌB

;
;ݎˌB

;command="x"
[state ]
type=changestate
value=500
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1

;command="y"
[state ]
type=changestate
value=520
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1


;
;ˌB

;command="x"
[state ]
type=changestate
value=310
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=300
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1

;command="y"
[state ]
type=changestate
value=320
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1


;
;󒆎ˌB

;command="x"
[state ]
type=changestate
value=700
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=1
[state ]
type=changestate
value=710
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=1

;command="y"
[state ]
type=changestate
value=720
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=1


;
;ʏŌB

;
;ݑŌB

;command="a"||command="b"
[state ]
type=changestate
value=400
triggerall=floor(sysfvar(4))%2=0&&command="a"||command="b"
triggerall=command="holddown"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=1


;
;ŌB

;command="a"
[state ]
type=changestate
value=210
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=200
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1

;command="b"
[state ]
type=changestate
value=230
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=220
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=230||stateno=240||stateno=400))
trigger1=1

;command="c"
[state ]
type=changestate
value=800
triggerall=floor(sysfvar(4))%2=0&&command="c"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=facing*(enemynear,screenpos x-screenpos x)<=120
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=240
triggerall=floor(sysfvar(4))%2=0&&command="c"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=400))
trigger1=1


;
;󒆑ŌB

;command="a"
[state ]
type=changestate
value=600
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=620&&animelemtime(7)>=0))
trigger1=1

;command="b"
[state ]
type=changestate
value=620
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600))
trigger1=1


;
;_bVEobNXebvB

;command="66"
[state ]
type=changestate
value=100
triggerall=floor(sysfvar(4))%2=0&&command="66"
triggerall=statetype!=a&&ctrl
trigger1=1

;command="44"
[state ]
type=changestate
value=105
triggerall=floor(sysfvar(4))%2=0&&command="44"
triggerall=statetype!=a&&ctrl
trigger1=1


;
;⊮B

[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%2=0&&command="recovery"
triggerall=stateno=5050
triggerall=vel y>0
triggerall=pos y>=-20
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1
[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%2=0&&command="recovery"
triggerall=stateno=5050
triggerall=vel y>-1
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1
[state ]
type=changestate
value=40
triggerall=floor(sysfvar(4))%2=0&&command="holdup"
triggerall=statetype=s&&(ctrl||movecontact&&(stateno=230||stateno=240))
trigger1=1
[state ]
type=changestate
value=10
triggerall=floor(sysfvar(4))%2=0&&command="holddown"
triggerall=statetype=s&&ctrl
trigger1=1
[state ]
type=changestate
value=12
triggerall=floor(sysfvar(4))%2=0&&!(command="holddown")
triggerall=stateno=11
trigger1=1
[state ]
type=changestate
value=20
triggerall=floor(sysfvar(4))%2=0&&(command="holdfwd"||command="holdback")
triggerall=statetype=s&&ctrl
trigger1=1
[state ]
type=changestate
value=0
triggerall=floor(sysfvar(4))%2=0&&!(command="holdfwd"||command="holdback")
triggerall=stateno=20
trigger1=1



;
;ҋ@Xe[gB

[statedef 256006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;{̈ȊOB

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006)=0
value=1836769491
persistent=256
ignorehitpause=1


;
;wO{̏B

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1)=0
value=50
persistent=256
ignorehitpause=1


;
;w{̏B

;
;gӐB

;
;hitpausetimeB

[state ]
type=changestate
triggerall=life=0
trigger1=hitpausetime>=1
value=1527853724
persistent=256
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐDB
[state ]
type=pause
triggerall=life=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=life=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;SɔϐB

;
;VXeϐB

;eϐZbgB
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**31)*floor(sysvar(3)/floor(2.0**31))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(4)=0
ignorehitpause=1


;
;VXeϐB

;eϐZbgB
[state ]
type=null
triggerall=life=0
trigger1=1||var(50):=0
trigger1=1||var(51):=0
trigger1=1||var(52):=0
trigger1=1||var(54):=0
trigger1=1||var(55):=0
trigger1=1||var(56):=0
trigger1=1||var(57):=0
trigger1=1||var(58):=0
trigger1=1||var(59):=0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=(2*1000*2*15*15*15)*floor(floor(sysfvar(4))/(2*1000*2*15*15*15))+floor(sysfvar(4))%(2*1000*2*15)+(2*1000*2*15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(3)=(2*60*2)*floor(floor(sysfvar(3))/(2*60*2))+0
ignorehitpause=1



;AItOZbgB
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=2*floor(floor(sysfvar(4))/2)+1
ignorehitpause=1

;tFCYlۑϐZbgB
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*14
ignorehitpause=1


;
;Xbg]06:ϐB

[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*0
ignorehitpause=1


;
;Xbg]08:CtUB

;CtݒB
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=1
triggerall=hitpausetime>=1
trigger1=gametime%120=[0,59]
value=0
ignorehitpause=1


;
;t@C΍1AJ[Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1
persistent=256
ignorehitpause=1



;
;ҋ@Xe[gB

[statedef 155]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1

;
;wOwp[yюȊOB

[state ]
type=changestate
trigger1=ishelper&&!ishelper(103000)
trigger1=root,sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wO{̋yюwwp[B

;
;ZbgB

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
value=152
ignorehitpause=1


;
;̌B

[state ]
type=hitvelset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
x=1
y=1
[state ]
type=veladd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
y=const(movement.yaccel)
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=gethitvar(ctrltime)
value=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(50)=(pos y>=0)&&(vel y>0)
[state ]
type=velset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
y=0
[state ]
type=posset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
y=0
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
trigger1=command="holdback"
trigger1=inguarddist
value=130
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
value=52


;
;w{̏B

;
;EhXe[gڍsmہB

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=1
ignorehitpause=1



;
;ҋ@ESXe[gB

[statedef 5150]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;p[gi[{̋yюȊOwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256006
trigger1=numpartner=1
trigger1=partner,sysvar(0)%257000=256006
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wO{̏B

;
;ZbgB

[state ]
type=statetypeset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
statetype=l
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
ignorehitpause=1


;
;̌B

[state ]
type=sprpriority
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
sprpriority=-3
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
persistent=0
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
x=0.85
[state ]
type=velset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=vel x<.05
persistent=0
x=0
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=sca
time=1


;
;G{̏B

;Gǂݍ݁B
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
value2=sca
ignorehitpause=1
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
x=0.5
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
y=0
ignorehitpause=1


;
;w{̏B

[state ]
type=null
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1


;
;wp[B

[state ]
type=null
triggerall=ishelper
trigger1=1
ignorehitpause=1



;
;i^Qmۃwp[pXe[gB

[statedef 100000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;fobOLqB

;^[QbgB
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(4)%3=[1,2]
trigger1=ishelper(100000)
trigger1=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
trigger2=ishelper(100001)
trigger2=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
text="TargetID=%d,  TargetGetFlag=%d,  IniTargetLife=%d,  TargetLife=%d,  Var1=%d"
params=target,id,sysvar(4)%3,floor((sysvar(4)%(1001*3))/3),target,life,var(59)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʁB

;i^Qmۑ1wp[]G{̕ϐۑϐZbgB
[state ]
type=null
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1
sysvar(0)=gametime
ignorehitpause=1



;i^Qmۑ2wp[]G{̕ϐۑϐZbgB
[state ]
type=null
triggerall=ishelper(100001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʏA^[GhB

[state ]
type=changestate
triggerall=ishelper(100000)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4])=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(100001)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;
;Lqȗ̂߂̃gK[WB

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=sysvar(4)%3=0&&numtarget=1||sysvar(4)%3=[1,2]
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
x=1
ignorehitpause=1


;
;triggerall=sysvar(4)%3=0
;
;    ̌B
;          
;    ^[Qbg擾B
;          
;    G{̃^[Qbg擾B
;          
;    G{̃^[Qbg擾A^[GhB
;    
;        št
;            ^Q擾̂߂ɁASʍU肩movetype=ahitdefȂreversaldefȂsB
;            
;            
;        s^[Qbg擾t
;            ^[Qbg擾A܂^[QbgiA^QXesB
;            
;            
;        sG{̃^[Qbg擾t
;            G{̂̃^[Qbg擾AKɉoŁAtOZbgB
;            
;            
;        sG{̃^[Qbg擾A^[Ght
;            G{̃^[Qbg擾A^[GhB
;            

;
;̌B

;{ݒB
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
triggerall=numenemy=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=1
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(4)%3=0
trigger1=1
movetype=a
ignorehitpause=1


;
;}[LOB

;
;ȊOB

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
ignorehitpause=1


;
;Xbg]00:gL[B

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
ignorehitpause=1


;
;Xbg]13:L[B
;Xbg]01:L[B
;Xbg]14:B
;Xbg]02:B

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((root,sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((root,sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=gametime%2=0
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
ignorehitpause=1


;
;Xbg]03:ԂB

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
ignorehitpause=1


;
;Xbg]16:ԂB

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)
ignorehitpause=1


;
;Xbg]13:wp[ˏoUB

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=50
ignorehitpause=1


;
;ȊOB

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX06-01B

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;
;^[Qbg擾B

;^[QbgiB
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;^QXeB
[state ]
type=targetstate
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=!target,ishelper
trigger2=target,ishelper
trigger2=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger3=target,ishelper
trigger3=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=0
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;^[QbgG{̂łȂ邢͎擾ϓG{̂łꍇ̓^[QbgB
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=target,ishelper
trigger2=ishelper(100000)
trigger2=target,id=playerid(id+1),sysvar(2)
trigger3=ishelper(100001)
trigger3=target,id=playerid(id-1),sysvar(1)
ignorehitpause=1


;
;G{̃^[Qbg擾B

;
;tщoB
;
;    @^[Qbg擾ς̏ꍇ̓XLbvB
;    

;B
[state ]
type=playsnd
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
value=s100,22
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
value=s100,22
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
value=s10000,25
volume=255
ignorehitpause=1



;ʐݒB
[state ]
type=allpalfx
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
invertall=1
time=10
ignorehitpause=1



;GtFNgB
[state ]
type=explod
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;^[QbgIDۑϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100000)
trigger1=1
sysvar(1)=target,id
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100001)
trigger1=1
sysvar(2)=target,id
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*floor(1000*target,life/target,lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+1
ignorehitpause=1


;
;^[Qbg擾󋵊Ǘϐ0̎A^[GhB

[state ]
type=changestate
triggerall=sysvar(4)%3=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(4)%3=[1,2]
;
;    ̌B
;          
;    ̐鍐B
;          
;    triggerall=sysvar(4)%3=1
;          
;    triggerall=sysvar(4)%3=1
;    
;    
;        št
;            擾^[Qbgێ̂߂ɁA펞reversaldefsB
;            
;            
;        s̐鍐t
;            ̐鍐AȊȎU͎זȂȂ̂ōsȂB
;            ƃ^[GhāAڍs̃XeR͈ؓǂݍ܂ȂB
;            
;            
;        striggerall=sysvar(4)%3=1t
;            UJB
;            {̂̑UtOĂ΁AɑUB
;            
;            łȂ΁AGCťςlAlXȗv珙XɌ炵Ă䂭B
;            GCťςl[ɂȂAUB
;            
;            łȂ΁AȊO̕@œGɊB
;            tOȈꍇB
;            G{̂̉i^Q擾ɒsĂAɂ̒ĂꍇA
;            nokoɂăEḧڍs~߁ACӂ̃^C~OnokoƂŁA
;            EḧڍsB
;            
;            
;        striggerall=sysvar(4)%3=2t
;            UB^QCtƃ^QXesB
;            

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;^[QbgێB
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;Xbg]07:̐鍐B
;Xbg]08:̐鍐B

;oOh~]Ȃ񂩓|ȂL𖳗|B
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=gametime%30=0
trigger1=target,movetype!=h
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;^QCtB
[state ]
type=targetlifeadd
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=-2147483648
absolute=1
ignorehitpause=1


;
;̐鍐E̐鍐sA^[GhB

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(4)%3=1

;
;^[Qbg擾󋵊ǗϐύXB

;
;tщoB

;B
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
value=s10000,20
volume=255
ignorehitpause=1



;ʐݒB
[state ]
type=bgpalfx
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
invertall=1
time=5
ignorehitpause=1
[state ]
type=allpalfx
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
invertall=1
time=5
ignorehitpause=1



;GtFNgB
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10533
scale=0.9,0.9
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10952
scale=1.1,1.1
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;^QXeB

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=ishelper(100000)
trigger2=playerid(id+1),sysvar(4)%3=2
trigger3=ishelper(100001)
trigger3=playerid(id-1),sysvar(4)%3=2
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=ishelper(100000)
trigger2=playerid(id+1),sysvar(4)%3=2
trigger3=ishelper(100001)
trigger3=playerid(id-1),sysvar(4)%3=2
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;
;GCťςlB

;
;牺CB

;tщoB
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
trigger1=random<300
value=s100,22
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;GCťςlۑϐZbgB
[state ]
type=varadd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-8>0,-3*8,-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;
;Ԍo߂ŉCB

;GCťςlۑϐZbgB
[state ]
type=varadd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-3>0,-3*3,-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐύXitjB

;
;tщoB

;B
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
value=s10000,20
volume=255
ignorehitpause=1



;ʐݒB
[state ]
type=bgpalfx
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
invertall=1
time=5
ignorehitpause=1
[state ]
type=allpalfx
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
invertall=1
time=5
ignorehitpause=1



;GtFNgB
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10533
scale=0.9,0.9
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10952
scale=1.1,1.1
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;^QXeB

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;
;GCtGCťςlɏCB

[state ]
type=targetlifeadd
triggerall=sysvar(4)%3=1
trigger1=1
value=floor(0.001*floor((sysvar(4)%(3*1001))/3)*target,lifemax)-target,life
absolute=1
ignorehitpause=1


;
;^[Qbg擾󋵊Ǘϐ1̎A^[GhB

[state ]
type=changestate
triggerall=sysvar(4)%3=1
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(4)%3=2

;
;GCťςlB

;GCťςlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(4)%(3*1001))/3)!=0
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*0
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB

[state ]
type=targetlifeadd
trigger1=1
value=-2147483648
absolute=1
ignorehitpause=1


;
;Xbg]09:^QXeB

[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;ewp[pXe[gB

[statedef 101000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̈mۃV[NFX02pXe[gڍsB

[state ]
type=parentvaradd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(53)=-1
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=[2,55]
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=1
value=101001
persistent=256
ignorehitpause=1


;
;fobOLqB

[state ]
type=displaytoclipboard
triggerall=1
trigger1=1
text="NumMidHelper=%d,  DeadStateNo=%d,  Var2=%d"
params=sysvar(0)%5,sysvar(1),var(59)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;̈mۃV[NFX05-02B

;~߉wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB

;E^D̏B
[state ]
type=assertspecial
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-2),sysvar(4)%3=1
trigger2=playerid(root,sysvar(4)-1),sysvar(4)%3=1
flag=noko
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;
;e~߉V[NFX02B

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B
;Xbg]20:isp~ߎsB

;
;EhXe[gڍsV[NFX02-01B
;̐鍐V[NFX03-01B

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;
;tH[}bgA^[GhB
;
;    @蔻肪זɂȂ̂ŁA@\܂ł͂Ń^[Ghɂ̂悢B
;    

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40050
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;̈mۃV[NFX02pXe[gB

[statedef 101001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;JȊOKv̈vϐZbgB

;wp[B
[state ]
type=velset
trigger1=1
x=(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
ignorehitpause=1

;~߉wp[B
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;^Twp[B
[state ]
type=veladd
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;[{̃wp[B
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;ewp[B
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1


;
;݃wp[̎ˏo󋵊ǗϐZbgB

[state ]
type=parentvarset
trigger1=1
var(53)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;
;̈mۃV[NFX02p[vXe[gڍsB

[state ]
type=changestate
trigger1=1
value=101002
persistent=256
ignorehitpause=1



;
;̈mۃV[NFX02p[vXe[gB

[statedef 101002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̈mۃV[NFX02B
;
;    @̎_ŁAvar(53)́Avˏo݃wp[ӖB
;    ȂAmۗ\n̈ńAwfloor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)xłB
;    

;
;1̈`JŏÏB

;
;݃wp[̎ˏo󋵊ǗϐZbgB

[state ]
type=parentvaradd
trigger1=1
var(53)=-1
ignorehitpause=1


;
;wp[ˏoB

;~߉wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;^Twp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207000
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207003
name="207003"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Jwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)]
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Е΃wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=floor(vel x)-1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=floor(vel x)
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;wp[ˏoA[vB

[state ]
type=changestate
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-1]
value=101002
persistent=256
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=parentvarset
trigger1=1
var(53)=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1


;
;JŏÏ+1`ŏÏB

;
;wp[ˏoB

;wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200001
name="200001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;i^Qwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100001
name="100001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;[{̃wp[B
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
ignorehitpause=1



;i^Qwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ewp[pXe[gڍsB

[state ]
type=changestate
trigger1=1
value=101000
persistent=256
ignorehitpause=1



;
;i^Qwp[pXe[gB

[statedef 102000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;fobOLqB

[state ]
type=displaytoclipboard
triggerall=1
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
triggerall=sysvar(0)%2=1
trigger1=1
text="TargetID=%d,  TargetGetFlag=%d,  TargetLife=%d"
params=target,id,target,id=root,id,target,life
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;triggerall=sysvar(0)%2=0

;
;̌B

;{ݒB
[state ]
type=changeanim
triggerall=sysvar(0)%2=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(0)%2=0
trigger1=1
movetype=a
ignorehitpause=1



;}[LOB
[state ]
type=hitdef
triggerall=sysvar(0)%2=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;^[Qbg擾B

;^[QbgiB
[state ]
type=targetdrop
triggerall=sysvar(0)%2=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;^[Qbg{̂łȂꍇ̓^[QbgB
[state ]
type=targetdrop
triggerall=sysvar(0)%2=0
triggerall=numtarget=1
triggerall=target,id!=root,id
trigger1=1
ignorehitpause=1


;
;{̃^[Qbg擾B

;
;{̃^Q擾tOZbgB

[state ]
type=varset
triggerall=sysvar(0)%2=0
triggerall=numtarget=1
triggerall=target,id=root,id
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;
;{̃^Q擾tO0̎A^[GhB

[state ]
type=changestate
triggerall=sysvar(0)%2=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(0)%2=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;^[QbgێB
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;{̃CtUCtlɏCB

[state ]
type=targetlifeadd
trigger1=1
value=(1000-5*((root,sysvar(1)%1001)%200))-root,life
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;̈mۃwp[pXe[gB

[statedef 104000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B
;Xbg]20:isp~ߎsB

;
;EhXe[gڍsV[NFX02-00B
;̐鍐V[NFX03-00B

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;~߉wp[pXe[gB

[statedef 105000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
trigger1=1
movetype=a
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;Xbg]07:~ߑϐB

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B
;Xbg]20:isp~ߎsB

;
;EhXe[gڍsV[NFX02-02
;̐鍐V[NFX03-02B

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;
;ˏo1FoߎAB

;f}`vNT[Gwp[pXe[g]Z^[ڍsB
[state ]
type=changestate
triggerall=sysvar(0)%2=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1

;ˏooߎԌvϐZbgB
[state ]
type=varset
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;owp[pXe[gB

[statedef 200000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̈mۃV[NFX03B

;P̈捬wp[B
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=205000
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;ö捬wp[B
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=202000
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;
;ö捬owp[pXe[gB

[statedef 201000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;
;ewp[pXe[gB

[statedef 202000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=ishelper(202000)||ishelper(205000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202001)||ishelper(205001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202002)||ishelper(205002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202003)||ishelper(205003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202004)||ishelper(205004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202005)||ishelper(205005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202006)||ishelper(205006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202007)||ishelper(205007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202008)||ishelper(205008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202009)||ishelper(205009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202010)||ishelper(205010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202011)||ishelper(205011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202012)||ishelper(205012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202013)||ishelper(205013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202014)||ishelper(205014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202015)||ishelper(205015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202016)||ishelper(205016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202017)||ishelper(205017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;
;ȊOKv̈vϐZbgB

;~߉wp[B
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;^Twp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;[{̃wp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;ewp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1


;
;̈LϐZbgB

[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(202000)||ishelper(205000)
trigger1=1||var(0):=0
trigger2=ishelper(202001)||ishelper(205001)
trigger2=1||var(0):=1
trigger3=ishelper(202002)||ishelper(205002)
trigger3=1||var(0):=2
trigger4=ishelper(202003)||ishelper(205003)
trigger4=1||var(0):=3
trigger5=ishelper(202004)||ishelper(205004)
trigger5=1||var(0):=4
trigger6=ishelper(202005)||ishelper(205005)
trigger6=1||var(0):=5
trigger7=ishelper(202006)||ishelper(205006)
trigger7=1||var(0):=6
trigger8=ishelper(202007)||ishelper(205007)
trigger8=1||var(0):=7
trigger9=ishelper(202008)||ishelper(205008)
trigger9=1||var(0):=8
trigger10=ishelper(202009)||ishelper(205009)
trigger10=1||var(0):=9
trigger11=ishelper(202010)||ishelper(205010)
trigger11=1||var(0):=10
trigger12=ishelper(202011)||ishelper(205011)
trigger12=1||var(0):=11
trigger13=ishelper(202012)||ishelper(205012)
trigger13=1||var(0):=12
trigger14=ishelper(202013)||ishelper(205013)
trigger14=1||var(0):=13
trigger15=ishelper(202014)||ishelper(205014)
trigger15=1||var(0):=14
trigger16=ishelper(202015)||ishelper(205015)
trigger16=1||var(0):=15
trigger17=ishelper(202016)||ishelper(205016)
trigger17=1||var(0):=16
trigger18=ishelper(202017)||ishelper(205017)
trigger18=1||var(0):=17
trigger19=ishelper(205018)
trigger19=1||var(0):=18
trigger20=ishelper(205019)
trigger20=1||var(0):=19
trigger21=ishelper(205020)
trigger21=1||var(0):=20
trigger22=ishelper(205021)
trigger22=1||var(0):=21
trigger23=ishelper(205022)
trigger23=1||var(0):=22
trigger24=ishelper(205023)
trigger24=1||var(0):=23
trigger25=ishelper(205024)
trigger25=1||var(0):=24
trigger26=ishelper(205025)
trigger26=1||var(0):=25
trigger27=ishelper(205026)
trigger27=1||var(0):=26
ignorehitpause=1


;
;̈mۃV[NFX04B

;
;P̈捬B

;Uwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=206000+var(0)
name="206000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;̈捬ewp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)>=2
stateno=5150
id=205000+var(0)+1
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Е΃wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)=1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ö捬B

;Uwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=203000+var(0)
name="203000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=204000+var(0)
name="204000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;̈捬ewp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=202000+var(0)+1
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Е΃wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=[1,2]
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=2
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(0)=0
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX00B
;
;    s_CNgUV[NFX00010203040506070809t
;    
;        00.ewp[]̈mۃwp[ˏoB
;              
;        01.Ö捬Uwp[]^Q擾^QmێA_CNgUpwp[IDstOZbgB
;              
;        02.Ö捬Uwp[]^Q擾A_CNgUpwp[IDsB
;              
;        03.̈捬Uwp[]_CNgUpwp[IDsA_CNgUpwp[vC[IDۑϐZbgB
;              
;        04.Ö捬Uwp[]^Q擾A_CNgUpwp[IDyьItOoPc[B
;              
;        05.̈捬Uwp[]_CNgUpwp[vC[IDۑϐoPc[B
;              
;        06.̈mۃwp[]Ö捬Uwp[ɂ郊_CNgUpwp[IDI^QmێAŁB
;              
;        07.Ö捬Uwp[]wp[IDI^Q擾^QIDσwp[ID̎A_CNgUpwp[IDswp[ȊOɂ^QXeB
;              
;        08.mۍσ^[Qbgwp[]_CNgUwp[ˏoB
;              
;        09._CNgUwp[]SϐA_CNgUpwp[̑SϐɓB
;        

[state ]
type=helper
triggerall=ishelper(202001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208000
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(202002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208001
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ŁB

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;Uwp[pXe[gB

[statedef 203000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wp[ʃ[eBeBϐZbgB

[state ]
type=varset
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
sysvar(0)=3*floor(sysvar(0)/3)+0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
sysvar(0)=3*floor(sysvar(0)/3)+1
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
sysvar(0)=3*floor(sysvar(0)/3)+2
ignorehitpause=1


;
;fobOLq00B
;
;    @fobOLq́ALwwp[ʃ[eBeBxȂƋLqʂcɂȂ邽߁ẢɋLƂƂB
;    ȂAwp[́AJɂāAǂݍݗʂcɂȂ肪̂߁A
;    IȏŔ邻̑fobOLqQ́AwfobOLq00xƕċL̂悢ƍlB
;    

;
;Xbg]24:p^Xe[gT`FbJ[B

;Öö捬Uwp[B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128),floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((playerid(id+1),sysvar(0)%(3*4*2))/(3*4)),floor((sysvar(0)%(3*4*2))/(3*4)),floor((playerid(id+1),sysvar(0)%(3*4*2*2))/(3*4*2)),floor((playerid(id+1),sysvar(0)%(3*4*2*2*2))/(3*4*2*2)),floor((playerid(id+1),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id+1),sysvar(1),sysvar(1),playerid(id+1),sysvar(2),playerid(id+1),sysvar(3),playerid(id+1),sysvar(4)
ignorehitpause=1

;̈ö捬Uwp[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-1),sysvar(2),floor(playerid(id-1),sysfvar(0))+16777216*(floor(playerid(id-1),sysfvar(1))%128),floor(floor(playerid(id-1),sysfvar(1))/128)+131072*(floor(playerid(id-1),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((sysvar(0)%(3*4*2))/(3*4)),floor((playerid(id-1),sysvar(0)%(3*4*2))/(3*4)),floor((sysvar(0)%(3*4*2*2))/(3*4*2)),floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2)),floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id-1),sysvar(1),sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1


;
;Xbg]10:_CNgU`FbJ[B

;Öö捬Uwp[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="GetIDMode1=%d,  GetIDMode2=%d,  GetFlag1=%d,  GetFlag2=%d"
params=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55)),floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2)),floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2)),floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="\nT,HelperID1=%d,  T,HelperID2=%d"
params=sysvar(3),sysvar(4)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=ishelper(203000)
trigger2=ishelper(204000)
trigger3=ishelper(206000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203001)
trigger2=ishelper(204001)
trigger3=ishelper(206001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203002)
trigger2=ishelper(204002)
trigger3=ishelper(206002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203003)
trigger2=ishelper(204003)
trigger3=ishelper(206003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203004)
trigger2=ishelper(204004)
trigger3=ishelper(206004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203005)
trigger2=ishelper(204005)
trigger3=ishelper(206005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203006)
trigger2=ishelper(204006)
trigger3=ishelper(206006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203007)
trigger2=ishelper(204007)
trigger3=ishelper(206007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203008)
trigger2=ishelper(204008)
trigger3=ishelper(206008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203009)
trigger2=ishelper(204009)
trigger3=ishelper(206009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203010)
trigger2=ishelper(204010)
trigger3=ishelper(206010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203011)
trigger2=ishelper(204011)
trigger3=ishelper(206011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203012)
trigger2=ishelper(204012)
trigger3=ishelper(206012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203013)
trigger2=ishelper(204013)
trigger3=ishelper(206013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203014)
trigger2=ishelper(204014)
trigger3=ishelper(206014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203015)
trigger2=ishelper(204015)
trigger3=ishelper(206015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203016)
trigger2=ishelper(204016)
trigger3=ishelper(206016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203017)
trigger2=ishelper(204017)
trigger3=ishelper(206017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;
;̈mۃV[NFX05-01B

;~߉wp[B
[state ]
type=helper
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B

;
;EhXe[gڍsV[NFX01B
;̐鍐V[NFX02B

[state ]
type=helper
triggerall=sysvar(0)%3=1||sysvar(0)%3=2
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+(floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1)
ignorehitpause=1


;
;ŏÏ捬Uwp[Ƒ1̈捬Uwp[ƂIDۑϐZbgB

;~߉wp[B
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;^Twp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;[{̃wp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;ewp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1



;ŏÏƑ1̗̈̈捷ZB
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel y))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;ŏÏƑ1̈IDZB
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(2+2*floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor(vel y)
ignorehitpause=1



;Ԃ1̎AZbgB
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=0
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB
;Xbg]25:^Xe[gTB

;
;1Öö捬Uwp[Ɛ^TÖϑwp[ƂIDۑϐZbgB

[state ]
type=posset
triggerall=sysvar(0)%3=0
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1
ignorehitpause=1


;
;1̈ö捬Uwp[Ɛ^T̈ϑwp[ƂIDۑϐZbgB

[state ]
type=posset
triggerall=sysvar(0)%3=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;
;p^Xe[gTV[NFX08B

;
;TσXe[gԍoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;
;hitdefXe[gԍoPc[B

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id-4),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;
;hitbyXe[gԍoPc[B

;Öö捬Uwp[]i^TÖϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(1)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id-4),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;
;Xe[gԍoPc[B

;̈ö捬Uwp[]i^T̈ϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(2)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2))/(3*4*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2))/(3*4*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;
;Xe[gԍoPc[B

;̈ö捬Uwp[]i^T̈ϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id-floor(pos y)),sysvar(2)
sysvar(3)=playerid(id-floor(pos y)),sysvar(2)
ignorehitpause=1

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2*2))/(3*4*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id+floor(vel y)),sysvar(3)
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2*2))/(3*4*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(3)!=playerid(id-4),sysvar(3)
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;
;wp[ˏoXe[gԍoPc[B

;̈ö捬Uwp[]i^T̈ϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id-floor(pos y)),sysvar(3)
sysvar(4)=playerid(id-floor(pos y)),sysvar(3)
ignorehitpause=1

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id+floor(vel y)),sysvar(4)
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(4)!=playerid(id-4),sysvar(4)
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;
;p^Xe[gTV[NFX04-03B

;
;hitpausetimemϏ擾tOoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2))/(3*4*2*55))
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*floor((playerid(id-4),sysvar(0)%(3*4*2*55*2))/(3*4*2*55))
ignorehitpause=1


;
;1vXLbvXe[gԍoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;
;2vXLbvXe[gԍoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+floor(vel x)%2
ignorehitpause=1


;
;p^Xe[gTV[NFX01-00B

;ö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55)*floor(sysvar(0)/(3*4*2*55))+sysvar(0)%(3*4*2)+(3*4*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2*2*55)*floor(sysvar(0)/(3*4*2*2*2*2*55))+sysvar(0)%(3*4*2*2*2*2)+(3*4*2*2*2*2)*0
ignorehitpause=1

;ö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
triggerall=floor((playerid(id+1),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=1
sysvar(0)=(3*4*2*55)*floor(sysvar(0)/(3*4*2*55))+sysvar(0)%(3*4*2)+(3*4*2)*enemy(0),numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=1
sysvar(0)=(3*4*2*2*2*2*55)*floor(sysvar(0)/(3*4*2*2*2*2*55))+sysvar(0)%(3*4*2*2*2*2)+(3*4*2*2*2*2)*enemy(0),numhelper
ignorehitpause=1


;
;^Xe[gTV[NFX00-01B

;1Öö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2*55*2*55)*floor(sysvar(0)/(3*4*2*55*2*55))+sysvar(0)%(3*4*2*55*2)+(3*4*2*55*2)*0
ignorehitpause=1

;1Öö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id-floor(pos y)+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(3*4*2*55*2*55)*floor(sysvar(0)/(3*4*2*55*2*55))+sysvar(0)%(3*4*2*55*2)+(3*4*2*55*2)*numhelper
ignorehitpause=1


;
;^Xe[gTV[NFX05-02B

;1Öö捬Uwp[]^Xe[gTswp[ˏoB
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX04B

;
;_CNgUp1wp[IDyьItOoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1



;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;
;_CNgUp2wp[IDyьItOoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1



;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;
;_CNgUV[NFX05B

;
;_CNgUp1wp[vC[IDۑϐoPc[B

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;
;_CNgUp2wp[vC[IDۑϐoPc[B

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;
;triggerall=numtarget=0

;{ݒB
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;^[Qbg擾pB
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;
;^Q擾A^[GhB

;
;eϐZbgB

;^Q擾oߎԌvpϐZbgB
[state ]
type=varset
triggerall=numtarget=0
trigger1=1
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*0
ignorehitpause=1



;_CNgUpwp[IDstOZbgB
[state ]
type=varset
triggerall=numtarget=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*0
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
triggerall=numtarget=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=numtarget=[2,8]

[state ]
type=targetdrop
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1


;
;triggerall=numtarget=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;spmovetypeZbgB
[state ]
type=statetypeset
trigger1=sysvar(0)%3=0
movetype=a
ignorehitpause=1



;^[QbgێpB
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;Gwp[擾A^[GhB

;
;^QXeB

[state ]
type=targetstate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
value=1836769491
ignorehitpause=1


;
;eϐZbgB

;^Q擾oߎԌvpϐZbgB
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*0
ignorehitpause=1



;_CNgUpwp[IDstOZbgB
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*0
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=playeridexist(target,id)&&target,teamside!=teamside

;
;fobOLq01B

;`FbJ[B
[state ]
type=displaytoclipboard
triggerall=0
trigger1=1
text="NumTarget=%d,  TargetExist=%d,  HitPauseTime=%d,\nPos X=%f,  Pos Y=%f"
params=numtarget,playeridexist(target,id)&&target,teamside!=teamside,hitpausetime,pos x,pos y
ignorehitpause=1



;wp[̂߂ߊђʃ`FbJ[B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="F-Var=%d,P-Var=%d,B-Var=%d,TrueVar=%d,MyVar=%d"
params=var(59),parent,var(59),playerid(id+1),var(59),3*gametime**2+2*gametime-6124,var(59)+6*parent,var(59)-3*playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="F-Var=%d,P-Var=%d,B-Var=%d,NextVar=%d"
params=playerid(id-1),var(59),parent,var(59),var(59),3*(gametime+1)**2+2*(gametime+1)-6124
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=2
trigger1=1
text="P-Var=%d,B-Var=%d"
params=parent,var(59),var(59)
ignorehitpause=1



;AjT`FbJ[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=target,ishelper(1836769491)
text="%d,%d"
params=target,sysvar(0)%2,target,sysvar(1)
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX03B

;̈ö捬Uwp[]_CNgUp1wp[vC[IDۑϐZbgB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=1
sysfvar(0)=(target,id%16777216)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=1
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(target,id/16777216)
ignorehitpause=1

;̈ö捬Uwp[]_CNgUp2wp[vC[IDۑϐZbgB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=1
sysfvar(1)=floor(sysfvar(1))%128+128*(target,id%131072)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=1
sysfvar(2)=16384*floor(floor(sysfvar(1))/16384)+floor(target,id/131072)
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)
ignorehitpause=1


;
;wp[AB

;
;numenemy=1

[state ]
type=changeanim
triggerall=numenemy=1
triggerall=floor(vel x)=1
trigger1=1
value=40001
ignorehitpause=1


;
;numenemy=2]ȈՔʖ@B

[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(1),power
trigger2=target,powermax!=enemy(1),powermax
trigger3=target,lifemax!=enemy(1),lifemax
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(0),power
trigger2=target,powermax!=enemy(0),powermax
trigger3=target,lifemax!=enemy(0),lifemax
value=40002
ignorehitpause=1


;
;numenemy=2]powerL𗘗pʖ@B

;ʕs\̏ꍇ40003Aʉ\̏ꍇ40004AjԍƂB
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=target,powermax<=-1
value=40003
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=1
value=40004
ignorehitpause=1



;target,power𑝂₵Ċϑꍇ40004A炵Ċϑꍇ40005AjԍƂB
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power=target,powermax
value=40005
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40004
trigger1=1
value=1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40005
trigger1=1
value=-1
ignorehitpause=1



;ϑItOāB
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(1),power
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(1),power
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(0),power
value=40008
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(0),power
value=40009
ignorehitpause=1



;₵Ċϑꍇtarget,power炵A炵ꍇ͑₵target,powerɖ߂B
[state ]
type=targetpoweradd
triggerall=anim=40006||anim=40008
trigger1=1
value=-1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40007||anim=40009
trigger1=1
value=1
ignorehitpause=1



;P1ɋAƔF߂ꍇ40001AP2AƔF߂ꍇ40002AjԍƂB
[state ]
type=changeanim
triggerall=anim=40006||anim=40007
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40008||anim=40009
trigger1=1
value=40002
ignorehitpause=1


;
;numenemy=2]G2̂̎]rootdist𗘗pʖ@B

;ʕs\̏ꍇ40003̂܂ܕύXAʉ\̏ꍇ40004AjԍƂB
[state ]
type=changeanim
triggerall=anim=40003
trigger1=enemy(0),pos x!=enemy(1),pos x
trigger2=enemy(0),pos y!=enemy(1),pos y
value=40004
ignorehitpause=1


;turnsȂꍇ40004̂܂ܕύXAsꍇ40005AjԍƂB
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,facing!=facing
value=40005
ignorehitpause=1
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1



;targetɍW킹B
[state ]
type=posset
triggerall=anim=40004||anim=40005
trigger1=1
x=target,pos x
y=target,pos y
ignorehitpause=1



;rootdistƁwƓGƂ̋ẍv󋵂target̋A𔻕ʂiYWjB
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y!=enemy(1),screenpos y-screenpos y
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y!=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y=enemy(1),screenpos y-screenpos y
value=40007
ignorehitpause=1



;rootdistƁwƓGƂ̋ẍv󋵂target̋A𔻕ʂiXWjB
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x=facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x=-facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x!=facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x!=-facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1



;Wɖ߂AAjԍɂāA4000640001ɁA4000740002ɏCB
[state ]
type=posset
triggerall=anim=40006||anim=40007
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40006
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40007
trigger1=1
value=40002
ignorehitpause=1


;
;numenemy=2]bAZbgB

[state ]
type=changeanim
triggerall=anim=40003
trigger1=1
value=40001
ignorehitpause=1


;
;Lqȗ̂߂̃gK[WB

[state ]
type=velset
trigger1=floor(vel x)=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor(vel x)=1
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
y=1
ignorehitpause=1


;
;^QXeۏ󋵂Ɋւ`BpprojˏoB

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006012)=1
projid=256006012
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006100)=1
trigger1=root,numprojid(256006012)=0
projid=256006012
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006013)=1
projid=256006013
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006101)=1
trigger1=root,numprojid(256006013)=0
projid=256006013
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006014)=1
projid=256006014
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006102)=1
trigger1=root,numprojid(256006014)=0
projid=256006014
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006015)=1
projid=256006015
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006103)=1
trigger1=root,numprojid(256006015)=0
projid=256006015
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
trigger1=root,numprojid(256006016)=0
projid=256006016
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
trigger1=root,numprojid(256006016)=1
projid=256006016
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;[gMnB
;
;    Xbg]07:̐鍐B
;    Xbg]04:̐鍐䂻1B
;    Xbg]05:̐鍐䂻2B
;    Xbg]08:̐鍐B
;    
;    Xbg]00:gL[B
;    
;    Xbg]13:L[B
;    Xbg]14:B
;        Xbg]01:L[B
;        Xbg]02:B
;    
;    Xbg]15:ԂB
;        Xbg]03:ԂB
;    
;    Xbg]16:ԂB
;    
;    Xbg]13:wp[ˏoUB
;    
;    Xbg]14:XeԝB
;    
;    Xbg]18:Xe[gŒB
;    
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    
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;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

;^QXeB
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=0
triggerall=!win
trigger1=target,movereversed
trigger2=anim=40001
trigger2=root,numprojid(256006012)=[0,1]
trigger2=root,numprojid(256006013)=[0,1]
trigger3=anim=40001
trigger3=root,numprojid(256006012)=[0,1]
trigger3=root,numprojid(256006013)=2
trigger3=target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y
trigger4=anim=40002
trigger4=root,numprojid(256006014)=[0,1]
trigger4=root,numprojid(256006015)=[0,1]
trigger5=anim=40002
trigger5=root,numprojid(256006014)=[0,1]
trigger5=root,numprojid(256006015)=2
trigger5=target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y
trigger6=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3]
trigger7=floor((root,sysvar(3)%floor(2.0**18))/floor(2.0**16))=[1,3]
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1


;
;Xbg]23:AjTB

;^QXeB
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=target,ishelper(1836769491)
trigger1=1
value=1836769496
ignorehitpause=1


;
;_CNgUsXe[gڍsB

[state ]
type=changestate
triggerall=sysvar(0)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=1
value=203001
persistent=256
ignorehitpause=1


;
;p^Xe[gTsXe[gڍsB

[state ]
type=changestate
triggerall=sysvar(0)%3=0||sysvar(0)%3=1
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=target,ishelper(1836769492)||target,ishelper(1836769493)
trigger1=1
value=203004
persistent=256
ignorehitpause=1


;
;eύXXe[gڍsB

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;_CNgUsXe[gB

[statedef 203001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX01B

;^QXeB
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0||floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=0
triggerall=target,stateno!=1836769491
triggerall=!win
trigger1=1
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1



;_CNgUp1wp[IDstOZbgB
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
triggerall=target,stateno!=1836769495
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=1
triggerall=!win
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2)*floor(sysvar(0)/(3*4*2*55*2*55*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*1
ignorehitpause=1

;_CNgUp1wp[IDstOZbg_CNgUp2wp[IDstOZbgB
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=!target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*2
ignorehitpause=1



;_CNgUp2wp[IDstOZbgB
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
triggerall=target,stateno!=1836769495
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=1
triggerall=!win
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55*2)+(3*4*2*55*2*55*2)*1
ignorehitpause=1

;_CNgUp2wp[IDstOZbgB
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=!target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55*2)+(3*4*2*55*2*55*2)*0
ignorehitpause=1


;
;_CNgUV[NFX02B

;
;_CNgUpwp[IDXe[gڍsB

;_CNgUp1wp[IDXe[gڍsB
[state ]
type=changestate
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
trigger1=1
value=203002
persistent=256
ignorehitpause=1

;_CNgUp2wp[IDXe[gڍsB
[state ]
type=changestate
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
trigger1=1
value=203003
persistent=256
ignorehitpause=1


;
;wp[IDfiIjB

;[vftOZbgB
[state ]
type=varset
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*0
ignorehitpause=1

;_CNgUp2wp[IDۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
trigger1=1
sysvar(4)=sysvar(3)
ignorehitpause=1


;
;_CNgUV[NFX07B

;^QXeB
[state ]
type=targetstate
trigger1=ishelper(203000)
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=target,ishelper(sysvar(3))
trigger2=ishelper(203001)
trigger2=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger2=target,ishelper(sysvar(4))
value=1836769491
ignorehitpause=1


;
;p^Xe[gTsXe[gڍsB

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=target,ishelper(1836769492)||target,ishelper(1836769493)
trigger1=1
value=203004
persistent=256
ignorehitpause=1


;
;eύXXe[gڍsB

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;_CNgUp1wp[IDsXe[gB

[statedef 203002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;[vftOZbgB

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*1
ignorehitpause=1


;
;_CNgUpwp[IDB

;_CNgUpwp[ID1ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID2ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID3ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID4ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID5ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID6ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID7ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID8ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID9ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID10ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1


;
;_CNgUsXe[gڍsB

;fiIjB
[state ]
type=changestate
trigger1=sysvar(3)%1000=0
trigger2=target,ishelper(sysvar(3))
value=203001
persistent=256
ignorehitpause=1


;
;[vB

[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;
;_CNgUp2wp[IDsXe[gB

[statedef 203003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;[vftOZbgB

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*1
ignorehitpause=1


;
;_CNgUpwp[IDB

;_CNgUpwp[ID1ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID2ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID3ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID4ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID5ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID6ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID7ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID8ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID9ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;_CNgUpwp[ID10ځB
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1


;
;_CNgUsXe[gڍsB

;fiIjB
[state ]
type=changestate
trigger1=sysvar(4)%1000=0
trigger2=target,ishelper(sysvar(4))
value=203001
persistent=256
ignorehitpause=1


;
;[vB

[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;
;p^Xe[gTsXe[gB

[statedef 203004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=target,ishelper(1836769492)
y=target,ishelper(1836769493)
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;
;p^Xe[gTp펞hitpausetimet^Ԏ҃wp[B

;
;p^Xe[gTV[NFX07-00B

;Öö捬Uwp[]hitpausetimemϏ擾tOZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*0
ignorehitpause=1



;̈ö捬Uwp[]hitdefXe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(1)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;Öö捬Uwp[]hitbyXe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;̈ö捬Uwp[]Xe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(2)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*1
ignorehitpause=1



;̈ö捬Uwp[]Xe[gԍZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2))=0
trigger1=target,alive=0
sysvar(3)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2))=0
trigger1=target,alive=0
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*1
ignorehitpause=1



;̈ö捬Uwp[]ՎϐZbgB
[state ]
type=null
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=1||var(0):=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(0):=var(0)+(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(0):=var(0)+2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(0):=var(0)+1
trigger1=1||var(0):=var(0)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(0):=var(0)+1
trigger1=1||var(0):=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-var(0))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;̈ö捬Uwp[]wp[ˏoXe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(0))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(4)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(0))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*1
ignorehitpause=1

;̈ö捬Uwp[]ՎϐZbgB
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
var(0)=0
ignorehitpause=1


;
;p^Xe[gTV[NFX04-02B

;
;hitpausetimemϏ擾B

;Öö捬Uwp[]hitpausetimemϏ擾tOZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*1
ignorehitpause=1



;Öö捬Uwp[]T\Xe[gԍprevstatenoɎc߂̏B
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
value=sysvar(2)
ignorehitpause=1

;Öö捬Uwp[]Xe[gTsOXe[gUB
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
value=1836769498
ignorehitpause=1


;
;Cs\vXLbvXe[gmϏ擾B
;̑p[^ُ튴mϏ擾B
;p^Xe[gTphitpausetimeԎ҃wp[mϏ擾B
;C\eύXXe[gmϏ擾B
;alivelύXmϏ擾B

;Öö捬Uwp[]vXLbvXe[gmϏ擾AՎϐɒT\Xe[gԍ-1ZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=-1
ignorehitpause=1



;Öö捬Uwp[]vXLbvXe[gmϏ擾A1vXLbvXe[gԍZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)<=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
sysfvar(0)=(var(0)%16777216)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)<=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(var(0)/16777216)
ignorehitpause=1

;Öö捬Uwp[]vXLbvXe[gmϏ擾A2vXLbvXe[gԍZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)>floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=var(0)
sysfvar(1)=floor(sysfvar(1))%128+128*(var(0)%131072)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)>floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=var(0)
sysfvar(2)=16384*floor(floor(sysfvar(1))/16384)+floor(var(0)/131072)
ignorehitpause=1



;Öö捬Uwp[]Cs\vXLbvXe[gmϏ擾AꏈXe[g]Z^[UB
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=1836769491
trigger1=1
value=1527853716
ignorehitpause=1

;Öö捬Uwp[]Cs\vXLbvXe[gmϏ擾AT\Xe[gԍCB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=1836769491
trigger1=1
sysvar(2)=var(0)
ignorehitpause=1



;Öö捬Uwp[]T\Xe[gԍprevstatenoɎc߂̏B
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=[1836769492,1836769496]
trigger1=1
value=sysvar(2)
ignorehitpause=1

;Öö捬Uwp[]Xe[gTsOXe[gUB
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=[1836769492,1836769496]
trigger1=1
value=1836769498
ignorehitpause=1



;Öö捬Uwp[]ՎϐZbgB
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=0
ignorehitpause=1


;
;p^Xe[gTV[NFX02-00B

;T\Xe[gԍZbg]JEgAbvB
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
sysvar(2)=1
ignorehitpause=1



;T\Xe[gԍZbg]̃Xe[gԍXLbvB
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1



;T\Xe[gԍprevstatenoɎc߂̏B
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
value=sysvar(2)
ignorehitpause=1

;Xe[gTsOXe[gUB
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
value=1836769498
ignorehitpause=1


;
;p^Xe[gTphitpausetimeԎ҃wp[B

;
;ՎϐɒT\Xe[gԍ-2ZbgB

[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
trigger1=1
var(0)=playerid(id-1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1
var(0)=-1
ignorehitpause=1

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1
var(0)=-1
ignorehitpause=1


;
;Öö捬Uwp[]ՎϐɒT\Xe[gԍ-2-1ZbgB

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=-1
ignorehitpause=1


;
;p^Xe[gTV[NFX07-01B

;Öö捬Uwp[]hitbyXe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;̈ö捬Uwp[]hitdefXe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;̈ö捬Uwp[]Xe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*1
ignorehitpause=1



;̈ö捬Uwp[]ՎϐZbgB
[state ]
type=null
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=1||var(1):=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
trigger1=1||var(1):=var(1)+(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(1):=var(1)+2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(1):=var(1)+1
trigger1=1||var(1):=var(1)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(1):=var(1)+1
trigger1=1||var(1):=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-var(1))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;̈ö捬Uwp[]wp[ˏoXe[gԍZbgB
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(1))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(1))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*1
ignorehitpause=1

;̈ö捬Uwp[]ՎϐZbgB
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
var(1)=0
ignorehitpause=1


;
;Öö捬Uwp[]ՎϐɒT\Xe[gԍ-2-1+1ZbgB

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=150
var(0)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=10
trigger2=var(0)=50
trigger3=var(0)=130
var(0)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=105
trigger2=var(0)=5000
trigger3=var(0)=5010
trigger4=var(0)=5070
trigger5=var(0)=5080
trigger6=var(0)=5100
trigger7=var(0)=5200
var(0)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=20
trigger2=var(0)=40
trigger3=var(0)=45
trigger4=var(0)=100
trigger5=var(0)=110
trigger6=var(0)=115
trigger7=var(0)=120
trigger8=var(0)=140
trigger9=var(0)=170
trigger10=var(0)=175
trigger11=var(0)=180
trigger12=var(0)=190
trigger13=var(0)=191
trigger14=var(0)=5020
trigger15=var(0)=5030
trigger16=var(0)=5035
trigger17=var(0)=5040
trigger18=var(0)=5050
trigger19=var(0)=5110
trigger20=var(0)=5150
trigger21=var(0)=5120
trigger22=var(0)=5210
trigger23=var(0)=5500
trigger24=var(0)=5900
var(0)=1
ignorehitpause=1


;
;Öö捬Uwp[]ՎϐɒT\Xe[gԍ-2-1+1+1ZbgB

[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(1)=var(0)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(1)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=150
var(1)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=10
trigger2=var(1)=50
trigger3=var(1)=130
var(1)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=105
trigger2=var(1)=5000
trigger3=var(1)=5010
trigger4=var(1)=5070
trigger5=var(1)=5080
trigger6=var(1)=5100
trigger7=var(1)=5200
var(1)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=20
trigger2=var(1)=40
trigger3=var(1)=45
trigger4=var(1)=100
trigger5=var(1)=110
trigger6=var(1)=115
trigger7=var(1)=120
trigger8=var(1)=140
trigger9=var(1)=170
trigger10=var(1)=175
trigger11=var(1)=180
trigger12=var(1)=190
trigger13=var(1)=191
trigger14=var(1)=5020
trigger15=var(1)=5030
trigger16=var(1)=5035
trigger17=var(1)=5040
trigger18=var(1)=5050
trigger19=var(1)=5110
trigger20=var(1)=5150
trigger21=var(1)=5120
trigger22=var(1)=5210
trigger23=var(1)=5500
trigger24=var(1)=5900
var(1)=1
ignorehitpause=1


;
;p^Xe[gTV[NFX02-01B

;T\Xe[gԍprevstatenoɎc߂̏B
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
value=var(0)
ignorehitpause=1

;Xe[gTsOXe[gUB
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
value=1836769498
ignorehitpause=1

;Xe[gT~ҋ@Xe[gUB
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=[-2,0]
trigger2=var(0)=playerid(id+1),sysvar(3)
trigger3=var(0)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger4=var(0)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger5=sysvar(2)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger6=sysvar(2)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger7=var(1)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger8=var(1)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger9=floor((sysvar(0)%(3*4*2*55*2))/(3*4*2*55))=1
value=1836769499
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=null
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1||var(0):=0
trigger1=sysvar(0)%3=0
trigger1=1||var(1):=0
ignorehitpause=1


;
;eύXXe[gڍsB

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;eύXXe[gB

[statedef 203005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;eύXXLbvB

;P̈捬Uwp[B
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
trigger2=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
trigger2=floor((root,sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
value=203008
persistent=256
ignorehitpause=1

;Öö捬Uwp[B
[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
value=203006
persistent=256
ignorehitpause=1

;̈ö捬Uwp[B
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
trigger2=floor((root,sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
value=203007
persistent=256
ignorehitpause=1


;
;Xbg]20:wp[̕ϐύXɂ郉CtB
;Xbg]21:wp[̂߂ߊђʁB
;Xbg]16:wp[̕ϐɃ_lB

;
;eIDv󋵊mFB

[state ]
type=velset
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=1
var(0)=1
ignorehitpause=1


;
;eIDvB

;
;eύXsOXe[gڍsB

[state ]
type=changestate
triggerall=parent,var(0)!=floor(vel x)+65536*floor(vel y)
trigger1=1
value=302000
persistent=256
ignorehitpause=1


;
;eIDsvB

;
;ՎϐZbgB

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;
;eIDpXe[gڍsB

[state ]
type=changestate
trigger1=1
value=300000
persistent=256
ignorehitpause=1



;
;wp[̂߂߉Z1sXe[gB

[statedef 203006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]21:wp[̂߂ߊђʁB

;^QʏϐۑϐZbgB
[state ]
type=null
trigger1=1||var(0):=playerid(id+1),var(0)-parent,var(0)||var(1):=playerid(id+1),var(1)-parent,var(1)||var(2):=playerid(id+1),var(2)-parent,var(2)||var(3):=playerid(id+1),var(3)-parent,var(3)
trigger1=1||var(4):=playerid(id+1),var(4)-parent,var(4)||var(5):=playerid(id+1),var(5)-parent,var(5)||var(6):=playerid(id+1),var(6)-parent,var(6)||var(7):=playerid(id+1),var(7)-parent,var(7)
trigger1=1||var(8):=playerid(id+1),var(8)-parent,var(8)||var(9):=playerid(id+1),var(9)-parent,var(9)||var(10):=playerid(id+1),var(10)-parent,var(10)||var(11):=playerid(id+1),var(11)-parent,var(11)
trigger1=1||var(12):=playerid(id+1),var(12)-parent,var(12)||var(13):=playerid(id+1),var(13)-parent,var(13)||var(14):=playerid(id+1),var(14)-parent,var(14)||var(15):=playerid(id+1),var(15)-parent,var(15)
trigger1=1||var(16):=playerid(id+1),var(16)-parent,var(16)||var(17):=playerid(id+1),var(17)-parent,var(17)||var(18):=playerid(id+1),var(18)-parent,var(18)||var(19):=playerid(id+1),var(19)-parent,var(19)
trigger1=1||var(20):=playerid(id+1),var(20)-parent,var(20)||var(21):=playerid(id+1),var(21)-parent,var(21)||var(22):=playerid(id+1),var(22)-parent,var(22)||var(23):=playerid(id+1),var(23)-parent,var(23)
trigger1=1||var(24):=playerid(id+1),var(24)-parent,var(24)||var(25):=playerid(id+1),var(25)-parent,var(25)||var(26):=playerid(id+1),var(26)-parent,var(26)||var(27):=playerid(id+1),var(27)-parent,var(27)
trigger1=1||var(28):=playerid(id+1),var(28)-parent,var(28)||var(29):=playerid(id+1),var(29)-parent,var(29)||var(30):=playerid(id+1),var(30)-parent,var(30)||var(31):=playerid(id+1),var(31)-parent,var(31)
trigger1=1||var(32):=playerid(id+1),var(32)-parent,var(32)||var(33):=playerid(id+1),var(33)-parent,var(33)||var(34):=playerid(id+1),var(34)-parent,var(34)||var(35):=playerid(id+1),var(35)-parent,var(35)
trigger1=1||var(36):=playerid(id+1),var(36)-parent,var(36)||var(37):=playerid(id+1),var(37)-parent,var(37)||var(38):=playerid(id+1),var(38)-parent,var(38)||var(39):=playerid(id+1),var(39)-parent,var(39)
trigger1=1||var(40):=playerid(id+1),var(40)-parent,var(40)||var(41):=playerid(id+1),var(41)-parent,var(41)||var(42):=playerid(id+1),var(42)-parent,var(42)||var(43):=playerid(id+1),var(43)-parent,var(43)
trigger1=1||var(44):=playerid(id+1),var(44)-parent,var(44)||var(45):=playerid(id+1),var(45)-parent,var(45)||var(46):=playerid(id+1),var(46)-parent,var(46)||var(47):=playerid(id+1),var(47)-parent,var(47)
trigger1=1||var(48):=playerid(id+1),var(48)-parent,var(48)||var(49):=playerid(id+1),var(49)-parent,var(49)||var(50):=playerid(id+1),var(50)-parent,var(50)||var(51):=playerid(id+1),var(51)-parent,var(51)
trigger1=1||var(52):=playerid(id+1),var(52)-parent,var(52)||var(53):=playerid(id+1),var(53)-parent,var(53)||var(54):=playerid(id+1),var(54)-parent,var(54)||var(55):=playerid(id+1),var(55)-parent,var(55)
trigger1=1||var(56):=playerid(id+1),var(56)-parent,var(56)||var(57):=playerid(id+1),var(57)-parent,var(57)||var(58):=playerid(id+1),var(58)-parent,var(58)||var(59):=playerid(id+1),var(59)-parent,var(59)
trigger1=1||fvar(0):=playerid(id+1),fvar(0)-parent,fvar(0)||fvar(1):=playerid(id+1),fvar(1)-parent,fvar(1)||fvar(2):=playerid(id+1),fvar(2)-parent,fvar(2)||fvar(3):=playerid(id+1),fvar(3)-parent,fvar(3)
trigger1=1||fvar(4):=playerid(id+1),fvar(4)-parent,fvar(4)||fvar(5):=playerid(id+1),fvar(5)-parent,fvar(5)||fvar(6):=playerid(id+1),fvar(6)-parent,fvar(6)||fvar(7):=playerid(id+1),fvar(7)-parent,fvar(7)
trigger1=1||fvar(8):=playerid(id+1),fvar(8)-parent,fvar(8)||fvar(9):=playerid(id+1),fvar(9)-parent,fvar(9)||fvar(10):=playerid(id+1),fvar(10)-parent,fvar(10)||fvar(11):=playerid(id+1),fvar(11)-parent,fvar(11)
trigger1=1||fvar(12):=playerid(id+1),fvar(12)-parent,fvar(12)||fvar(13):=playerid(id+1),fvar(13)-parent,fvar(13)||fvar(14):=playerid(id+1),fvar(14)-parent,fvar(14)||fvar(15):=playerid(id+1),fvar(15)-parent,fvar(15)
trigger1=1||fvar(16):=playerid(id+1),fvar(16)-parent,fvar(16)||fvar(17):=playerid(id+1),fvar(17)-parent,fvar(17)||fvar(18):=playerid(id+1),fvar(18)-parent,fvar(18)||fvar(19):=playerid(id+1),fvar(19)-parent,fvar(19)
trigger1=1||fvar(20):=playerid(id+1),fvar(20)-parent,fvar(20)||fvar(21):=playerid(id+1),fvar(21)-parent,fvar(21)||fvar(22):=playerid(id+1),fvar(22)-parent,fvar(22)||fvar(23):=playerid(id+1),fvar(23)-parent,fvar(23)
trigger1=1||fvar(24):=playerid(id+1),fvar(24)-parent,fvar(24)||fvar(25):=playerid(id+1),fvar(25)-parent,fvar(25)||fvar(26):=playerid(id+1),fvar(26)-parent,fvar(26)||fvar(27):=playerid(id+1),fvar(27)-parent,fvar(27)
trigger1=1||fvar(28):=playerid(id+1),fvar(28)-parent,fvar(28)||fvar(29):=playerid(id+1),fvar(29)-parent,fvar(29)||fvar(30):=playerid(id+1),fvar(30)-parent,fvar(30)||fvar(31):=playerid(id+1),fvar(31)-parent,fvar(31)
trigger1=1||fvar(32):=playerid(id+1),fvar(32)-parent,fvar(32)||fvar(33):=playerid(id+1),fvar(33)-parent,fvar(33)||fvar(34):=playerid(id+1),fvar(34)-parent,fvar(34)||fvar(35):=playerid(id+1),fvar(35)-parent,fvar(35)
trigger1=1||fvar(36):=playerid(id+1),fvar(36)-parent,fvar(36)||fvar(37):=playerid(id+1),fvar(37)-parent,fvar(37)||fvar(38):=playerid(id+1),fvar(38)-parent,fvar(38)||fvar(39):=playerid(id+1),fvar(39)-parent,fvar(39)
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;wp[̂߂߉Z2sXe[gB

[statedef 203007]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]21:wp[̂߂ߊђʁB

;^QʏϐۑϐZbgB
[state ]
type=null
trigger1=1||var(0):=var(0)-playerid(id-1),var(0)+parent,var(0)||var(1):=var(1)-playerid(id-1),var(1)+parent,var(1)||var(2):=var(2)-playerid(id-1),var(2)+parent,var(2)||var(3):=var(3)-playerid(id-1),var(3)+parent,var(3)
trigger1=1||var(4):=var(4)-playerid(id-1),var(4)+parent,var(4)||var(5):=var(5)-playerid(id-1),var(5)+parent,var(5)||var(6):=var(6)-playerid(id-1),var(6)+parent,var(6)||var(7):=var(7)-playerid(id-1),var(7)+parent,var(7)
trigger1=1||var(8):=var(8)-playerid(id-1),var(8)+parent,var(8)||var(9):=var(9)-playerid(id-1),var(9)+parent,var(9)||var(10):=var(10)-playerid(id-1),var(10)+parent,var(10)||var(11):=var(11)-playerid(id-1),var(11)+parent,var(11)
trigger1=1||var(12):=var(12)-playerid(id-1),var(12)+parent,var(12)||var(13):=var(13)-playerid(id-1),var(13)+parent,var(13)||var(14):=var(14)-playerid(id-1),var(14)+parent,var(14)||var(15):=var(15)-playerid(id-1),var(15)+parent,var(15)
trigger1=1||var(16):=var(16)-playerid(id-1),var(16)+parent,var(16)||var(17):=var(17)-playerid(id-1),var(17)+parent,var(17)||var(18):=var(18)-playerid(id-1),var(18)+parent,var(18)||var(19):=var(19)-playerid(id-1),var(19)+parent,var(19)
trigger1=1||var(20):=var(20)-playerid(id-1),var(20)+parent,var(20)||var(21):=var(21)-playerid(id-1),var(21)+parent,var(21)||var(22):=var(22)-playerid(id-1),var(22)+parent,var(22)||var(23):=var(23)-playerid(id-1),var(23)+parent,var(23)
trigger1=1||var(24):=var(24)-playerid(id-1),var(24)+parent,var(24)||var(25):=var(25)-playerid(id-1),var(25)+parent,var(25)||var(26):=var(26)-playerid(id-1),var(26)+parent,var(26)||var(27):=var(27)-playerid(id-1),var(27)+parent,var(27)
trigger1=1||var(28):=var(28)-playerid(id-1),var(28)+parent,var(28)||var(29):=var(29)-playerid(id-1),var(29)+parent,var(29)||var(30):=var(30)-playerid(id-1),var(30)+parent,var(30)||var(31):=var(31)-playerid(id-1),var(31)+parent,var(31)
trigger1=1||var(32):=var(32)-playerid(id-1),var(32)+parent,var(32)||var(33):=var(33)-playerid(id-1),var(33)+parent,var(33)||var(34):=var(34)-playerid(id-1),var(34)+parent,var(34)||var(35):=var(35)-playerid(id-1),var(35)+parent,var(35)
trigger1=1||var(36):=var(36)-playerid(id-1),var(36)+parent,var(36)||var(37):=var(37)-playerid(id-1),var(37)+parent,var(37)||var(38):=var(38)-playerid(id-1),var(38)+parent,var(38)||var(39):=var(39)-playerid(id-1),var(39)+parent,var(39)
trigger1=1||var(40):=var(40)-playerid(id-1),var(40)+parent,var(40)||var(41):=var(41)-playerid(id-1),var(41)+parent,var(41)||var(42):=var(42)-playerid(id-1),var(42)+parent,var(42)||var(43):=var(43)-playerid(id-1),var(43)+parent,var(43)
trigger1=1||var(44):=var(44)-playerid(id-1),var(44)+parent,var(44)||var(45):=var(45)-playerid(id-1),var(45)+parent,var(45)||var(46):=var(46)-playerid(id-1),var(46)+parent,var(46)||var(47):=var(47)-playerid(id-1),var(47)+parent,var(47)
trigger1=1||var(48):=var(48)-playerid(id-1),var(48)+parent,var(48)||var(49):=var(49)-playerid(id-1),var(49)+parent,var(49)||var(50):=var(50)-playerid(id-1),var(50)+parent,var(50)||var(51):=var(51)-playerid(id-1),var(51)+parent,var(51)
trigger1=1||var(52):=var(52)-playerid(id-1),var(52)+parent,var(52)||var(53):=var(53)-playerid(id-1),var(53)+parent,var(53)||var(54):=var(54)-playerid(id-1),var(54)+parent,var(54)||var(55):=var(55)-playerid(id-1),var(55)+parent,var(55)
trigger1=1||var(56):=var(56)-playerid(id-1),var(56)+parent,var(56)||var(57):=var(57)-playerid(id-1),var(57)+parent,var(57)||var(58):=var(58)-playerid(id-1),var(58)+parent,var(58)||var(59):=var(59)-playerid(id-1),var(59)+parent,var(59)
trigger1=1||fvar(0):=fvar(0)-playerid(id-1),fvar(0)+parent,fvar(0)||fvar(1):=fvar(1)-playerid(id-1),fvar(1)+parent,fvar(1)||fvar(2):=fvar(2)-playerid(id-1),fvar(2)+parent,fvar(2)||fvar(3):=fvar(3)-playerid(id-1),fvar(3)+parent,fvar(3)
trigger1=1||fvar(4):=fvar(4)-playerid(id-1),fvar(4)+parent,fvar(4)||fvar(5):=fvar(5)-playerid(id-1),fvar(5)+parent,fvar(5)||fvar(6):=fvar(6)-playerid(id-1),fvar(6)+parent,fvar(6)||fvar(7):=fvar(7)-playerid(id-1),fvar(7)+parent,fvar(7)
trigger1=1||fvar(8):=fvar(8)-playerid(id-1),fvar(8)+parent,fvar(8)||fvar(9):=fvar(9)-playerid(id-1),fvar(9)+parent,fvar(9)||fvar(10):=fvar(10)-playerid(id-1),fvar(10)+parent,fvar(10)||fvar(11):=fvar(11)-playerid(id-1),fvar(11)+parent,fvar(11)
trigger1=1||fvar(12):=fvar(12)-playerid(id-1),fvar(12)+parent,fvar(12)||fvar(13):=fvar(13)-playerid(id-1),fvar(13)+parent,fvar(13)||fvar(14):=fvar(14)-playerid(id-1),fvar(14)+parent,fvar(14)||fvar(15):=fvar(15)-playerid(id-1),fvar(15)+parent,fvar(15)
trigger1=1||fvar(16):=fvar(16)-playerid(id-1),fvar(16)+parent,fvar(16)||fvar(17):=fvar(17)-playerid(id-1),fvar(17)+parent,fvar(17)||fvar(18):=fvar(18)-playerid(id-1),fvar(18)+parent,fvar(18)||fvar(19):=fvar(19)-playerid(id-1),fvar(19)+parent,fvar(19)
trigger1=1||fvar(20):=fvar(20)-playerid(id-1),fvar(20)+parent,fvar(20)||fvar(21):=fvar(21)-playerid(id-1),fvar(21)+parent,fvar(21)||fvar(22):=fvar(22)-playerid(id-1),fvar(22)+parent,fvar(22)||fvar(23):=fvar(23)-playerid(id-1),fvar(23)+parent,fvar(23)
trigger1=1||fvar(24):=fvar(24)-playerid(id-1),fvar(24)+parent,fvar(24)||fvar(25):=fvar(25)-playerid(id-1),fvar(25)+parent,fvar(25)||fvar(26):=fvar(26)-playerid(id-1),fvar(26)+parent,fvar(26)||fvar(27):=fvar(27)-playerid(id-1),fvar(27)+parent,fvar(27)
trigger1=1||fvar(28):=fvar(28)-playerid(id-1),fvar(28)+parent,fvar(28)||fvar(29):=fvar(29)-playerid(id-1),fvar(29)+parent,fvar(29)||fvar(30):=fvar(30)-playerid(id-1),fvar(30)+parent,fvar(30)||fvar(31):=fvar(31)-playerid(id-1),fvar(31)+parent,fvar(31)
trigger1=1||fvar(32):=fvar(32)-playerid(id-1),fvar(32)+parent,fvar(32)||fvar(33):=fvar(33)-playerid(id-1),fvar(33)+parent,fvar(33)||fvar(34):=fvar(34)-playerid(id-1),fvar(34)+parent,fvar(34)||fvar(35):=fvar(35)-playerid(id-1),fvar(35)+parent,fvar(35)
trigger1=1||fvar(36):=fvar(36)-playerid(id-1),fvar(36)+parent,fvar(36)||fvar(37):=fvar(37)-playerid(id-1),fvar(37)+parent,fvar(37)||fvar(38):=fvar(38)-playerid(id-1),fvar(38)+parent,fvar(38)||fvar(39):=fvar(39)-playerid(id-1),fvar(39)+parent,fvar(39)
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;ŏIXe[gB

[statedef 203008]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;^Q擾oߎԌvpϐZbgB

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4))/3)=[1,3]
trigger2=floor((sysvar(0)%(3*4))/3)=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*((1+floor((sysvar(0)%(3*4))/3))%4)
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;^Xe[gTϑwp[pXe[gB

[statedef 207000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;fobOLqB

;
;Xbg]25:^Xe[gT`FbJ[B

;^Xe[gTÖϑwp[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207000)
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(0)%2,playerid(id+2),sysvar(0)%2,floor((playerid(id+2),sysvar(0)%(2*2))/2),floor((playerid(id+2),sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(0)%2,playerid(id+3),sysvar(0)%2,floor((playerid(id+3),sysvar(0)%(2*2))/2),floor((playerid(id+3),sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1

[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+2),sysvar(1),playerid(id+2),sysvar(2),playerid(id+2),sysvar(3)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+3),sysvar(1),playerid(id+3),sysvar(2),playerid(id+3),sysvar(3)
ignorehitpause=1



;^Xe[gT̈ϑwp[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-2),sysvar(2),playerid(id-2),sysvar(3),playerid(id-2),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-3),sysvar(2),playerid(id-3),sysvar(3),playerid(id-3),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207003)
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%2,sysvar(0)%2,floor((sysvar(0)%(2*2))/2),floor((sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1

[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207003)
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(1),sysvar(1),sysvar(2),sysvar(3)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=changeanim
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;spmovetypeZbgB
[state ]
type=statetypeset
triggerall=ishelper(207000)
trigger1=1
movetype=a
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
pos=0,-root,pos y+30000*3
facing=1
time=-1
ignorehitpause=1


;
;̈mۃV[NFX05-00B

;~߉wp[B
[state ]
type=helper
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX05B

[state ]
type=hitdef
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;
;Xbg]25:^Xe[gTB

;
;^Xe[gTV[NFX00-00B
;
;    s^Xe[gTV[NFX000102030405060708t
;    
;        00.^Xe[gT̈ϑwp[EUwp[]̃wp[LpϐZbgB
;              
;        01.^Xe[gTÖϑwp[]T\Xe[gԍZbgB
;              
;        02.^Xe[gTswp[]Xe[gDUB
;              
;        03.^Xe[gTswp[]p^Xe[gTpԎ҃wp[]Xe[gTsB
;              
;        04.^Xe[gTÖϑwp[]^Xe[gTswp[vҋ@tOZbgB
;              
;        05.^Xe[gTÖϑwp[E1Öö捬wp[]^Xe[gTswp[ŎAĎˏoB
;              
;        06.TfB
;              
;        07.{́]^Xe[gTpprojˏoB
;              
;        08.^Xe[gTϑwp[]^Xe[gTL^B
;        
;        

;̃wp[LpϐZbgB
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55)*floor(sysvar(0)/(2*55))+sysvar(0)%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
trigger1=1
sysvar(0)=(2*2*2*55)*floor(sysvar(0)/(2*2*2*55))+sysvar(0)%(2*2*2)+(2*2*2)*0
ignorehitpause=1

;̃wp[LpϐZbgB
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((playerid(id+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(2*55)*floor(sysvar(0)/(2*55))+sysvar(0)%2+2*numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(2*2*2*55)*floor(sysvar(0)/(2*2*2*55))+sysvar(0)%(2*2*2)+(2*2*2)*numhelper
ignorehitpause=1


;
;^Xe[gTV[NFX01B

;T\Xe[gԍZbg]JEgAbvB
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=1
sysvar(2)=1
ignorehitpause=1

;T\Xe[gԍZbg]̃Xe[gԍXLbvB
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1


;
;^Xe[gTV[NFX04B

;^Xe[gTsswp[vҋ@tOZbgB
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55*2)*floor(sysvar(0)/(2*55*2))+sysvar(0)%(2*55)+(2*55)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=root,numprojid(256006021)=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=root,numprojid(256006022)=1
sysvar(0)=(2*55*2)*floor(sysvar(0)/(2*55*2))+sysvar(0)%(2*55)+(2*55)*1
ignorehitpause=1



;^Xe[gT㔭swp[vҋ@tOZbgB
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55*2*2)*floor(sysvar(0)/(2*55*2*2))+sysvar(0)%(2*55*2)+(2*55*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=root,numprojid(256006022)=0
trigger1=root,numprojid(256006021)=1
sysvar(0)=(2*55*2*2)*floor(sysvar(0)/(2*55*2*2))+sysvar(0)%(2*55*2)+(2*55*2)*1
ignorehitpause=1


;
;^Xe[gTV[NFX05-01B

;^Xe[gTswp[ˏoB
[state ]
type=helper
triggerall=ishelper(207003)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ՎϐɒT\Xe[gԍ-1ZbgB

[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=playerid(id-3),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;
;^Xe[gTV[NFX06-02B

;^Xe[gTÖϑwp[]1vXLbvXe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(207001)=1
triggerall=helper(207001),sysvar(0)=[1836769491,1836769492]
trigger1=sysvar(3)<=sysvar(4)
sysvar(3)=var(0)
ignorehitpause=1

;^Xe[gTÖϑwp[]2vXLbvXe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(207001)=1
triggerall=helper(207001),sysvar(0)=[1836769491,1836769492]
trigger1=sysvar(3)>sysvar(4)
trigger1=sysvar(3)!=var(0)
sysvar(4)=var(0)
ignorehitpause=1


;
;ՎϐɒT\Xe[gԍ-1-1ZbgB

[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;
;^Xe[gTV[NFX08-00B

;
;ʋLqB

;^Xe[gT̈ϑwp[]Xe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2))/2)=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),alive=0
sysvar(2)=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2))/2)=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),alive=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1


;
;hitpausetimexOTsȂꍇB

;^Xe[gT̈ϑwp[]Xe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),life=[0,1]
sysvar(1)=playerid(id-2),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;^Xe[gT̈ϑwp[]wp[ˏoXe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-2),sysvar(0)%(2*55))/2)
sysvar(3)=playerid(id-2),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-2),sysvar(0)%(2*55))/2)
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1


;
;hitpausetimexOTsꍇB

;^Xe[gT̈ϑwp[]Xe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),life=[0,1]
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;^Xe[gT̈ϑwp[]wp[ˏoXe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-3),sysvar(0)%(2*55))/2)
sysvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-3),sysvar(0)%(2*55))/2)
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1


;
;^Xe[gTÖϑwp[]ՎϐɒT\Xe[gԍ-1-1-1ZbgB

[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;
;^Xe[gTV[NFX08-01B

;^Xe[gTÖϑwp[]hitbyXe[gԍZbgB
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))>=1
triggerall=sysvar(0)%2=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),gethitvar(fall.envshake.time)=1836769491
trigger2=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=numhelper(207002)=1
trigger2=helper(207002),gethitvar(fall.envshake.time)=1836769491
sysvar(1)=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))>=1
triggerall=sysvar(0)%2=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),gethitvar(fall.envshake.time)=1836769491
trigger2=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=numhelper(207002)=1
trigger2=helper(207002),gethitvar(fall.envshake.time)=1836769491
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=0
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;Xe[gT~ҋ@Xe[gB

[statedef 207001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]25:^Xe[gTB

;
;^Xe[gTV[NFX06-01B

;
;triggerall=sysvar(0)=1836769491||sysvar(0)=1836769492

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)=[1836769491,1836769492]
trigger1=1
value=40000
ignorehitpause=1


;
;triggerall=sysvar(0)=1836769493

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)=1836769493
trigger1=1
value=40010
ignorehitpause=1



;hitpausetimet^B
[state ]
type=hitdef
triggerall=ishelper(207001)
triggerall=sysvar(0)=1836769493
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;
;^Xe[gTV[NFX02B

;
;^Xe[gTsswp[B

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
value=40010
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;Xe[gDUB
[state ]
type=hitdef
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;
;^Xe[gT㔭swp[B

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(207002)
trigger1=1
value=40010
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;Xe[gDUB
[state ]
type=hitdef
triggerall=ishelper(207002)
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;̈mۃwp[pXe[gB

[statedef 208000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1



;spmovetypeZbgB
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX06B

;ŁB
[state ]
type=changestate
triggerall=ishelper(208000)
triggerall=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=root,numprojid(256006016)=1
trigger2=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger2=enemy(0),numhelper(1836769491)=1
trigger3=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger3=enemy(0),numhelper(1836769492)=1
trigger4=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger4=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=enemy(0),numhelper(1836769493)=1
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(208001)
triggerall=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=root,numprojid(256006016)=1
trigger2=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger2=enemy(0),numhelper(1836769491)=1
trigger3=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger3=enemy(0),numhelper(1836769492)=1
trigger4=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger4=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=enemy(0),numhelper(1836769493)=1
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;Е΃wp[pXe[gB

[statedef 209000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;eIDŏIXe[gB

[statedef 300005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

;
;{̋yюwOGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=!ishelper(1836769492)
trigger2=root,sysvar(0)%257000!=256006
trigger2=numpartner=0
trigger3=ishelper
trigger3=!ishelper(1836769492)
trigger3=root,sysvar(0)%257000!=256006
trigger3=numpartner=1
trigger3=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;񗘗p^Xe[gTp펞hitpausetimet^Ԏ҃wp[B

[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=hitpausetime<=0
value=1836769491
persistent=256
ignorehitpause=1


;
;p^Xe[gTp펞hitpausetimet^Ԏ҃wp[B

;
;alivelύXmϏ擾B

;p^Xe[gTp펞hitpausetimet^Ԏ҃wp[phXe[gڍsB
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=alive!=1
value=1527853730
persistent=256
ignorehitpause=1


;
;palnolύXmϏ擾B

;p^Xe[gTp펞hitpausetimet^Ԏ҃wp[ppbgԍZbgXe[gڍsB
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=palno!=1
value=1527853731
persistent=256
ignorehitpause=1


;
;ȊOB

;p^Xe[gTpԎ҃wp[pXe[gT~ҋ@Xe[gڍsB
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=1
value=1836769499
persistent=256
ignorehitpause=1


;
;eύXsXe[gڍsB

;
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;
;Xbg]20:wp[̕ϐύXɂ郉CtB
;Xbg]21:wp[̂߂ߊђʁB
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=1
value=302004
persistent=256
ignorehitpause=1


;
;Öö捬Uwp[B

;
;Xbg]21:wp[̂߂ߊђʁB

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1


;
;̈ö捬Uwp[B

;
;Xbg]20:wp[̕ϐύXɂ郉CtB
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;
;eύXsOXe[gB

[statedef 302000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=parentvaradd
trigger1=1
var(0)=-1
ignorehitpause=1


;
;eύXsXe[gڍsB

;
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;
;Xbg]20:wp[̕ϐύXɂ郉CtB
;Xbg]21:wp[̂߂ߊђʁB
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=1
value=302004
persistent=256
ignorehitpause=1


;
;Öö捬Uwp[B

;
;Xbg]21:wp[̂߂ߊђʁB

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1


;
;̈ö捬Uwp[B

;
;Xbg]20:wp[̕ϐύXɂ郉CtB
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;
;wp[̕ϐύXɂ郉CtsXe[gB

[statedef 302001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]20:wp[̕ϐύXɂ郉CtB

[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(0)=ifelse(abs(parent,var(0))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(0))!=enemy(0),life)*parent,var(0),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(0))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(1)=ifelse(abs(parent,var(1))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(1))!=enemy(0),life)*parent,var(1),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(1))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(2)=ifelse(abs(parent,var(2))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(2))!=enemy(0),life)*parent,var(2),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(2))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(3)=ifelse(abs(parent,var(3))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(3))!=enemy(0),life)*parent,var(3),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(3))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(4)=ifelse(abs(parent,var(4))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(4))!=enemy(0),life)*parent,var(4),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(4))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(5)=ifelse(abs(parent,var(5))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(5))!=enemy(0),life)*parent,var(5),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(5))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(6)=ifelse(abs(parent,var(6))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(6))!=enemy(0),life)*parent,var(6),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(6))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(7)=ifelse(abs(parent,var(7))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(7))!=enemy(0),life)*parent,var(7),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(7))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(8)=ifelse(abs(parent,var(8))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(8))!=enemy(0),life)*parent,var(8),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(8))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(9)=ifelse(abs(parent,var(9))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(9))!=enemy(0),life)*parent,var(9),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(9))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(10)=ifelse(abs(parent,var(10))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(10))!=enemy(0),life)*parent,var(10),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(10))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(11)=ifelse(abs(parent,var(11))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(11))!=enemy(0),life)*parent,var(11),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(11))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(12)=ifelse(abs(parent,var(12))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(12))!=enemy(0),life)*parent,var(12),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(12))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(13)=ifelse(abs(parent,var(13))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(13))!=enemy(0),life)*parent,var(13),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(13))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(14)=ifelse(abs(parent,var(14))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(14))!=enemy(0),life)*parent,var(14),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(14))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(15)=ifelse(abs(parent,var(15))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(15))!=enemy(0),life)*parent,var(15),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(15))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(16)=ifelse(abs(parent,var(16))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(16))!=enemy(0),life)*parent,var(16),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(16))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(17)=ifelse(abs(parent,var(17))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(17))!=enemy(0),life)*parent,var(17),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(17))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(18)=ifelse(abs(parent,var(18))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(18))!=enemy(0),life)*parent,var(18),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(18))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(19)=ifelse(abs(parent,var(19))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(19))!=enemy(0),life)*parent,var(19),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(19))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(20)=ifelse(abs(parent,var(20))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(20))!=enemy(0),life)*parent,var(20),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(20))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(21)=ifelse(abs(parent,var(21))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(21))!=enemy(0),life)*parent,var(21),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(21))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(22)=ifelse(abs(parent,var(22))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(22))!=enemy(0),life)*parent,var(22),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(22))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(23)=ifelse(abs(parent,var(23))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(23))!=enemy(0),life)*parent,var(23),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(23))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(24)=ifelse(abs(parent,var(24))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(24))!=enemy(0),life)*parent,var(24),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(24))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(25)=ifelse(abs(parent,var(25))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(25))!=enemy(0),life)*parent,var(25),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(25))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(26)=ifelse(abs(parent,var(26))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(26))!=enemy(0),life)*parent,var(26),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(26))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(27)=ifelse(abs(parent,var(27))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(27))!=enemy(0),life)*parent,var(27),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(27))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(28)=ifelse(abs(parent,var(28))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(28))!=enemy(0),life)*parent,var(28),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(28))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(29)=ifelse(abs(parent,var(29))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(29))!=enemy(0),life)*parent,var(29),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(29))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(30)=ifelse(abs(parent,var(30))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(30))!=enemy(0),life)*parent,var(30),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(30))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(31)=ifelse(abs(parent,var(31))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(31))!=enemy(0),life)*parent,var(31),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(31))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(32)=ifelse(abs(parent,var(32))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(32))!=enemy(0),life)*parent,var(32),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(32))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(33)=ifelse(abs(parent,var(33))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(33))!=enemy(0),life)*parent,var(33),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(33))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(34)=ifelse(abs(parent,var(34))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(34))!=enemy(0),life)*parent,var(34),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(34))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(35)=ifelse(abs(parent,var(35))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(35))!=enemy(0),life)*parent,var(35),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(35))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(36)=ifelse(abs(parent,var(36))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(36))!=enemy(0),life)*parent,var(36),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(36))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(37)=ifelse(abs(parent,var(37))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(37))!=enemy(0),life)*parent,var(37),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(37))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(38)=ifelse(abs(parent,var(38))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(38))!=enemy(0),life)*parent,var(38),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(38))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(39)=ifelse(abs(parent,var(39))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(39))!=enemy(0),life)*parent,var(39),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(39))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(40)=ifelse(abs(parent,var(40))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(40))!=enemy(0),life)*parent,var(40),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(40))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(41)=ifelse(abs(parent,var(41))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(41))!=enemy(0),life)*parent,var(41),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(41))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(42)=ifelse(abs(parent,var(42))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(42))!=enemy(0),life)*parent,var(42),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(42))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(43)=ifelse(abs(parent,var(43))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(43))!=enemy(0),life)*parent,var(43),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(43))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(44)=ifelse(abs(parent,var(44))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(44))!=enemy(0),life)*parent,var(44),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(44))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(45)=ifelse(abs(parent,var(45))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(45))!=enemy(0),life)*parent,var(45),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(45))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(46)=ifelse(abs(parent,var(46))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(46))!=enemy(0),life)*parent,var(46),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(46))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(47)=ifelse(abs(parent,var(47))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(47))!=enemy(0),life)*parent,var(47),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(47))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(48)=ifelse(abs(parent,var(48))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(48))!=enemy(0),life)*parent,var(48),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(48))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(49)=ifelse(abs(parent,var(49))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(49))!=enemy(0),life)*parent,var(49),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(49))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(50)=ifelse(abs(parent,var(50))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(50))!=enemy(0),life)*parent,var(50),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(50))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(51)=ifelse(abs(parent,var(51))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(51))!=enemy(0),life)*parent,var(51),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(51))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(52)=ifelse(abs(parent,var(52))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(52))!=enemy(0),life)*parent,var(52),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(52))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(53)=ifelse(abs(parent,var(53))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(53))!=enemy(0),life)*parent,var(53),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(53))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(54)=ifelse(abs(parent,var(54))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(54))!=enemy(0),life)*parent,var(54),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(54))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(55)=ifelse(abs(parent,var(55))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(55))!=enemy(0),life)*parent,var(55),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(55))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(56)=ifelse(abs(parent,var(56))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(56))!=enemy(0),life)*parent,var(56),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(56))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(57)=ifelse(abs(parent,var(57))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(57))!=enemy(0),life)*parent,var(57),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(57))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(58)=ifelse(abs(parent,var(58))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(58))!=enemy(0),life)*parent,var(58),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(58))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(59)=ifelse(abs(parent,var(59))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(59))!=enemy(0),life)*parent,var(59),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(59))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(0)=ifelse(abs(parent,fvar(0))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(0))!=enemy(0),life)*parent,fvar(0),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(0))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(1)=ifelse(abs(parent,fvar(1))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(1))!=enemy(0),life)*parent,fvar(1),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(1))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(2)=ifelse(abs(parent,fvar(2))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(2))!=enemy(0),life)*parent,fvar(2),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(2))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(3)=ifelse(abs(parent,fvar(3))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(3))!=enemy(0),life)*parent,fvar(3),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(3))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(4)=ifelse(abs(parent,fvar(4))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(4))!=enemy(0),life)*parent,fvar(4),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(4))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(5)=ifelse(abs(parent,fvar(5))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(5))!=enemy(0),life)*parent,fvar(5),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(5))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(6)=ifelse(abs(parent,fvar(6))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(6))!=enemy(0),life)*parent,fvar(6),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(6))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(7)=ifelse(abs(parent,fvar(7))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(7))!=enemy(0),life)*parent,fvar(7),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(7))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(8)=ifelse(abs(parent,fvar(8))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(8))!=enemy(0),life)*parent,fvar(8),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(8))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(9)=ifelse(abs(parent,fvar(9))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(9))!=enemy(0),life)*parent,fvar(9),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(9))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(10)=ifelse(abs(parent,fvar(10))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(10))!=enemy(0),life)*parent,fvar(10),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(10))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(11)=ifelse(abs(parent,fvar(11))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(11))!=enemy(0),life)*parent,fvar(11),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(11))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(12)=ifelse(abs(parent,fvar(12))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(12))!=enemy(0),life)*parent,fvar(12),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(12))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(13)=ifelse(abs(parent,fvar(13))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(13))!=enemy(0),life)*parent,fvar(13),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(13))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(14)=ifelse(abs(parent,fvar(14))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(14))!=enemy(0),life)*parent,fvar(14),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(14))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(15)=ifelse(abs(parent,fvar(15))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(15))!=enemy(0),life)*parent,fvar(15),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(15))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(16)=ifelse(abs(parent,fvar(16))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(16))!=enemy(0),life)*parent,fvar(16),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(16))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(17)=ifelse(abs(parent,fvar(17))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(17))!=enemy(0),life)*parent,fvar(17),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(17))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(18)=ifelse(abs(parent,fvar(18))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(18))!=enemy(0),life)*parent,fvar(18),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(18))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(19)=ifelse(abs(parent,fvar(19))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(19))!=enemy(0),life)*parent,fvar(19),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(19))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(20)=ifelse(abs(parent,fvar(20))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(20))!=enemy(0),life)*parent,fvar(20),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(20))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(21)=ifelse(abs(parent,fvar(21))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(21))!=enemy(0),life)*parent,fvar(21),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(21))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(22)=ifelse(abs(parent,fvar(22))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(22))!=enemy(0),life)*parent,fvar(22),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(22))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(23)=ifelse(abs(parent,fvar(23))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(23))!=enemy(0),life)*parent,fvar(23),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(23))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(24)=ifelse(abs(parent,fvar(24))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(24))!=enemy(0),life)*parent,fvar(24),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(24))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(25)=ifelse(abs(parent,fvar(25))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(25))!=enemy(0),life)*parent,fvar(25),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(25))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(26)=ifelse(abs(parent,fvar(26))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(26))!=enemy(0),life)*parent,fvar(26),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(26))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(27)=ifelse(abs(parent,fvar(27))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(27))!=enemy(0),life)*parent,fvar(27),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(27))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(28)=ifelse(abs(parent,fvar(28))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(28))!=enemy(0),life)*parent,fvar(28),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(28))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(29)=ifelse(abs(parent,fvar(29))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(29))!=enemy(0),life)*parent,fvar(29),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(29))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(30)=ifelse(abs(parent,fvar(30))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(30))!=enemy(0),life)*parent,fvar(30),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(30))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(31)=ifelse(abs(parent,fvar(31))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(31))!=enemy(0),life)*parent,fvar(31),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(31))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(32)=ifelse(abs(parent,fvar(32))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(32))!=enemy(0),life)*parent,fvar(32),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(32))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(33)=ifelse(abs(parent,fvar(33))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(33))!=enemy(0),life)*parent,fvar(33),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(33))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(34)=ifelse(abs(parent,fvar(34))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(34))!=enemy(0),life)*parent,fvar(34),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(34))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(35)=ifelse(abs(parent,fvar(35))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(35))!=enemy(0),life)*parent,fvar(35),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(35))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(36)=ifelse(abs(parent,fvar(36))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(36))!=enemy(0),life)*parent,fvar(36),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(36))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(37)=ifelse(abs(parent,fvar(37))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(37))!=enemy(0),life)*parent,fvar(37),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(37))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(38)=ifelse(abs(parent,fvar(38))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(38))!=enemy(0),life)*parent,fvar(38),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(38))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(39)=ifelse(abs(parent,fvar(39))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(39))!=enemy(0),life)*parent,fvar(39),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(39))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(0)=ifelse(abs(parent,var(0))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(0))!=enemy(1),life)*parent,var(0),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(0))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(1)=ifelse(abs(parent,var(1))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(1))!=enemy(1),life)*parent,var(1),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(1))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(2)=ifelse(abs(parent,var(2))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(2))!=enemy(1),life)*parent,var(2),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(2))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(3)=ifelse(abs(parent,var(3))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(3))!=enemy(1),life)*parent,var(3),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(3))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(4)=ifelse(abs(parent,var(4))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(4))!=enemy(1),life)*parent,var(4),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(4))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(5)=ifelse(abs(parent,var(5))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(5))!=enemy(1),life)*parent,var(5),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(5))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(6)=ifelse(abs(parent,var(6))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(6))!=enemy(1),life)*parent,var(6),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(6))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(7)=ifelse(abs(parent,var(7))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(7))!=enemy(1),life)*parent,var(7),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(7))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(8)=ifelse(abs(parent,var(8))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(8))!=enemy(1),life)*parent,var(8),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(8))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(9)=ifelse(abs(parent,var(9))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(9))!=enemy(1),life)*parent,var(9),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(9))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(10)=ifelse(abs(parent,var(10))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(10))!=enemy(1),life)*parent,var(10),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(10))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(11)=ifelse(abs(parent,var(11))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(11))!=enemy(1),life)*parent,var(11),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(11))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(12)=ifelse(abs(parent,var(12))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(12))!=enemy(1),life)*parent,var(12),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(12))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(13)=ifelse(abs(parent,var(13))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(13))!=enemy(1),life)*parent,var(13),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(13))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(14)=ifelse(abs(parent,var(14))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(14))!=enemy(1),life)*parent,var(14),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(14))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(15)=ifelse(abs(parent,var(15))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(15))!=enemy(1),life)*parent,var(15),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(15))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(16)=ifelse(abs(parent,var(16))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(16))!=enemy(1),life)*parent,var(16),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(16))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(17)=ifelse(abs(parent,var(17))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(17))!=enemy(1),life)*parent,var(17),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(17))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(18)=ifelse(abs(parent,var(18))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(18))!=enemy(1),life)*parent,var(18),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(18))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(19)=ifelse(abs(parent,var(19))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(19))!=enemy(1),life)*parent,var(19),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(19))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(20)=ifelse(abs(parent,var(20))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(20))!=enemy(1),life)*parent,var(20),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(20))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(21)=ifelse(abs(parent,var(21))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(21))!=enemy(1),life)*parent,var(21),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(21))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(22)=ifelse(abs(parent,var(22))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(22))!=enemy(1),life)*parent,var(22),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(22))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(23)=ifelse(abs(parent,var(23))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(23))!=enemy(1),life)*parent,var(23),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(23))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(24)=ifelse(abs(parent,var(24))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(24))!=enemy(1),life)*parent,var(24),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(24))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(25)=ifelse(abs(parent,var(25))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(25))!=enemy(1),life)*parent,var(25),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(25))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(26)=ifelse(abs(parent,var(26))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(26))!=enemy(1),life)*parent,var(26),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(26))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(27)=ifelse(abs(parent,var(27))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(27))!=enemy(1),life)*parent,var(27),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(27))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(28)=ifelse(abs(parent,var(28))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(28))!=enemy(1),life)*parent,var(28),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(28))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(29)=ifelse(abs(parent,var(29))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(29))!=enemy(1),life)*parent,var(29),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(29))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(30)=ifelse(abs(parent,var(30))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(30))!=enemy(1),life)*parent,var(30),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(30))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(31)=ifelse(abs(parent,var(31))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(31))!=enemy(1),life)*parent,var(31),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(31))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(32)=ifelse(abs(parent,var(32))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(32))!=enemy(1),life)*parent,var(32),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(32))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(33)=ifelse(abs(parent,var(33))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(33))!=enemy(1),life)*parent,var(33),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(33))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(34)=ifelse(abs(parent,var(34))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(34))!=enemy(1),life)*parent,var(34),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(34))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(35)=ifelse(abs(parent,var(35))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(35))!=enemy(1),life)*parent,var(35),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(35))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(36)=ifelse(abs(parent,var(36))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(36))!=enemy(1),life)*parent,var(36),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(36))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(37)=ifelse(abs(parent,var(37))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(37))!=enemy(1),life)*parent,var(37),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(37))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(38)=ifelse(abs(parent,var(38))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(38))!=enemy(1),life)*parent,var(38),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(38))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(39)=ifelse(abs(parent,var(39))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(39))!=enemy(1),life)*parent,var(39),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(39))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(40)=ifelse(abs(parent,var(40))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(40))!=enemy(1),life)*parent,var(40),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(40))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(41)=ifelse(abs(parent,var(41))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(41))!=enemy(1),life)*parent,var(41),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(41))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(42)=ifelse(abs(parent,var(42))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(42))!=enemy(1),life)*parent,var(42),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(42))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(43)=ifelse(abs(parent,var(43))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(43))!=enemy(1),life)*parent,var(43),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(43))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(44)=ifelse(abs(parent,var(44))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(44))!=enemy(1),life)*parent,var(44),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(44))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(45)=ifelse(abs(parent,var(45))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(45))!=enemy(1),life)*parent,var(45),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(45))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(46)=ifelse(abs(parent,var(46))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(46))!=enemy(1),life)*parent,var(46),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(46))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(47)=ifelse(abs(parent,var(47))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(47))!=enemy(1),life)*parent,var(47),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(47))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(48)=ifelse(abs(parent,var(48))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(48))!=enemy(1),life)*parent,var(48),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(48))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(49)=ifelse(abs(parent,var(49))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(49))!=enemy(1),life)*parent,var(49),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(49))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(50)=ifelse(abs(parent,var(50))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(50))!=enemy(1),life)*parent,var(50),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(50))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(51)=ifelse(abs(parent,var(51))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(51))!=enemy(1),life)*parent,var(51),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(51))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(52)=ifelse(abs(parent,var(52))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(52))!=enemy(1),life)*parent,var(52),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(52))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(53)=ifelse(abs(parent,var(53))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(53))!=enemy(1),life)*parent,var(53),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(53))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(54)=ifelse(abs(parent,var(54))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(54))!=enemy(1),life)*parent,var(54),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(54))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(55)=ifelse(abs(parent,var(55))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(55))!=enemy(1),life)*parent,var(55),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(55))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(56)=ifelse(abs(parent,var(56))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(56))!=enemy(1),life)*parent,var(56),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(56))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(57)=ifelse(abs(parent,var(57))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(57))!=enemy(1),life)*parent,var(57),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(57))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(58)=ifelse(abs(parent,var(58))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(58))!=enemy(1),life)*parent,var(58),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(58))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(59)=ifelse(abs(parent,var(59))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(59))!=enemy(1),life)*parent,var(59),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(59))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(0)=ifelse(abs(parent,fvar(0))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(0))!=enemy(1),life)*parent,fvar(0),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(0))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(1)=ifelse(abs(parent,fvar(1))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(1))!=enemy(1),life)*parent,fvar(1),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(1))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(2)=ifelse(abs(parent,fvar(2))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(2))!=enemy(1),life)*parent,fvar(2),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(2))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(3)=ifelse(abs(parent,fvar(3))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(3))!=enemy(1),life)*parent,fvar(3),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(3))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(4)=ifelse(abs(parent,fvar(4))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(4))!=enemy(1),life)*parent,fvar(4),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(4))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(5)=ifelse(abs(parent,fvar(5))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(5))!=enemy(1),life)*parent,fvar(5),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(5))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(6)=ifelse(abs(parent,fvar(6))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(6))!=enemy(1),life)*parent,fvar(6),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(6))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(7)=ifelse(abs(parent,fvar(7))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(7))!=enemy(1),life)*parent,fvar(7),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(7))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(8)=ifelse(abs(parent,fvar(8))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(8))!=enemy(1),life)*parent,fvar(8),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(8))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(9)=ifelse(abs(parent,fvar(9))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(9))!=enemy(1),life)*parent,fvar(9),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(9))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(10)=ifelse(abs(parent,fvar(10))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(10))!=enemy(1),life)*parent,fvar(10),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(10))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(11)=ifelse(abs(parent,fvar(11))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(11))!=enemy(1),life)*parent,fvar(11),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(11))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(12)=ifelse(abs(parent,fvar(12))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(12))!=enemy(1),life)*parent,fvar(12),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(12))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(13)=ifelse(abs(parent,fvar(13))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(13))!=enemy(1),life)*parent,fvar(13),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(13))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(14)=ifelse(abs(parent,fvar(14))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(14))!=enemy(1),life)*parent,fvar(14),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(14))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(15)=ifelse(abs(parent,fvar(15))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(15))!=enemy(1),life)*parent,fvar(15),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(15))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(16)=ifelse(abs(parent,fvar(16))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(16))!=enemy(1),life)*parent,fvar(16),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(16))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(17)=ifelse(abs(parent,fvar(17))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(17))!=enemy(1),life)*parent,fvar(17),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(17))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(18)=ifelse(abs(parent,fvar(18))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(18))!=enemy(1),life)*parent,fvar(18),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(18))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(19)=ifelse(abs(parent,fvar(19))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(19))!=enemy(1),life)*parent,fvar(19),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(19))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(20)=ifelse(abs(parent,fvar(20))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(20))!=enemy(1),life)*parent,fvar(20),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(20))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(21)=ifelse(abs(parent,fvar(21))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(21))!=enemy(1),life)*parent,fvar(21),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(21))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(22)=ifelse(abs(parent,fvar(22))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(22))!=enemy(1),life)*parent,fvar(22),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(22))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(23)=ifelse(abs(parent,fvar(23))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(23))!=enemy(1),life)*parent,fvar(23),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(23))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(24)=ifelse(abs(parent,fvar(24))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(24))!=enemy(1),life)*parent,fvar(24),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(24))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(25)=ifelse(abs(parent,fvar(25))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(25))!=enemy(1),life)*parent,fvar(25),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(25))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(26)=ifelse(abs(parent,fvar(26))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(26))!=enemy(1),life)*parent,fvar(26),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(26))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(27)=ifelse(abs(parent,fvar(27))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(27))!=enemy(1),life)*parent,fvar(27),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(27))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(28)=ifelse(abs(parent,fvar(28))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(28))!=enemy(1),life)*parent,fvar(28),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(28))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(29)=ifelse(abs(parent,fvar(29))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(29))!=enemy(1),life)*parent,fvar(29),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(29))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(30)=ifelse(abs(parent,fvar(30))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(30))!=enemy(1),life)*parent,fvar(30),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(30))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(31)=ifelse(abs(parent,fvar(31))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(31))!=enemy(1),life)*parent,fvar(31),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(31))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(32)=ifelse(abs(parent,fvar(32))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(32))!=enemy(1),life)*parent,fvar(32),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(32))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(33)=ifelse(abs(parent,fvar(33))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(33))!=enemy(1),life)*parent,fvar(33),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(33))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(34)=ifelse(abs(parent,fvar(34))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(34))!=enemy(1),life)*parent,fvar(34),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(34))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(35)=ifelse(abs(parent,fvar(35))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(35))!=enemy(1),life)*parent,fvar(35),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(35))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(36)=ifelse(abs(parent,fvar(36))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(36))!=enemy(1),life)*parent,fvar(36),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(36))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(37)=ifelse(abs(parent,fvar(37))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(37))!=enemy(1),life)*parent,fvar(37),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(37))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(38)=ifelse(abs(parent,fvar(38))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(38))!=enemy(1),life)*parent,fvar(38),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(38))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(39)=ifelse(abs(parent,fvar(39))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(39))!=enemy(1),life)*parent,fvar(39),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(39))!=enemy(1),life,1,random%2))
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;wp[̂߂ߊђʑ1sXe[gB

[statedef 302002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]21:wp[̂߂ߊђʁB

[state ]
type=parentvarset
trigger1=1
var(0)=var(0)+6*parent,var(0)-3*playerid(id+1),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=var(1)+6*parent,var(1)-3*playerid(id+1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=var(2)+6*parent,var(2)-3*playerid(id+1),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=var(3)+6*parent,var(3)-3*playerid(id+1),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=var(4)+6*parent,var(4)-3*playerid(id+1),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=var(5)+6*parent,var(5)-3*playerid(id+1),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=var(6)+6*parent,var(6)-3*playerid(id+1),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=var(7)+6*parent,var(7)-3*playerid(id+1),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=var(8)+6*parent,var(8)-3*playerid(id+1),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=var(9)+6*parent,var(9)-3*playerid(id+1),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=var(10)+6*parent,var(10)-3*playerid(id+1),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=var(11)+6*parent,var(11)-3*playerid(id+1),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=var(12)+6*parent,var(12)-3*playerid(id+1),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=var(13)+6*parent,var(13)-3*playerid(id+1),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=var(14)+6*parent,var(14)-3*playerid(id+1),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=var(15)+6*parent,var(15)-3*playerid(id+1),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=var(16)+6*parent,var(16)-3*playerid(id+1),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=var(17)+6*parent,var(17)-3*playerid(id+1),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=var(18)+6*parent,var(18)-3*playerid(id+1),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=var(19)+6*parent,var(19)-3*playerid(id+1),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=var(20)+6*parent,var(20)-3*playerid(id+1),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=var(21)+6*parent,var(21)-3*playerid(id+1),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=var(22)+6*parent,var(22)-3*playerid(id+1),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=var(23)+6*parent,var(23)-3*playerid(id+1),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=var(24)+6*parent,var(24)-3*playerid(id+1),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=var(25)+6*parent,var(25)-3*playerid(id+1),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=var(26)+6*parent,var(26)-3*playerid(id+1),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=var(27)+6*parent,var(27)-3*playerid(id+1),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=var(28)+6*parent,var(28)-3*playerid(id+1),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=var(29)+6*parent,var(29)-3*playerid(id+1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=var(30)+6*parent,var(30)-3*playerid(id+1),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=var(31)+6*parent,var(31)-3*playerid(id+1),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=var(32)+6*parent,var(32)-3*playerid(id+1),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=var(33)+6*parent,var(33)-3*playerid(id+1),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=var(34)+6*parent,var(34)-3*playerid(id+1),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=var(35)+6*parent,var(35)-3*playerid(id+1),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=var(36)+6*parent,var(36)-3*playerid(id+1),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=var(37)+6*parent,var(37)-3*playerid(id+1),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=var(38)+6*parent,var(38)-3*playerid(id+1),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=var(39)+6*parent,var(39)-3*playerid(id+1),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=var(40)+6*parent,var(40)-3*playerid(id+1),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=var(41)+6*parent,var(41)-3*playerid(id+1),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=var(42)+6*parent,var(42)-3*playerid(id+1),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=var(43)+6*parent,var(43)-3*playerid(id+1),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=var(44)+6*parent,var(44)-3*playerid(id+1),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=var(45)+6*parent,var(45)-3*playerid(id+1),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=var(46)+6*parent,var(46)-3*playerid(id+1),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=var(47)+6*parent,var(47)-3*playerid(id+1),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=var(48)+6*parent,var(48)-3*playerid(id+1),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=var(49)+6*parent,var(49)-3*playerid(id+1),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=var(50)+6*parent,var(50)-3*playerid(id+1),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=var(51)+6*parent,var(51)-3*playerid(id+1),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=var(52)+6*parent,var(52)-3*playerid(id+1),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=var(53)+6*parent,var(53)-3*playerid(id+1),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=var(54)+6*parent,var(54)-3*playerid(id+1),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=var(55)+6*parent,var(55)-3*playerid(id+1),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=var(56)+6*parent,var(56)-3*playerid(id+1),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=var(57)+6*parent,var(57)-3*playerid(id+1),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=var(58)+6*parent,var(58)-3*playerid(id+1),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=var(59)+6*parent,var(59)-3*playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),fvar(0)+6*parent,fvar(0)-3*playerid(id+1),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),fvar(1)+6*parent,fvar(1)-3*playerid(id+1),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),fvar(2)+6*parent,fvar(2)-3*playerid(id+1),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),fvar(3)+6*parent,fvar(3)-3*playerid(id+1),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),fvar(4)+6*parent,fvar(4)-3*playerid(id+1),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),fvar(5)+6*parent,fvar(5)-3*playerid(id+1),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),fvar(6)+6*parent,fvar(6)-3*playerid(id+1),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),fvar(7)+6*parent,fvar(7)-3*playerid(id+1),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),fvar(8)+6*parent,fvar(8)-3*playerid(id+1),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),fvar(9)+6*parent,fvar(9)-3*playerid(id+1),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),fvar(10)+6*parent,fvar(10)-3*playerid(id+1),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),fvar(11)+6*parent,fvar(11)-3*playerid(id+1),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),fvar(12)+6*parent,fvar(12)-3*playerid(id+1),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),fvar(13)+6*parent,fvar(13)-3*playerid(id+1),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),fvar(14)+6*parent,fvar(14)-3*playerid(id+1),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),fvar(15)+6*parent,fvar(15)-3*playerid(id+1),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),fvar(16)+6*parent,fvar(16)-3*playerid(id+1),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),fvar(17)+6*parent,fvar(17)-3*playerid(id+1),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),fvar(18)+6*parent,fvar(18)-3*playerid(id+1),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),fvar(19)+6*parent,fvar(19)-3*playerid(id+1),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),fvar(20)+6*parent,fvar(20)-3*playerid(id+1),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),fvar(21)+6*parent,fvar(21)-3*playerid(id+1),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),fvar(22)+6*parent,fvar(22)-3*playerid(id+1),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),fvar(23)+6*parent,fvar(23)-3*playerid(id+1),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),fvar(24)+6*parent,fvar(24)-3*playerid(id+1),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),fvar(25)+6*parent,fvar(25)-3*playerid(id+1),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),fvar(26)+6*parent,fvar(26)-3*playerid(id+1),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),fvar(27)+6*parent,fvar(27)-3*playerid(id+1),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),fvar(28)+6*parent,fvar(28)-3*playerid(id+1),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),fvar(29)+6*parent,fvar(29)-3*playerid(id+1),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),fvar(30)+6*parent,fvar(30)-3*playerid(id+1),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),fvar(31)+6*parent,fvar(31)-3*playerid(id+1),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),fvar(32)+6*parent,fvar(32)-3*playerid(id+1),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),fvar(33)+6*parent,fvar(33)-3*playerid(id+1),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),fvar(34)+6*parent,fvar(34)-3*playerid(id+1),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),fvar(35)+6*parent,fvar(35)-3*playerid(id+1),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),fvar(36)+6*parent,fvar(36)-3*playerid(id+1),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),fvar(37)+6*parent,fvar(37)-3*playerid(id+1),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),fvar(38)+6*parent,fvar(38)-3*playerid(id+1),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),fvar(39)+6*parent,fvar(39)-3*playerid(id+1),fvar(39))
ignorehitpause=1
[state ]
type=null
trigger1=1||var(0):=floor((var(0)-parent,var(0)+3*playerid(id+1),var(0))/6)
trigger1=1||var(1):=floor((var(1)-parent,var(1)+3*playerid(id+1),var(1))/6)
trigger1=1||var(2):=floor((var(2)-parent,var(2)+3*playerid(id+1),var(2))/6)
trigger1=1||var(3):=floor((var(3)-parent,var(3)+3*playerid(id+1),var(3))/6)
trigger1=1||var(4):=floor((var(4)-parent,var(4)+3*playerid(id+1),var(4))/6)
trigger1=1||var(5):=floor((var(5)-parent,var(5)+3*playerid(id+1),var(5))/6)
trigger1=1||var(6):=floor((var(6)-parent,var(6)+3*playerid(id+1),var(6))/6)
trigger1=1||var(7):=floor((var(7)-parent,var(7)+3*playerid(id+1),var(7))/6)
trigger1=1||var(8):=floor((var(8)-parent,var(8)+3*playerid(id+1),var(8))/6)
trigger1=1||var(9):=floor((var(9)-parent,var(9)+3*playerid(id+1),var(9))/6)
trigger1=1||var(10):=floor((var(10)-parent,var(10)+3*playerid(id+1),var(10))/6)
trigger1=1||var(11):=floor((var(11)-parent,var(11)+3*playerid(id+1),var(11))/6)
trigger1=1||var(12):=floor((var(12)-parent,var(12)+3*playerid(id+1),var(12))/6)
trigger1=1||var(13):=floor((var(13)-parent,var(13)+3*playerid(id+1),var(13))/6)
trigger1=1||var(14):=floor((var(14)-parent,var(14)+3*playerid(id+1),var(14))/6)
trigger1=1||var(15):=floor((var(15)-parent,var(15)+3*playerid(id+1),var(15))/6)
trigger1=1||var(16):=floor((var(16)-parent,var(16)+3*playerid(id+1),var(16))/6)
trigger1=1||var(17):=floor((var(17)-parent,var(17)+3*playerid(id+1),var(17))/6)
trigger1=1||var(18):=floor((var(18)-parent,var(18)+3*playerid(id+1),var(18))/6)
trigger1=1||var(19):=floor((var(19)-parent,var(19)+3*playerid(id+1),var(19))/6)
trigger1=1||var(20):=floor((var(20)-parent,var(20)+3*playerid(id+1),var(20))/6)
trigger1=1||var(21):=floor((var(21)-parent,var(21)+3*playerid(id+1),var(21))/6)
trigger1=1||var(22):=floor((var(22)-parent,var(22)+3*playerid(id+1),var(22))/6)
trigger1=1||var(23):=floor((var(23)-parent,var(23)+3*playerid(id+1),var(23))/6)
trigger1=1||var(24):=floor((var(24)-parent,var(24)+3*playerid(id+1),var(24))/6)
trigger1=1||var(25):=floor((var(25)-parent,var(25)+3*playerid(id+1),var(25))/6)
trigger1=1||var(26):=floor((var(26)-parent,var(26)+3*playerid(id+1),var(26))/6)
trigger1=1||var(27):=floor((var(27)-parent,var(27)+3*playerid(id+1),var(27))/6)
trigger1=1||var(28):=floor((var(28)-parent,var(28)+3*playerid(id+1),var(28))/6)
trigger1=1||var(29):=floor((var(29)-parent,var(29)+3*playerid(id+1),var(29))/6)
trigger1=1||var(30):=floor((var(30)-parent,var(30)+3*playerid(id+1),var(30))/6)
trigger1=1||var(31):=floor((var(31)-parent,var(31)+3*playerid(id+1),var(31))/6)
trigger1=1||var(32):=floor((var(32)-parent,var(32)+3*playerid(id+1),var(32))/6)
trigger1=1||var(33):=floor((var(33)-parent,var(33)+3*playerid(id+1),var(33))/6)
trigger1=1||var(34):=floor((var(34)-parent,var(34)+3*playerid(id+1),var(34))/6)
trigger1=1||var(35):=floor((var(35)-parent,var(35)+3*playerid(id+1),var(35))/6)
trigger1=1||var(36):=floor((var(36)-parent,var(36)+3*playerid(id+1),var(36))/6)
trigger1=1||var(37):=floor((var(37)-parent,var(37)+3*playerid(id+1),var(37))/6)
trigger1=1||var(38):=floor((var(38)-parent,var(38)+3*playerid(id+1),var(38))/6)
trigger1=1||var(39):=floor((var(39)-parent,var(39)+3*playerid(id+1),var(39))/6)
trigger1=1||var(40):=floor((var(40)-parent,var(40)+3*playerid(id+1),var(40))/6)
trigger1=1||var(41):=floor((var(41)-parent,var(41)+3*playerid(id+1),var(41))/6)
trigger1=1||var(42):=floor((var(42)-parent,var(42)+3*playerid(id+1),var(42))/6)
trigger1=1||var(43):=floor((var(43)-parent,var(43)+3*playerid(id+1),var(43))/6)
trigger1=1||var(44):=floor((var(44)-parent,var(44)+3*playerid(id+1),var(44))/6)
trigger1=1||var(45):=floor((var(45)-parent,var(45)+3*playerid(id+1),var(45))/6)
trigger1=1||var(46):=floor((var(46)-parent,var(46)+3*playerid(id+1),var(46))/6)
trigger1=1||var(47):=floor((var(47)-parent,var(47)+3*playerid(id+1),var(47))/6)
trigger1=1||var(48):=floor((var(48)-parent,var(48)+3*playerid(id+1),var(48))/6)
trigger1=1||var(49):=floor((var(49)-parent,var(49)+3*playerid(id+1),var(49))/6)
trigger1=1||var(50):=floor((var(50)-parent,var(50)+3*playerid(id+1),var(50))/6)
trigger1=1||var(51):=floor((var(51)-parent,var(51)+3*playerid(id+1),var(51))/6)
trigger1=1||var(52):=floor((var(52)-parent,var(52)+3*playerid(id+1),var(52))/6)
trigger1=1||var(53):=floor((var(53)-parent,var(53)+3*playerid(id+1),var(53))/6)
trigger1=1||var(54):=floor((var(54)-parent,var(54)+3*playerid(id+1),var(54))/6)
trigger1=1||var(55):=floor((var(55)-parent,var(55)+3*playerid(id+1),var(55))/6)
trigger1=1||var(56):=floor((var(56)-parent,var(56)+3*playerid(id+1),var(56))/6)
trigger1=1||var(57):=floor((var(57)-parent,var(57)+3*playerid(id+1),var(57))/6)
trigger1=1||var(58):=floor((var(58)-parent,var(58)+3*playerid(id+1),var(58))/6)
trigger1=1||var(59):=floor((var(59)-parent,var(59)+3*playerid(id+1),var(59))/6)
trigger1=1||fvar(0):=(fvar(0)-parent,fvar(0)+3*playerid(id+1),fvar(0))/6
trigger1=1||fvar(1):=(fvar(1)-parent,fvar(1)+3*playerid(id+1),fvar(1))/6
trigger1=1||fvar(2):=(fvar(2)-parent,fvar(2)+3*playerid(id+1),fvar(2))/6
trigger1=1||fvar(3):=(fvar(3)-parent,fvar(3)+3*playerid(id+1),fvar(3))/6
trigger1=1||fvar(4):=(fvar(4)-parent,fvar(4)+3*playerid(id+1),fvar(4))/6
trigger1=1||fvar(5):=(fvar(5)-parent,fvar(5)+3*playerid(id+1),fvar(5))/6
trigger1=1||fvar(6):=(fvar(6)-parent,fvar(6)+3*playerid(id+1),fvar(6))/6
trigger1=1||fvar(7):=(fvar(7)-parent,fvar(7)+3*playerid(id+1),fvar(7))/6
trigger1=1||fvar(8):=(fvar(8)-parent,fvar(8)+3*playerid(id+1),fvar(8))/6
trigger1=1||fvar(9):=(fvar(9)-parent,fvar(9)+3*playerid(id+1),fvar(9))/6
trigger1=1||fvar(10):=(fvar(10)-parent,fvar(10)+3*playerid(id+1),fvar(10))/6
trigger1=1||fvar(11):=(fvar(11)-parent,fvar(11)+3*playerid(id+1),fvar(11))/6
trigger1=1||fvar(12):=(fvar(12)-parent,fvar(12)+3*playerid(id+1),fvar(12))/6
trigger1=1||fvar(13):=(fvar(13)-parent,fvar(13)+3*playerid(id+1),fvar(13))/6
trigger1=1||fvar(14):=(fvar(14)-parent,fvar(14)+3*playerid(id+1),fvar(14))/6
trigger1=1||fvar(15):=(fvar(15)-parent,fvar(15)+3*playerid(id+1),fvar(15))/6
trigger1=1||fvar(16):=(fvar(16)-parent,fvar(16)+3*playerid(id+1),fvar(16))/6
trigger1=1||fvar(17):=(fvar(17)-parent,fvar(17)+3*playerid(id+1),fvar(17))/6
trigger1=1||fvar(18):=(fvar(18)-parent,fvar(18)+3*playerid(id+1),fvar(18))/6
trigger1=1||fvar(19):=(fvar(19)-parent,fvar(19)+3*playerid(id+1),fvar(19))/6
trigger1=1||fvar(20):=(fvar(20)-parent,fvar(20)+3*playerid(id+1),fvar(20))/6
trigger1=1||fvar(21):=(fvar(21)-parent,fvar(21)+3*playerid(id+1),fvar(21))/6
trigger1=1||fvar(22):=(fvar(22)-parent,fvar(22)+3*playerid(id+1),fvar(22))/6
trigger1=1||fvar(23):=(fvar(23)-parent,fvar(23)+3*playerid(id+1),fvar(23))/6
trigger1=1||fvar(24):=(fvar(24)-parent,fvar(24)+3*playerid(id+1),fvar(24))/6
trigger1=1||fvar(25):=(fvar(25)-parent,fvar(25)+3*playerid(id+1),fvar(25))/6
trigger1=1||fvar(26):=(fvar(26)-parent,fvar(26)+3*playerid(id+1),fvar(26))/6
trigger1=1||fvar(27):=(fvar(27)-parent,fvar(27)+3*playerid(id+1),fvar(27))/6
trigger1=1||fvar(28):=(fvar(28)-parent,fvar(28)+3*playerid(id+1),fvar(28))/6
trigger1=1||fvar(29):=(fvar(29)-parent,fvar(29)+3*playerid(id+1),fvar(29))/6
trigger1=1||fvar(30):=(fvar(30)-parent,fvar(30)+3*playerid(id+1),fvar(30))/6
trigger1=1||fvar(31):=(fvar(31)-parent,fvar(31)+3*playerid(id+1),fvar(31))/6
trigger1=1||fvar(32):=(fvar(32)-parent,fvar(32)+3*playerid(id+1),fvar(32))/6
trigger1=1||fvar(33):=(fvar(33)-parent,fvar(33)+3*playerid(id+1),fvar(33))/6
trigger1=1||fvar(34):=(fvar(34)-parent,fvar(34)+3*playerid(id+1),fvar(34))/6
trigger1=1||fvar(35):=(fvar(35)-parent,fvar(35)+3*playerid(id+1),fvar(35))/6
trigger1=1||fvar(36):=(fvar(36)-parent,fvar(36)+3*playerid(id+1),fvar(36))/6
trigger1=1||fvar(37):=(fvar(37)-parent,fvar(37)+3*playerid(id+1),fvar(37))/6
trigger1=1||fvar(38):=(fvar(38)-parent,fvar(38)+3*playerid(id+1),fvar(38))/6
trigger1=1||fvar(39):=(fvar(39)-parent,fvar(39)+3*playerid(id+1),fvar(39))/6
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;wp[̂߂ߊђʑ2sXe[gB

[statedef 302003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]21:wp[̂߂ߊђʁB

[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;wp[̕ϐɃ_lsXe[gB

[statedef 302004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;ꏈXe[g]Z^[B

[statedef 1527853716]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;wp[B

[state ]
type=changestate
triggerall=ishelper
trigger1=1
value=stateno+3
persistent=256
ignorehitpause=1


;
;{̏B

[state ]
type=changestate
triggerall=hitpausetime>=1
triggerall=alive=0
trigger1=sysvar(0)%257000=256006
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
value=stateno+2
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)%257000=256006
value=256006
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)%257000!=256006
trigger1=numpartner=1
trigger1=partner,sysvar(0)%257000=256006
value=50
persistent=256
ignorehitpause=1


;
;G{̏B

[state ]
type=changestate
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1



;
;ꏈXe[g]G{00B

[statedef 1527853717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;
;ʋLqB

;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐDB
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;triggerall=!lose&&alive!=0

[state ]
type=lifeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**11))/floor(2.0**10))=0
value=0
ignorehitpause=1

[state ]
type=changestate
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
value=stateno+1000
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=3,0
ignorehitpause=1


;
;triggerall=!lose&&alive=0

[state ]
type=selfstate
triggerall=!lose&&alive=0
trigger1=numpartner=1
value=50
persistent=256
ignorehitpause=1


;
;triggerall=lose&&alive=0

[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=roundstate=[3,4]
value=stateno+3000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=hitpausetime>=1
value=stateno+2000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
triggerall=lose&&alive=0
trigger1=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=lose&&alive=0
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=lose&&alive=0
trigger1=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2,0
ignorehitpause=1


;
;triggerall=lose&&alive!=0

[state ]
type=selfstate
triggerall=lose&&alive!=0
trigger1=1
value=50
persistent=256
ignorehitpause=1



;
;ꏈXe[g]G{03B

[statedef 1527856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;GV[NFXB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1



;AjwB
[state ]
type=changeanim
trigger1=time=0
value=5050
ignorehitpause=1



;WݒB
[state ]
type=veladd
trigger1=1
y=0.44
ignorehitpause=1



;nʃXe[gڍsB
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=25
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1528856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;GV[NFXB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=l
ignorehitpause=1



;AjwB
[state ]
type=changeanim
trigger1=time=0
value=5100
ignorehitpause=1



;WݒB
[state ]
type=velmul
trigger1=time=0
x=0.75
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=0
ignorehitpause=1



;yB
[state ]
type=gamemakeanim
trigger1=time=1
value=60+(floor(vel y)>5)+(floor(vel y)>14)
pos=0,0
under=floor(vel y)<=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=time=1
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1



;WݒitjB
[state ]
type=velset
trigger1=time=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;oEhXe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
trigger2=time>=15;~ϏuB
value=stateno+1000000
persistent=256
ignorehitpause=1



;B
[state ]
type=forcefeedback
trigger1=time=0
waveform=sinesquare
ampl=128,-3,-.2,.005
time=20
ignorehitpause=1

[statedef 1529856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;GV[NFXB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;AjwB
[state ]
type=changeanim
trigger1=time=0
value=5160
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=time=0
y=-4.5
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=20
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=.4
ignorehitpause=1



;oEhnʃXe[gڍsB
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=12
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1530856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;SXe[gڍsB
[state ]
type=playsnd
trigger1=1
value=f7,0
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=5110
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velmul
trigger1=1
x=0.85
ignorehitpause=1
[state ]
type=gamemakeanim
trigger1=1
value=60
pos=0,0
under=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;ꏈXe[g]wp[B

[statedef 1527853719]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;{̏B

[state ]
type=changestate
triggerall=!ishelper
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;wp[B

[state ]
type=destroyself
trigger1=1
ignorehitpause=1



;
;{̗p̐鍐Xe[gB

[statedef 1527853720]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256006
trigger2=ishelper
value=1836769491
persistent=256
ignorehitpause=1


;
;̐鍐B

;
;eXe[gڍsB

;alive=0B
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[0,2])&&alive!=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1

;alive=1B
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive=0
value=stateno+2
persistent=256
ignorehitpause=1

;hitpausetime=0B
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive!=0
value=stateno+3
persistent=256
ignorehitpause=1


;
;i^Q΍B

;ʐB
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1



;CtݒB
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1


;
;ҋ@Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=256006
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]Z^[B

[statedef 1836769491]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853716
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
persistent=2
ignorehitpause=1


;
;1tB^[B

[state ]
type=changestate
triggerall=lose
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1


;
;Xbg]12:gL[B
;
;    @gAgL[B
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=movereversed=1
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=1
projid=256006100
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=movereversed=1
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=1
projid=256006101
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]12:wp[ˏoUB
;
;    @wp[ˏoXe[gTB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;2tB^[B
;
;    wp[MnsȂ󋵉ɂāA
;    _CNgUsȂꍇ́A
;    eMwp[擾A邢͐eMswp[擾ł肩geMswp[ł鎞A
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;    

[state ]
type=velset
triggerall=prevstateno!=1836769495
trigger1=1
x=prevstateno%65536
y=floor(prevstateno/65536)
ignorehitpause=1
[state ]
type=selfstate
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=0
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger3=numpartner=0
trigger3=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger3=root,id!=parent,id
trigger4=numpartner=1
trigger4=root,id<partner,id
trigger4=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger4=root,id!=parent,id
trigger5=numpartner=1
trigger5=root,id>partner,id
trigger5=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006014)=2
trigger6=numpartner=1
trigger6=root,id>partner,id
trigger6=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006015)=2
trigger6=root,id!=parent,id
value=floor(vel x)+65536*floor(vel y)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**12))/floor(2.0**11))=0
triggerall=!ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
triggerall=!ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger3=numpartner=0
trigger3=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger3=root,id!=parent,id
trigger4=numpartner=1
trigger4=root,id<partner,id
trigger4=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger4=root,id!=parent,id
trigger5=numpartner=1
trigger5=root,id>partner,id
trigger5=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006014)=2
trigger6=numpartner=1
trigger6=root,id>partner,id
trigger6=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006015)=2
trigger6=root,id!=parent,id
value=floor(vel x)+65536*floor(vel y)
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**17))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
triggerall=root,id=parent,id
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger3=root,id>partner,id
trigger3=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006014)=2
value=1527853716
persistent=256
ignorehitpause=1


;
;Xbg]07:~ߑϐB

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[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;^QXeۏ󋵂Ɋւ`BpexplodˏoB

[state ]
type=removeexplod
trigger1=numpartner=0
trigger1=root,id=parent,id
trigger1=numexplod(256006100)=1
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id=parent,id
trigger2=numexplod(256006100)=1
id=256006100
ignorehitpause=1
[state ]
type=explod
triggerall=root,id=parent,id
trigger1=numpartner=0
trigger1=root,id=parent,id
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id=parent,id
id=256006100
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
trigger1=numpartner=0
trigger1=root,id!=parent,id
trigger1=numexplod(256006101)=1
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id!=parent,id
trigger2=numexplod(256006101)=1
id=256006101
ignorehitpause=1
[state ]
type=explod
trigger1=numpartner=0
trigger1=root,id!=parent,id
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id!=parent,id
id=256006101
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id=parent,id
trigger1=numexplod(256006102)=1
id=256006102
ignorehitpause=1
[state ]
type=explod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id=parent,id
trigger1=1
id=256006102
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id!=parent,id
trigger1=numexplod(256006103)=1
id=256006103
ignorehitpause=1
[state ]
type=explod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id!=parent,id
trigger1=1
id=256006103
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1


;
;⏕wp[ˏoB
;
;    Xbg]10:_CNgUB
;    Xbg]23:AjTB
;    

;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX08-00B

;wp[ˏoB
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;wp[ˏoϏ`BpprojˏoB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=numhelper(1836769491)=0
trigger1=1
stateno=1836769496
id=1836769491
name="1836769491"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX09B

;_CNgUwp[]SϐZbgB
[state ]
type=velset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=1
y=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
sysvar(4)=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=1
y=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger1=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(4)=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger1=1||var(0):=playerid(sysvar(4)),var(0)
trigger1=1||var(1):=playerid(sysvar(4)),var(1)
trigger1=1||var(2):=playerid(sysvar(4)),var(2)
trigger1=1||var(3):=playerid(sysvar(4)),var(3)
trigger1=1||var(4):=playerid(sysvar(4)),var(4)
trigger1=1||var(5):=playerid(sysvar(4)),var(5)
trigger1=1||var(6):=playerid(sysvar(4)),var(6)
trigger1=1||var(7):=playerid(sysvar(4)),var(7)
trigger1=1||var(8):=playerid(sysvar(4)),var(8)
trigger1=1||var(9):=playerid(sysvar(4)),var(9)
trigger1=1||var(10):=playerid(sysvar(4)),var(10)
trigger1=1||var(11):=playerid(sysvar(4)),var(11)
trigger1=1||var(12):=playerid(sysvar(4)),var(12)
trigger1=1||var(13):=playerid(sysvar(4)),var(13)
trigger1=1||var(14):=playerid(sysvar(4)),var(14)
trigger1=1||var(15):=playerid(sysvar(4)),var(15)
trigger1=1||var(16):=playerid(sysvar(4)),var(16)
trigger1=1||var(17):=playerid(sysvar(4)),var(17)
trigger1=1||var(18):=playerid(sysvar(4)),var(18)
trigger1=1||var(19):=playerid(sysvar(4)),var(19)
trigger1=1||var(20):=playerid(sysvar(4)),var(20)
trigger1=1||var(21):=playerid(sysvar(4)),var(21)
trigger1=1||var(22):=playerid(sysvar(4)),var(22)
trigger1=1||var(23):=playerid(sysvar(4)),var(23)
trigger1=1||var(24):=playerid(sysvar(4)),var(24)
trigger1=1||var(25):=playerid(sysvar(4)),var(25)
trigger1=1||var(26):=playerid(sysvar(4)),var(26)
trigger1=1||var(27):=playerid(sysvar(4)),var(27)
trigger1=1||var(28):=playerid(sysvar(4)),var(28)
trigger1=1||var(29):=playerid(sysvar(4)),var(29)
trigger1=1||var(30):=playerid(sysvar(4)),var(30)
trigger1=1||var(31):=playerid(sysvar(4)),var(31)
trigger1=1||var(32):=playerid(sysvar(4)),var(32)
trigger1=1||var(33):=playerid(sysvar(4)),var(33)
trigger1=1||var(34):=playerid(sysvar(4)),var(34)
trigger1=1||var(35):=playerid(sysvar(4)),var(35)
trigger1=1||var(36):=playerid(sysvar(4)),var(36)
trigger1=1||var(37):=playerid(sysvar(4)),var(37)
trigger1=1||var(38):=playerid(sysvar(4)),var(38)
trigger1=1||var(39):=playerid(sysvar(4)),var(39)
trigger1=1||var(40):=playerid(sysvar(4)),var(40)
trigger1=1||var(41):=playerid(sysvar(4)),var(41)
trigger1=1||var(42):=playerid(sysvar(4)),var(42)
trigger1=1||var(43):=playerid(sysvar(4)),var(43)
trigger1=1||var(44):=playerid(sysvar(4)),var(44)
trigger1=1||var(45):=playerid(sysvar(4)),var(45)
trigger1=1||var(46):=playerid(sysvar(4)),var(46)
trigger1=1||var(47):=playerid(sysvar(4)),var(47)
trigger1=1||var(48):=playerid(sysvar(4)),var(48)
trigger1=1||var(49):=playerid(sysvar(4)),var(49)
trigger1=1||var(50):=playerid(sysvar(4)),var(50)
trigger1=1||var(51):=playerid(sysvar(4)),var(51)
trigger1=1||var(52):=playerid(sysvar(4)),var(52)
trigger1=1||var(53):=playerid(sysvar(4)),var(53)
trigger1=1||var(54):=playerid(sysvar(4)),var(54)
trigger1=1||var(55):=playerid(sysvar(4)),var(55)
trigger1=1||var(56):=playerid(sysvar(4)),var(56)
trigger1=1||var(57):=playerid(sysvar(4)),var(57)
trigger1=1||var(58):=playerid(sysvar(4)),var(58)
trigger1=1||var(59):=playerid(sysvar(4)),var(59)
trigger1=1||fvar(0):=playerid(sysvar(4)),fvar(0)
trigger1=1||fvar(1):=playerid(sysvar(4)),fvar(1)
trigger1=1||fvar(2):=playerid(sysvar(4)),fvar(2)
trigger1=1||fvar(3):=playerid(sysvar(4)),fvar(3)
trigger1=1||fvar(4):=playerid(sysvar(4)),fvar(4)
trigger1=1||fvar(5):=playerid(sysvar(4)),fvar(5)
trigger1=1||fvar(6):=playerid(sysvar(4)),fvar(6)
trigger1=1||fvar(7):=playerid(sysvar(4)),fvar(7)
trigger1=1||fvar(8):=playerid(sysvar(4)),fvar(8)
trigger1=1||fvar(9):=playerid(sysvar(4)),fvar(9)
trigger1=1||fvar(10):=playerid(sysvar(4)),fvar(10)
trigger1=1||fvar(11):=playerid(sysvar(4)),fvar(11)
trigger1=1||fvar(12):=playerid(sysvar(4)),fvar(12)
trigger1=1||fvar(13):=playerid(sysvar(4)),fvar(13)
trigger1=1||fvar(14):=playerid(sysvar(4)),fvar(14)
trigger1=1||fvar(15):=playerid(sysvar(4)),fvar(15)
trigger1=1||fvar(16):=playerid(sysvar(4)),fvar(16)
trigger1=1||fvar(17):=playerid(sysvar(4)),fvar(17)
trigger1=1||fvar(18):=playerid(sysvar(4)),fvar(18)
trigger1=1||fvar(19):=playerid(sysvar(4)),fvar(19)
trigger1=1||fvar(20):=playerid(sysvar(4)),fvar(20)
trigger1=1||fvar(21):=playerid(sysvar(4)),fvar(21)
trigger1=1||fvar(22):=playerid(sysvar(4)),fvar(22)
trigger1=1||fvar(23):=playerid(sysvar(4)),fvar(23)
trigger1=1||fvar(24):=playerid(sysvar(4)),fvar(24)
trigger1=1||fvar(25):=playerid(sysvar(4)),fvar(25)
trigger1=1||fvar(26):=playerid(sysvar(4)),fvar(26)
trigger1=1||fvar(27):=playerid(sysvar(4)),fvar(27)
trigger1=1||fvar(28):=playerid(sysvar(4)),fvar(28)
trigger1=1||fvar(29):=playerid(sysvar(4)),fvar(29)
trigger1=1||fvar(30):=playerid(sysvar(4)),fvar(30)
trigger1=1||fvar(31):=playerid(sysvar(4)),fvar(31)
trigger1=1||fvar(32):=playerid(sysvar(4)),fvar(32)
trigger1=1||fvar(33):=playerid(sysvar(4)),fvar(33)
trigger1=1||fvar(34):=playerid(sysvar(4)),fvar(34)
trigger1=1||fvar(35):=playerid(sysvar(4)),fvar(35)
trigger1=1||fvar(36):=playerid(sysvar(4)),fvar(36)
trigger1=1||fvar(37):=playerid(sysvar(4)),fvar(37)
trigger1=1||fvar(38):=playerid(sysvar(4)),fvar(38)
trigger1=1||fvar(39):=playerid(sysvar(4)),fvar(39)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
trigger2=1||var(0):=playerid(sysvar(4)),var(0)
trigger2=1||var(1):=playerid(sysvar(4)),var(1)
trigger2=1||var(2):=playerid(sysvar(4)),var(2)
trigger2=1||var(3):=playerid(sysvar(4)),var(3)
trigger2=1||var(4):=playerid(sysvar(4)),var(4)
trigger2=1||var(5):=playerid(sysvar(4)),var(5)
trigger2=1||var(6):=playerid(sysvar(4)),var(6)
trigger2=1||var(7):=playerid(sysvar(4)),var(7)
trigger2=1||var(8):=playerid(sysvar(4)),var(8)
trigger2=1||var(9):=playerid(sysvar(4)),var(9)
trigger2=1||var(10):=playerid(sysvar(4)),var(10)
trigger2=1||var(11):=playerid(sysvar(4)),var(11)
trigger2=1||var(12):=playerid(sysvar(4)),var(12)
trigger2=1||var(13):=playerid(sysvar(4)),var(13)
trigger2=1||var(14):=playerid(sysvar(4)),var(14)
trigger2=1||var(15):=playerid(sysvar(4)),var(15)
trigger2=1||var(16):=playerid(sysvar(4)),var(16)
trigger2=1||var(17):=playerid(sysvar(4)),var(17)
trigger2=1||var(18):=playerid(sysvar(4)),var(18)
trigger2=1||var(19):=playerid(sysvar(4)),var(19)
trigger2=1||var(20):=playerid(sysvar(4)),var(20)
trigger2=1||var(21):=playerid(sysvar(4)),var(21)
trigger2=1||var(22):=playerid(sysvar(4)),var(22)
trigger2=1||var(23):=playerid(sysvar(4)),var(23)
trigger2=1||var(24):=playerid(sysvar(4)),var(24)
trigger2=1||var(25):=playerid(sysvar(4)),var(25)
trigger2=1||var(26):=playerid(sysvar(4)),var(26)
trigger2=1||var(27):=playerid(sysvar(4)),var(27)
trigger2=1||var(28):=playerid(sysvar(4)),var(28)
trigger2=1||var(29):=playerid(sysvar(4)),var(29)
trigger2=1||var(30):=playerid(sysvar(4)),var(30)
trigger2=1||var(31):=playerid(sysvar(4)),var(31)
trigger2=1||var(32):=playerid(sysvar(4)),var(32)
trigger2=1||var(33):=playerid(sysvar(4)),var(33)
trigger2=1||var(34):=playerid(sysvar(4)),var(34)
trigger2=1||var(35):=playerid(sysvar(4)),var(35)
trigger2=1||var(36):=playerid(sysvar(4)),var(36)
trigger2=1||var(37):=playerid(sysvar(4)),var(37)
trigger2=1||var(38):=playerid(sysvar(4)),var(38)
trigger2=1||var(39):=playerid(sysvar(4)),var(39)
trigger2=1||var(40):=playerid(sysvar(4)),var(40)
trigger2=1||var(41):=playerid(sysvar(4)),var(41)
trigger2=1||var(42):=playerid(sysvar(4)),var(42)
trigger2=1||var(43):=playerid(sysvar(4)),var(43)
trigger2=1||var(44):=playerid(sysvar(4)),var(44)
trigger2=1||var(45):=playerid(sysvar(4)),var(45)
trigger2=1||var(46):=playerid(sysvar(4)),var(46)
trigger2=1||var(47):=playerid(sysvar(4)),var(47)
trigger2=1||var(48):=playerid(sysvar(4)),var(48)
trigger2=1||var(49):=playerid(sysvar(4)),var(49)
trigger2=1||var(50):=playerid(sysvar(4)),var(50)
trigger2=1||var(51):=playerid(sysvar(4)),var(51)
trigger2=1||var(52):=playerid(sysvar(4)),var(52)
trigger2=1||var(53):=playerid(sysvar(4)),var(53)
trigger2=1||var(54):=playerid(sysvar(4)),var(54)
trigger2=1||var(55):=playerid(sysvar(4)),var(55)
trigger2=1||var(56):=playerid(sysvar(4)),var(56)
trigger2=1||var(57):=playerid(sysvar(4)),var(57)
trigger2=1||var(58):=playerid(sysvar(4)),var(58)
trigger2=1||var(59):=playerid(sysvar(4)),var(59)
trigger2=1||fvar(0):=playerid(sysvar(4)),fvar(0)
trigger2=1||fvar(1):=playerid(sysvar(4)),fvar(1)
trigger2=1||fvar(2):=playerid(sysvar(4)),fvar(2)
trigger2=1||fvar(3):=playerid(sysvar(4)),fvar(3)
trigger2=1||fvar(4):=playerid(sysvar(4)),fvar(4)
trigger2=1||fvar(5):=playerid(sysvar(4)),fvar(5)
trigger2=1||fvar(6):=playerid(sysvar(4)),fvar(6)
trigger2=1||fvar(7):=playerid(sysvar(4)),fvar(7)
trigger2=1||fvar(8):=playerid(sysvar(4)),fvar(8)
trigger2=1||fvar(9):=playerid(sysvar(4)),fvar(9)
trigger2=1||fvar(10):=playerid(sysvar(4)),fvar(10)
trigger2=1||fvar(11):=playerid(sysvar(4)),fvar(11)
trigger2=1||fvar(12):=playerid(sysvar(4)),fvar(12)
trigger2=1||fvar(13):=playerid(sysvar(4)),fvar(13)
trigger2=1||fvar(14):=playerid(sysvar(4)),fvar(14)
trigger2=1||fvar(15):=playerid(sysvar(4)),fvar(15)
trigger2=1||fvar(16):=playerid(sysvar(4)),fvar(16)
trigger2=1||fvar(17):=playerid(sysvar(4)),fvar(17)
trigger2=1||fvar(18):=playerid(sysvar(4)),fvar(18)
trigger2=1||fvar(19):=playerid(sysvar(4)),fvar(19)
trigger2=1||fvar(20):=playerid(sysvar(4)),fvar(20)
trigger2=1||fvar(21):=playerid(sysvar(4)),fvar(21)
trigger2=1||fvar(22):=playerid(sysvar(4)),fvar(22)
trigger2=1||fvar(23):=playerid(sysvar(4)),fvar(23)
trigger2=1||fvar(24):=playerid(sysvar(4)),fvar(24)
trigger2=1||fvar(25):=playerid(sysvar(4)),fvar(25)
trigger2=1||fvar(26):=playerid(sysvar(4)),fvar(26)
trigger2=1||fvar(27):=playerid(sysvar(4)),fvar(27)
trigger2=1||fvar(28):=playerid(sysvar(4)),fvar(28)
trigger2=1||fvar(29):=playerid(sysvar(4)),fvar(29)
trigger2=1||fvar(30):=playerid(sysvar(4)),fvar(30)
trigger2=1||fvar(31):=playerid(sysvar(4)),fvar(31)
trigger2=1||fvar(32):=playerid(sysvar(4)),fvar(32)
trigger2=1||fvar(33):=playerid(sysvar(4)),fvar(33)
trigger2=1||fvar(34):=playerid(sysvar(4)),fvar(34)
trigger2=1||fvar(35):=playerid(sysvar(4)),fvar(35)
trigger2=1||fvar(36):=playerid(sysvar(4)),fvar(36)
trigger2=1||fvar(37):=playerid(sysvar(4)),fvar(37)
trigger2=1||fvar(38):=playerid(sysvar(4)),fvar(38)
trigger2=1||fvar(39):=playerid(sysvar(4)),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(0)=playerid(sysfvar(4)),sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(1)=playerid(sysfvar(4)),sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(2)=playerid(sysfvar(4)),sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(3)=playerid(sysfvar(4)),sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(4)=playerid(sysfvar(4)),sysfvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(0)=playerid(sysvar(4)),sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(1)=playerid(sysvar(4)),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(2)=playerid(sysvar(4)),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(3)=playerid(sysvar(4)),sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(4)=playerid(sysvar(4)),sysvar(4)
ignorehitpause=1


;
;[gMnB
;
;    Xbg]07:̐鍐B
;    Xbg]04:̐鍐䂻1B
;    Xbg]05:̐鍐䂻2B
;    Xbg]08:̐鍐B
;    
;    Xbg]00:gL[B
;    
;    Xbg]13:L[B
;    Xbg]14:B
;        Xbg]01:L[B
;        Xbg]02:B
;    
;    Xbg]15:ԂB
;        Xbg]03:ԂB
;    
;    Xbg]16:ԂB
;    
;    Xbg]13:wp[ˏoUB
;    
;    Xbg]14:XeԝB
;    
;    Xbg]18:Xe[gŒB
;    

[state ]
type=changestate
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
trigger1=roundstate=[2,3]
trigger1=root,time%300=299
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**8))/floor(2.0**7))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger5=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger6=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger7=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger8=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger8=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
trigger8=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
trigger9=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger10=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger11=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger12=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger13=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
value=1836769492
persistent=256
ignorehitpause=1


;
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g][gMnB

[statedef 1836769492]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;[gMnB
;
;    Xbg]07:̐鍐B
;    Xbg]04:̐鍐䂻1B
;    Xbg]05:̐鍐䂻2B
;    Xbg]08:̐鍐B
;    
;    Xbg]00:gL[B
;    
;    Xbg]13:L[B
;    Xbg]14:B
;        Xbg]01:L[B
;        Xbg]02:B
;    
;    Xbg]15:ԂB
;        Xbg]03:ԂB
;    
;    Xbg]16:ԂB
;    
;    Xbg]13:wp[ˏoUB
;    
;    Xbg]14:XeԝB
;    
;    Xbg]18:Xe[gŒB
;    
;    

;
;oOh~B
;
;    @300Fu50wprojˏoB
;    

[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006105
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006105
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006105
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006105
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]07:̐鍐B
;Xbg]04:̐鍐䂻1B
;Xbg]05:̐鍐䂻2B
;Xbg]08:̐鍐B
;
;    @K[Xeo߂̏B
;    

[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006106
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]00:gL[B
;
;    @hitdefXe[gTsB鍬gL[B
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006107
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]13:L[B
;
;    gametime%2=0hitbyXe[gTBwXbg]01:L[xɏ񂵁B
;    gametime%2=0hitbyXe[gTBʓIhitbyXe[g(110,115)w肵projˏoB
;    gametime%2=1̎BʓImovetype=hi_Xe[gAK[Xej̃Xe[gw肵projˏoB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006108
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]14:B
;
;    gametime%2=0hitbyXe[gTBwXbg]02:xɏ񂵁B
;    gametime%2=0hitbyXe[gTBʓIhitbyXe[g(110,115)w肵projˏoB
;    gametime%2=1̎BʓIhitfalldamageXeȒ݂Xe[g(5110)w肵projˏoB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006109
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]01:L[B
;Xbg]02:B
;
;    gametime%2=0hitbyXe[gTB񂵂ɂꂽhitbyXe[gwprojˏosB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006110
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]15:ԂB
;
;    @Xe[gTB
;    ewp[̎擾Xe[gw肵projˏoB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006111
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]03:ԂB
;
;    @Xe[gTB
;    TɂđXe[gw肵projˏoB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006112
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]16:ԂB
;    
;    @Xe[gTsB
;    

[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006113
projanim=-1
projremanim=helper(1836769491),sysvar(1)
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006113
projanim=-1
projremanim=helper(1836769491),sysvar(1)
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]13:wp[ˏoUB
;
;    @wp[ˏoXe[gTB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006114
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006115
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006116
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006116
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
trigger3=1
projid=256006116
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006116
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]eMnB

[statedef 1836769493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
value=1836770493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1836771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836772493
persistent=256
ignorehitpause=1

[statedef 1836770493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;Xbg]17:e̕ϐύXɂ郉CtB

[state ]
type=parentvarset
trigger1=1
var(0)=ifelse(abs(parent,var(0))!=parent,lifemax-parent,life,(abs(parent,var(0))!=parent,life)*parent,var(0),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(0))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse(abs(parent,var(1))!=parent,lifemax-parent,life,(abs(parent,var(1))!=parent,life)*parent,var(1),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(1))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse(abs(parent,var(2))!=parent,lifemax-parent,life,(abs(parent,var(2))!=parent,life)*parent,var(2),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(2))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse(abs(parent,var(3))!=parent,lifemax-parent,life,(abs(parent,var(3))!=parent,life)*parent,var(3),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(3))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse(abs(parent,var(4))!=parent,lifemax-parent,life,(abs(parent,var(4))!=parent,life)*parent,var(4),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(4))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse(abs(parent,var(5))!=parent,lifemax-parent,life,(abs(parent,var(5))!=parent,life)*parent,var(5),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(5))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse(abs(parent,var(6))!=parent,lifemax-parent,life,(abs(parent,var(6))!=parent,life)*parent,var(6),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(6))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse(abs(parent,var(7))!=parent,lifemax-parent,life,(abs(parent,var(7))!=parent,life)*parent,var(7),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(7))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse(abs(parent,var(8))!=parent,lifemax-parent,life,(abs(parent,var(8))!=parent,life)*parent,var(8),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(8))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse(abs(parent,var(9))!=parent,lifemax-parent,life,(abs(parent,var(9))!=parent,life)*parent,var(9),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(9))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse(abs(parent,var(10))!=parent,lifemax-parent,life,(abs(parent,var(10))!=parent,life)*parent,var(10),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(10))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse(abs(parent,var(11))!=parent,lifemax-parent,life,(abs(parent,var(11))!=parent,life)*parent,var(11),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(11))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse(abs(parent,var(12))!=parent,lifemax-parent,life,(abs(parent,var(12))!=parent,life)*parent,var(12),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(12))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse(abs(parent,var(13))!=parent,lifemax-parent,life,(abs(parent,var(13))!=parent,life)*parent,var(13),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(13))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse(abs(parent,var(14))!=parent,lifemax-parent,life,(abs(parent,var(14))!=parent,life)*parent,var(14),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(14))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse(abs(parent,var(15))!=parent,lifemax-parent,life,(abs(parent,var(15))!=parent,life)*parent,var(15),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(15))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse(abs(parent,var(16))!=parent,lifemax-parent,life,(abs(parent,var(16))!=parent,life)*parent,var(16),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(16))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse(abs(parent,var(17))!=parent,lifemax-parent,life,(abs(parent,var(17))!=parent,life)*parent,var(17),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(17))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse(abs(parent,var(18))!=parent,lifemax-parent,life,(abs(parent,var(18))!=parent,life)*parent,var(18),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(18))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse(abs(parent,var(19))!=parent,lifemax-parent,life,(abs(parent,var(19))!=parent,life)*parent,var(19),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(19))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse(abs(parent,var(20))!=parent,lifemax-parent,life,(abs(parent,var(20))!=parent,life)*parent,var(20),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(20))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse(abs(parent,var(21))!=parent,lifemax-parent,life,(abs(parent,var(21))!=parent,life)*parent,var(21),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(21))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse(abs(parent,var(22))!=parent,lifemax-parent,life,(abs(parent,var(22))!=parent,life)*parent,var(22),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(22))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse(abs(parent,var(23))!=parent,lifemax-parent,life,(abs(parent,var(23))!=parent,life)*parent,var(23),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(23))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse(abs(parent,var(24))!=parent,lifemax-parent,life,(abs(parent,var(24))!=parent,life)*parent,var(24),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(24))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse(abs(parent,var(25))!=parent,lifemax-parent,life,(abs(parent,var(25))!=parent,life)*parent,var(25),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(25))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse(abs(parent,var(26))!=parent,lifemax-parent,life,(abs(parent,var(26))!=parent,life)*parent,var(26),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(26))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse(abs(parent,var(27))!=parent,lifemax-parent,life,(abs(parent,var(27))!=parent,life)*parent,var(27),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(27))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse(abs(parent,var(28))!=parent,lifemax-parent,life,(abs(parent,var(28))!=parent,life)*parent,var(28),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(28))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse(abs(parent,var(29))!=parent,lifemax-parent,life,(abs(parent,var(29))!=parent,life)*parent,var(29),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(29))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse(abs(parent,var(30))!=parent,lifemax-parent,life,(abs(parent,var(30))!=parent,life)*parent,var(30),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(30))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse(abs(parent,var(31))!=parent,lifemax-parent,life,(abs(parent,var(31))!=parent,life)*parent,var(31),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(31))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse(abs(parent,var(32))!=parent,lifemax-parent,life,(abs(parent,var(32))!=parent,life)*parent,var(32),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(32))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse(abs(parent,var(33))!=parent,lifemax-parent,life,(abs(parent,var(33))!=parent,life)*parent,var(33),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(33))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse(abs(parent,var(34))!=parent,lifemax-parent,life,(abs(parent,var(34))!=parent,life)*parent,var(34),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(34))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse(abs(parent,var(35))!=parent,lifemax-parent,life,(abs(parent,var(35))!=parent,life)*parent,var(35),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(35))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse(abs(parent,var(36))!=parent,lifemax-parent,life,(abs(parent,var(36))!=parent,life)*parent,var(36),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(36))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse(abs(parent,var(37))!=parent,lifemax-parent,life,(abs(parent,var(37))!=parent,life)*parent,var(37),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(37))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse(abs(parent,var(38))!=parent,lifemax-parent,life,(abs(parent,var(38))!=parent,life)*parent,var(38),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(38))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse(abs(parent,var(39))!=parent,lifemax-parent,life,(abs(parent,var(39))!=parent,life)*parent,var(39),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(39))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse(abs(parent,var(40))!=parent,lifemax-parent,life,(abs(parent,var(40))!=parent,life)*parent,var(40),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(40))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse(abs(parent,var(41))!=parent,lifemax-parent,life,(abs(parent,var(41))!=parent,life)*parent,var(41),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(41))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse(abs(parent,var(42))!=parent,lifemax-parent,life,(abs(parent,var(42))!=parent,life)*parent,var(42),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(42))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse(abs(parent,var(43))!=parent,lifemax-parent,life,(abs(parent,var(43))!=parent,life)*parent,var(43),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(43))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse(abs(parent,var(44))!=parent,lifemax-parent,life,(abs(parent,var(44))!=parent,life)*parent,var(44),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(44))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse(abs(parent,var(45))!=parent,lifemax-parent,life,(abs(parent,var(45))!=parent,life)*parent,var(45),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(45))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse(abs(parent,var(46))!=parent,lifemax-parent,life,(abs(parent,var(46))!=parent,life)*parent,var(46),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(46))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse(abs(parent,var(47))!=parent,lifemax-parent,life,(abs(parent,var(47))!=parent,life)*parent,var(47),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(47))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse(abs(parent,var(48))!=parent,lifemax-parent,life,(abs(parent,var(48))!=parent,life)*parent,var(48),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(48))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse(abs(parent,var(49))!=parent,lifemax-parent,life,(abs(parent,var(49))!=parent,life)*parent,var(49),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(49))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse(abs(parent,var(50))!=parent,lifemax-parent,life,(abs(parent,var(50))!=parent,life)*parent,var(50),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(50))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse(abs(parent,var(51))!=parent,lifemax-parent,life,(abs(parent,var(51))!=parent,life)*parent,var(51),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(51))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse(abs(parent,var(52))!=parent,lifemax-parent,life,(abs(parent,var(52))!=parent,life)*parent,var(52),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(52))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse(abs(parent,var(53))!=parent,lifemax-parent,life,(abs(parent,var(53))!=parent,life)*parent,var(53),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(53))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse(abs(parent,var(54))!=parent,lifemax-parent,life,(abs(parent,var(54))!=parent,life)*parent,var(54),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(54))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse(abs(parent,var(55))!=parent,lifemax-parent,life,(abs(parent,var(55))!=parent,life)*parent,var(55),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(55))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse(abs(parent,var(56))!=parent,lifemax-parent,life,(abs(parent,var(56))!=parent,life)*parent,var(56),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(56))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse(abs(parent,var(57))!=parent,lifemax-parent,life,(abs(parent,var(57))!=parent,life)*parent,var(57),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(57))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse(abs(parent,var(58))!=parent,lifemax-parent,life,(abs(parent,var(58))!=parent,life)*parent,var(58),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(58))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse(abs(parent,var(59))!=parent,lifemax-parent,life,(abs(parent,var(59))!=parent,life)*parent,var(59),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(59))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(abs(parent,fvar(0))!=parent,lifemax-parent,life,(abs(parent,fvar(0))!=parent,life)*parent,fvar(0),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(0))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(abs(parent,fvar(1))!=parent,lifemax-parent,life,(abs(parent,fvar(1))!=parent,life)*parent,fvar(1),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(1))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(abs(parent,fvar(2))!=parent,lifemax-parent,life,(abs(parent,fvar(2))!=parent,life)*parent,fvar(2),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(2))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(abs(parent,fvar(3))!=parent,lifemax-parent,life,(abs(parent,fvar(3))!=parent,life)*parent,fvar(3),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(3))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(abs(parent,fvar(4))!=parent,lifemax-parent,life,(abs(parent,fvar(4))!=parent,life)*parent,fvar(4),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(4))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(abs(parent,fvar(5))!=parent,lifemax-parent,life,(abs(parent,fvar(5))!=parent,life)*parent,fvar(5),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(5))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(abs(parent,fvar(6))!=parent,lifemax-parent,life,(abs(parent,fvar(6))!=parent,life)*parent,fvar(6),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(6))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(abs(parent,fvar(7))!=parent,lifemax-parent,life,(abs(parent,fvar(7))!=parent,life)*parent,fvar(7),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(7))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(abs(parent,fvar(8))!=parent,lifemax-parent,life,(abs(parent,fvar(8))!=parent,life)*parent,fvar(8),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(8))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(abs(parent,fvar(9))!=parent,lifemax-parent,life,(abs(parent,fvar(9))!=parent,life)*parent,fvar(9),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(9))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(abs(parent,fvar(10))!=parent,lifemax-parent,life,(abs(parent,fvar(10))!=parent,life)*parent,fvar(10),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(10))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(abs(parent,fvar(11))!=parent,lifemax-parent,life,(abs(parent,fvar(11))!=parent,life)*parent,fvar(11),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(11))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(abs(parent,fvar(12))!=parent,lifemax-parent,life,(abs(parent,fvar(12))!=parent,life)*parent,fvar(12),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(12))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(abs(parent,fvar(13))!=parent,lifemax-parent,life,(abs(parent,fvar(13))!=parent,life)*parent,fvar(13),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(13))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(abs(parent,fvar(14))!=parent,lifemax-parent,life,(abs(parent,fvar(14))!=parent,life)*parent,fvar(14),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(14))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(abs(parent,fvar(15))!=parent,lifemax-parent,life,(abs(parent,fvar(15))!=parent,life)*parent,fvar(15),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(15))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(abs(parent,fvar(16))!=parent,lifemax-parent,life,(abs(parent,fvar(16))!=parent,life)*parent,fvar(16),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(16))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(abs(parent,fvar(17))!=parent,lifemax-parent,life,(abs(parent,fvar(17))!=parent,life)*parent,fvar(17),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(17))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(abs(parent,fvar(18))!=parent,lifemax-parent,life,(abs(parent,fvar(18))!=parent,life)*parent,fvar(18),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(18))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(abs(parent,fvar(19))!=parent,lifemax-parent,life,(abs(parent,fvar(19))!=parent,life)*parent,fvar(19),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(19))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(abs(parent,fvar(20))!=parent,lifemax-parent,life,(abs(parent,fvar(20))!=parent,life)*parent,fvar(20),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(20))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(abs(parent,fvar(21))!=parent,lifemax-parent,life,(abs(parent,fvar(21))!=parent,life)*parent,fvar(21),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(21))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(abs(parent,fvar(22))!=parent,lifemax-parent,life,(abs(parent,fvar(22))!=parent,life)*parent,fvar(22),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(22))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(abs(parent,fvar(23))!=parent,lifemax-parent,life,(abs(parent,fvar(23))!=parent,life)*parent,fvar(23),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(23))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(abs(parent,fvar(24))!=parent,lifemax-parent,life,(abs(parent,fvar(24))!=parent,life)*parent,fvar(24),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(24))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(abs(parent,fvar(25))!=parent,lifemax-parent,life,(abs(parent,fvar(25))!=parent,life)*parent,fvar(25),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(25))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(abs(parent,fvar(26))!=parent,lifemax-parent,life,(abs(parent,fvar(26))!=parent,life)*parent,fvar(26),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(26))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(abs(parent,fvar(27))!=parent,lifemax-parent,life,(abs(parent,fvar(27))!=parent,life)*parent,fvar(27),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(27))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(abs(parent,fvar(28))!=parent,lifemax-parent,life,(abs(parent,fvar(28))!=parent,life)*parent,fvar(28),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(28))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(abs(parent,fvar(29))!=parent,lifemax-parent,life,(abs(parent,fvar(29))!=parent,life)*parent,fvar(29),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(29))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(abs(parent,fvar(30))!=parent,lifemax-parent,life,(abs(parent,fvar(30))!=parent,life)*parent,fvar(30),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(30))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(abs(parent,fvar(31))!=parent,lifemax-parent,life,(abs(parent,fvar(31))!=parent,life)*parent,fvar(31),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(31))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(abs(parent,fvar(32))!=parent,lifemax-parent,life,(abs(parent,fvar(32))!=parent,life)*parent,fvar(32),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(32))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(abs(parent,fvar(33))!=parent,lifemax-parent,life,(abs(parent,fvar(33))!=parent,life)*parent,fvar(33),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(33))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(abs(parent,fvar(34))!=parent,lifemax-parent,life,(abs(parent,fvar(34))!=parent,life)*parent,fvar(34),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(34))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(abs(parent,fvar(35))!=parent,lifemax-parent,life,(abs(parent,fvar(35))!=parent,life)*parent,fvar(35),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(35))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(abs(parent,fvar(36))!=parent,lifemax-parent,life,(abs(parent,fvar(36))!=parent,life)*parent,fvar(36),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(36))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(abs(parent,fvar(37))!=parent,lifemax-parent,life,(abs(parent,fvar(37))!=parent,life)*parent,fvar(37),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(37))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(abs(parent,fvar(38))!=parent,lifemax-parent,life,(abs(parent,fvar(38))!=parent,life)*parent,fvar(38),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(38))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(abs(parent,fvar(39))!=parent,lifemax-parent,life,(abs(parent,fvar(39))!=parent,life)*parent,fvar(39),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(39))!=parent,life,1,random%2))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;Xbg]18:ê߂ߊђʁB

[state ]
type=changestate
triggerall=numpartner=0
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1837771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numpartner=0
trigger1=1
value=1838771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1839771493
persistent=256
ignorehitpause=1

[statedef 1837771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;Xbg]18:ê߂ߊђʁB

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1838771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;Xbg]18:ê߂ߊђʁB

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1839771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;Xbg]18:ê߂ߊђʁB

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836772493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;Xbg]15:e̕ϐɃ_lB

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836773493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]wp[MnB

[statedef 1836769494]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;stOB

[state ]
type=null
trigger1=1
ignorehitpause=0


;
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

;
;Xbg]19:A[}[L[B

[state ]
type=changeanim2
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=40020
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value2=s,ha
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=posset
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
x=0
y=30000
ignorehitpause=1
[state ]
type=hitoverride
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
attr=sca,aa,at,ap
stateno=1836769491
time=1
ignorehitpause=1


;
;Xbg]20:wp[̕ϐύXɂ郉CtB

[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1||var(0):=ifelse(abs(var(0))!=root,lifemax-root,life,(abs(var(0))!=root,life)*var(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(0))!=root,life,1,random%2))
trigger1=1||var(1):=ifelse(abs(var(1))!=root,lifemax-root,life,(abs(var(1))!=root,life)*var(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(1))!=root,life,1,random%2))
trigger1=1||var(2):=ifelse(abs(var(2))!=root,lifemax-root,life,(abs(var(2))!=root,life)*var(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(2))!=root,life,1,random%2))
trigger1=1||var(3):=ifelse(abs(var(3))!=root,lifemax-root,life,(abs(var(3))!=root,life)*var(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(3))!=root,life,1,random%2))
trigger1=1||var(4):=ifelse(abs(var(4))!=root,lifemax-root,life,(abs(var(4))!=root,life)*var(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(4))!=root,life,1,random%2))
trigger1=1||var(5):=ifelse(abs(var(5))!=root,lifemax-root,life,(abs(var(5))!=root,life)*var(5),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(5))!=root,life,1,random%2))
trigger1=1||var(6):=ifelse(abs(var(6))!=root,lifemax-root,life,(abs(var(6))!=root,life)*var(6),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(6))!=root,life,1,random%2))
trigger1=1||var(7):=ifelse(abs(var(7))!=root,lifemax-root,life,(abs(var(7))!=root,life)*var(7),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(7))!=root,life,1,random%2))
trigger1=1||var(8):=ifelse(abs(var(8))!=root,lifemax-root,life,(abs(var(8))!=root,life)*var(8),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(8))!=root,life,1,random%2))
trigger1=1||var(9):=ifelse(abs(var(9))!=root,lifemax-root,life,(abs(var(9))!=root,life)*var(9),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(9))!=root,life,1,random%2))
trigger1=1||var(10):=ifelse(abs(var(10))!=root,lifemax-root,life,(abs(var(10))!=root,life)*var(10),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(10))!=root,life,1,random%2))
trigger1=1||var(11):=ifelse(abs(var(11))!=root,lifemax-root,life,(abs(var(11))!=root,life)*var(11),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(11))!=root,life,1,random%2))
trigger1=1||var(12):=ifelse(abs(var(12))!=root,lifemax-root,life,(abs(var(12))!=root,life)*var(12),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(12))!=root,life,1,random%2))
trigger1=1||var(13):=ifelse(abs(var(13))!=root,lifemax-root,life,(abs(var(13))!=root,life)*var(13),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(13))!=root,life,1,random%2))
trigger1=1||var(14):=ifelse(abs(var(14))!=root,lifemax-root,life,(abs(var(14))!=root,life)*var(14),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(14))!=root,life,1,random%2))
trigger1=1||var(15):=ifelse(abs(var(15))!=root,lifemax-root,life,(abs(var(15))!=root,life)*var(15),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(15))!=root,life,1,random%2))
trigger1=1||var(16):=ifelse(abs(var(16))!=root,lifemax-root,life,(abs(var(16))!=root,life)*var(16),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(16))!=root,life,1,random%2))
trigger1=1||var(17):=ifelse(abs(var(17))!=root,lifemax-root,life,(abs(var(17))!=root,life)*var(17),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(17))!=root,life,1,random%2))
trigger1=1||var(18):=ifelse(abs(var(18))!=root,lifemax-root,life,(abs(var(18))!=root,life)*var(18),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(18))!=root,life,1,random%2))
trigger1=1||var(19):=ifelse(abs(var(19))!=root,lifemax-root,life,(abs(var(19))!=root,life)*var(19),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(19))!=root,life,1,random%2))
trigger1=1||var(20):=ifelse(abs(var(20))!=root,lifemax-root,life,(abs(var(20))!=root,life)*var(20),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(20))!=root,life,1,random%2))
trigger1=1||var(21):=ifelse(abs(var(21))!=root,lifemax-root,life,(abs(var(21))!=root,life)*var(21),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(21))!=root,life,1,random%2))
trigger1=1||var(22):=ifelse(abs(var(22))!=root,lifemax-root,life,(abs(var(22))!=root,life)*var(22),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(22))!=root,life,1,random%2))
trigger1=1||var(23):=ifelse(abs(var(23))!=root,lifemax-root,life,(abs(var(23))!=root,life)*var(23),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(23))!=root,life,1,random%2))
trigger1=1||var(24):=ifelse(abs(var(24))!=root,lifemax-root,life,(abs(var(24))!=root,life)*var(24),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(24))!=root,life,1,random%2))
trigger1=1||var(25):=ifelse(abs(var(25))!=root,lifemax-root,life,(abs(var(25))!=root,life)*var(25),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(25))!=root,life,1,random%2))
trigger1=1||var(26):=ifelse(abs(var(26))!=root,lifemax-root,life,(abs(var(26))!=root,life)*var(26),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(26))!=root,life,1,random%2))
trigger1=1||var(27):=ifelse(abs(var(27))!=root,lifemax-root,life,(abs(var(27))!=root,life)*var(27),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(27))!=root,life,1,random%2))
trigger1=1||var(28):=ifelse(abs(var(28))!=root,lifemax-root,life,(abs(var(28))!=root,life)*var(28),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(28))!=root,life,1,random%2))
trigger1=1||var(29):=ifelse(abs(var(29))!=root,lifemax-root,life,(abs(var(29))!=root,life)*var(29),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(29))!=root,life,1,random%2))
trigger1=1||var(30):=ifelse(abs(var(30))!=root,lifemax-root,life,(abs(var(30))!=root,life)*var(30),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(30))!=root,life,1,random%2))
trigger1=1||var(31):=ifelse(abs(var(31))!=root,lifemax-root,life,(abs(var(31))!=root,life)*var(31),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(31))!=root,life,1,random%2))
trigger1=1||var(32):=ifelse(abs(var(32))!=root,lifemax-root,life,(abs(var(32))!=root,life)*var(32),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(32))!=root,life,1,random%2))
trigger1=1||var(33):=ifelse(abs(var(33))!=root,lifemax-root,life,(abs(var(33))!=root,life)*var(33),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(33))!=root,life,1,random%2))
trigger1=1||var(34):=ifelse(abs(var(34))!=root,lifemax-root,life,(abs(var(34))!=root,life)*var(34),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(34))!=root,life,1,random%2))
trigger1=1||var(35):=ifelse(abs(var(35))!=root,lifemax-root,life,(abs(var(35))!=root,life)*var(35),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(35))!=root,life,1,random%2))
trigger1=1||var(36):=ifelse(abs(var(36))!=root,lifemax-root,life,(abs(var(36))!=root,life)*var(36),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(36))!=root,life,1,random%2))
trigger1=1||var(37):=ifelse(abs(var(37))!=root,lifemax-root,life,(abs(var(37))!=root,life)*var(37),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(37))!=root,life,1,random%2))
trigger1=1||var(38):=ifelse(abs(var(38))!=root,lifemax-root,life,(abs(var(38))!=root,life)*var(38),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(38))!=root,life,1,random%2))
trigger1=1||var(39):=ifelse(abs(var(39))!=root,lifemax-root,life,(abs(var(39))!=root,life)*var(39),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(39))!=root,life,1,random%2))
trigger1=1||var(40):=ifelse(abs(var(40))!=root,lifemax-root,life,(abs(var(40))!=root,life)*var(40),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(40))!=root,life,1,random%2))
trigger1=1||var(41):=ifelse(abs(var(41))!=root,lifemax-root,life,(abs(var(41))!=root,life)*var(41),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(41))!=root,life,1,random%2))
trigger1=1||var(42):=ifelse(abs(var(42))!=root,lifemax-root,life,(abs(var(42))!=root,life)*var(42),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(42))!=root,life,1,random%2))
trigger1=1||var(43):=ifelse(abs(var(43))!=root,lifemax-root,life,(abs(var(43))!=root,life)*var(43),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(43))!=root,life,1,random%2))
trigger1=1||var(44):=ifelse(abs(var(44))!=root,lifemax-root,life,(abs(var(44))!=root,life)*var(44),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(44))!=root,life,1,random%2))
trigger1=1||var(45):=ifelse(abs(var(45))!=root,lifemax-root,life,(abs(var(45))!=root,life)*var(45),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(45))!=root,life,1,random%2))
trigger1=1||var(46):=ifelse(abs(var(46))!=root,lifemax-root,life,(abs(var(46))!=root,life)*var(46),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(46))!=root,life,1,random%2))
trigger1=1||var(47):=ifelse(abs(var(47))!=root,lifemax-root,life,(abs(var(47))!=root,life)*var(47),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(47))!=root,life,1,random%2))
trigger1=1||var(48):=ifelse(abs(var(48))!=root,lifemax-root,life,(abs(var(48))!=root,life)*var(48),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(48))!=root,life,1,random%2))
trigger1=1||var(49):=ifelse(abs(var(49))!=root,lifemax-root,life,(abs(var(49))!=root,life)*var(49),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(49))!=root,life,1,random%2))
trigger1=1||var(50):=ifelse(abs(var(50))!=root,lifemax-root,life,(abs(var(50))!=root,life)*var(50),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(50))!=root,life,1,random%2))
trigger1=1||var(51):=ifelse(abs(var(51))!=root,lifemax-root,life,(abs(var(51))!=root,life)*var(51),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(51))!=root,life,1,random%2))
trigger1=1||var(52):=ifelse(abs(var(52))!=root,lifemax-root,life,(abs(var(52))!=root,life)*var(52),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(52))!=root,life,1,random%2))
trigger1=1||var(53):=ifelse(abs(var(53))!=root,lifemax-root,life,(abs(var(53))!=root,life)*var(53),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(53))!=root,life,1,random%2))
trigger1=1||var(54):=ifelse(abs(var(54))!=root,lifemax-root,life,(abs(var(54))!=root,life)*var(54),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(54))!=root,life,1,random%2))
trigger1=1||var(55):=ifelse(abs(var(55))!=root,lifemax-root,life,(abs(var(55))!=root,life)*var(55),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(55))!=root,life,1,random%2))
trigger1=1||var(56):=ifelse(abs(var(56))!=root,lifemax-root,life,(abs(var(56))!=root,life)*var(56),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(56))!=root,life,1,random%2))
trigger1=1||var(57):=ifelse(abs(var(57))!=root,lifemax-root,life,(abs(var(57))!=root,life)*var(57),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(57))!=root,life,1,random%2))
trigger1=1||var(58):=ifelse(abs(var(58))!=root,lifemax-root,life,(abs(var(58))!=root,life)*var(58),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(58))!=root,life,1,random%2))
trigger1=1||var(59):=ifelse(abs(var(59))!=root,lifemax-root,life,(abs(var(59))!=root,life)*var(59),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(59))!=root,life,1,random%2))
trigger1=1||fvar(0):=ifelse(abs(fvar(0))!=root,lifemax-root,life,(abs(fvar(0))!=root,life)*fvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(0))!=root,life,1,random%2))
trigger1=1||fvar(1):=ifelse(abs(fvar(1))!=root,lifemax-root,life,(abs(fvar(1))!=root,life)*fvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(1))!=root,life,1,random%2))
trigger1=1||fvar(2):=ifelse(abs(fvar(2))!=root,lifemax-root,life,(abs(fvar(2))!=root,life)*fvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(2))!=root,life,1,random%2))
trigger1=1||fvar(3):=ifelse(abs(fvar(3))!=root,lifemax-root,life,(abs(fvar(3))!=root,life)*fvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(3))!=root,life,1,random%2))
trigger1=1||fvar(4):=ifelse(abs(fvar(4))!=root,lifemax-root,life,(abs(fvar(4))!=root,life)*fvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(4))!=root,life,1,random%2))
trigger1=1||fvar(5):=ifelse(abs(fvar(5))!=root,lifemax-root,life,(abs(fvar(5))!=root,life)*fvar(5),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(5))!=root,life,1,random%2))
trigger1=1||fvar(6):=ifelse(abs(fvar(6))!=root,lifemax-root,life,(abs(fvar(6))!=root,life)*fvar(6),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(6))!=root,life,1,random%2))
trigger1=1||fvar(7):=ifelse(abs(fvar(7))!=root,lifemax-root,life,(abs(fvar(7))!=root,life)*fvar(7),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(7))!=root,life,1,random%2))
trigger1=1||fvar(8):=ifelse(abs(fvar(8))!=root,lifemax-root,life,(abs(fvar(8))!=root,life)*fvar(8),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(8))!=root,life,1,random%2))
trigger1=1||fvar(9):=ifelse(abs(fvar(9))!=root,lifemax-root,life,(abs(fvar(9))!=root,life)*fvar(9),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(9))!=root,life,1,random%2))
trigger1=1||fvar(10):=ifelse(abs(fvar(10))!=root,lifemax-root,life,(abs(fvar(10))!=root,life)*fvar(10),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(10))!=root,life,1,random%2))
trigger1=1||fvar(11):=ifelse(abs(fvar(11))!=root,lifemax-root,life,(abs(fvar(11))!=root,life)*fvar(11),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(11))!=root,life,1,random%2))
trigger1=1||fvar(12):=ifelse(abs(fvar(12))!=root,lifemax-root,life,(abs(fvar(12))!=root,life)*fvar(12),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(12))!=root,life,1,random%2))
trigger1=1||fvar(13):=ifelse(abs(fvar(13))!=root,lifemax-root,life,(abs(fvar(13))!=root,life)*fvar(13),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(13))!=root,life,1,random%2))
trigger1=1||fvar(14):=ifelse(abs(fvar(14))!=root,lifemax-root,life,(abs(fvar(14))!=root,life)*fvar(14),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(14))!=root,life,1,random%2))
trigger1=1||fvar(15):=ifelse(abs(fvar(15))!=root,lifemax-root,life,(abs(fvar(15))!=root,life)*fvar(15),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(15))!=root,life,1,random%2))
trigger1=1||fvar(16):=ifelse(abs(fvar(16))!=root,lifemax-root,life,(abs(fvar(16))!=root,life)*fvar(16),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(16))!=root,life,1,random%2))
trigger1=1||fvar(17):=ifelse(abs(fvar(17))!=root,lifemax-root,life,(abs(fvar(17))!=root,life)*fvar(17),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(17))!=root,life,1,random%2))
trigger1=1||fvar(18):=ifelse(abs(fvar(18))!=root,lifemax-root,life,(abs(fvar(18))!=root,life)*fvar(18),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(18))!=root,life,1,random%2))
trigger1=1||fvar(19):=ifelse(abs(fvar(19))!=root,lifemax-root,life,(abs(fvar(19))!=root,life)*fvar(19),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(19))!=root,life,1,random%2))
trigger1=1||fvar(20):=ifelse(abs(fvar(20))!=root,lifemax-root,life,(abs(fvar(20))!=root,life)*fvar(20),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(20))!=root,life,1,random%2))
trigger1=1||fvar(21):=ifelse(abs(fvar(21))!=root,lifemax-root,life,(abs(fvar(21))!=root,life)*fvar(21),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(21))!=root,life,1,random%2))
trigger1=1||fvar(22):=ifelse(abs(fvar(22))!=root,lifemax-root,life,(abs(fvar(22))!=root,life)*fvar(22),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(22))!=root,life,1,random%2))
trigger1=1||fvar(23):=ifelse(abs(fvar(23))!=root,lifemax-root,life,(abs(fvar(23))!=root,life)*fvar(23),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(23))!=root,life,1,random%2))
trigger1=1||fvar(24):=ifelse(abs(fvar(24))!=root,lifemax-root,life,(abs(fvar(24))!=root,life)*fvar(24),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(24))!=root,life,1,random%2))
trigger1=1||fvar(25):=ifelse(abs(fvar(25))!=root,lifemax-root,life,(abs(fvar(25))!=root,life)*fvar(25),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(25))!=root,life,1,random%2))
trigger1=1||fvar(26):=ifelse(abs(fvar(26))!=root,lifemax-root,life,(abs(fvar(26))!=root,life)*fvar(26),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(26))!=root,life,1,random%2))
trigger1=1||fvar(27):=ifelse(abs(fvar(27))!=root,lifemax-root,life,(abs(fvar(27))!=root,life)*fvar(27),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(27))!=root,life,1,random%2))
trigger1=1||fvar(28):=ifelse(abs(fvar(28))!=root,lifemax-root,life,(abs(fvar(28))!=root,life)*fvar(28),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(28))!=root,life,1,random%2))
trigger1=1||fvar(29):=ifelse(abs(fvar(29))!=root,lifemax-root,life,(abs(fvar(29))!=root,life)*fvar(29),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(29))!=root,life,1,random%2))
trigger1=1||fvar(30):=ifelse(abs(fvar(30))!=root,lifemax-root,life,(abs(fvar(30))!=root,life)*fvar(30),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(30))!=root,life,1,random%2))
trigger1=1||fvar(31):=ifelse(abs(fvar(31))!=root,lifemax-root,life,(abs(fvar(31))!=root,life)*fvar(31),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(31))!=root,life,1,random%2))
trigger1=1||fvar(32):=ifelse(abs(fvar(32))!=root,lifemax-root,life,(abs(fvar(32))!=root,life)*fvar(32),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(32))!=root,life,1,random%2))
trigger1=1||fvar(33):=ifelse(abs(fvar(33))!=root,lifemax-root,life,(abs(fvar(33))!=root,life)*fvar(33),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(33))!=root,life,1,random%2))
trigger1=1||fvar(34):=ifelse(abs(fvar(34))!=root,lifemax-root,life,(abs(fvar(34))!=root,life)*fvar(34),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(34))!=root,life,1,random%2))
trigger1=1||fvar(35):=ifelse(abs(fvar(35))!=root,lifemax-root,life,(abs(fvar(35))!=root,life)*fvar(35),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(35))!=root,life,1,random%2))
trigger1=1||fvar(36):=ifelse(abs(fvar(36))!=root,lifemax-root,life,(abs(fvar(36))!=root,life)*fvar(36),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(36))!=root,life,1,random%2))
trigger1=1||fvar(37):=ifelse(abs(fvar(37))!=root,lifemax-root,life,(abs(fvar(37))!=root,life)*fvar(37),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(37))!=root,life,1,random%2))
trigger1=1||fvar(38):=ifelse(abs(fvar(38))!=root,lifemax-root,life,(abs(fvar(38))!=root,life)*fvar(38),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(38))!=root,life,1,random%2))
trigger1=1||fvar(39):=ifelse(abs(fvar(39))!=root,lifemax-root,life,(abs(fvar(39))!=root,life)*fvar(39),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(39))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(0)=ifelse(abs(sysvar(0))!=root,lifemax-root,life,(abs(sysvar(0))!=root,life)*sysvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(0))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(1)=ifelse(abs(sysvar(1))!=root,lifemax-root,life,(abs(sysvar(1))!=root,life)*sysvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(1))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(2)=ifelse(abs(sysvar(2))!=root,lifemax-root,life,(abs(sysvar(2))!=root,life)*sysvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(2))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(3)=ifelse(abs(sysvar(3))!=root,lifemax-root,life,(abs(sysvar(3))!=root,life)*sysvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(3))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(4)=ifelse(abs(sysvar(4))!=root,lifemax-root,life,(abs(sysvar(4))!=root,life)*sysvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(4))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(0)=ifelse(abs(sysfvar(0))!=root,lifemax-root,life,(abs(sysfvar(0))!=root,life)*sysfvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(0))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(1)=ifelse(abs(sysfvar(1))!=root,lifemax-root,life,(abs(sysfvar(1))!=root,life)*sysfvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(1))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(2)=ifelse(abs(sysfvar(2))!=root,lifemax-root,life,(abs(sysfvar(2))!=root,life)*sysfvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(2))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(3)=ifelse(abs(sysfvar(3))!=root,lifemax-root,life,(abs(sysfvar(3))!=root,life)*sysfvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(3))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(4)=ifelse(abs(sysfvar(4))!=root,lifemax-root,life,(abs(sysfvar(4))!=root,life)*sysfvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(4))!=root,life,1,random%2))
ignorehitpause=1


;
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1||var(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(40):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(41):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(42):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(43):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(44):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(45):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(46):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(47):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(48):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(49):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(50):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(51):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(52):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(53):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(54):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(55):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(56):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(57):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(58):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(59):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;
;Xbg]17:̑p[^MB

[state ]
type=null
trigger1=1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]ҋ@n_B

[statedef 1836769495]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;f}`vNT[Gwp[pXe[g]Z^[ڍsB

[state ]
type=changestate
trigger1=hitpausetime<=0
trigger1=time>=1
trigger2=hitpausetime>=1
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1



;spmovetypeZbgB
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;rWAZbgB
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimage
trigger1=1
time=0
ignorehitpause=1



;Wݒ
[state ]
type=bindtoroot
trigger1=playeridexist(parent,id)
time=0
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=playeridexist(parent,id)
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=numtarget=[1,8]
time=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;
;AjTpԎ҃wp[pAjTsOXe[gB

[statedef 1836769496]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̋yюwOGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wGwp[B

;
;̌B

;{ݒB
[state ]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=1
x=0
y=30000*2
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐt^B
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX08-01B

;wp[ˏoB
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;wp[ˏoϏ`BpprojˏoB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX00B
;
;    sp^Xe[gTV[NFX000102030405060708t
;    
;        00.mۍσ^[Qbgwp[]p^Xe[gTpԎ҃wp[ˏoB
;              
;        01.ö捬Uwp[]G̃wp[LpϐZbgB
;              
;        02.Öö捬Uwp[]p^Xe[gTpԎ҃wp[T\Xe[gɗUB
;              
;        03.p^Xe[gTpԎ҃wp[]Xe[gTsB
;              
;        04.Tf񏈗B
;              
;        05.^Xe[gTÖϑwp[]p^Xe[gTp펞hitpausetimet^Ԏ҃wp[hitpausetimet^phitdefgpB
;              
;        06-00.{́]p^Xe[gTpprojˏoB
;        06-01.i^Qmۃwp[]p^Xe[gTphitdefB
;              
;        07.ö捬Uwp[]p^Xe[gTL^B
;              
;        08.ö捬ewp[]eXe[gԍoPc[B
;        

[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=numhelper(1836769492)=0
trigger1=1
stateno=1836769498
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(1836769493)=0
trigger1=1
stateno=1836769498
id=1836769493
name="1836769493"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]23:AjTB

;Aj擾tO1̎A[vftOZbgă[vXLbvB
[state ]
type=varset
trigger1=sysvar(0)%2=1
trigger1=floor((sysvar(0)%(2*2))/2)=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1

;[vftO0̎A[vsB
[state ]
type=changestate
trigger1=floor((sysvar(0)%(2*2))/2)=0
value=stateno+1
persistent=256
ignorehitpause=1

;[vftOZbgB
[state ]
type=varset
trigger1=1
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*0
ignorehitpause=1



;
;AjTpԎ҃wp[pAjT[vXe[gB

[statedef 1836769497]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̋yюwOGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wGwp[B

;
;Xbg]23:AjTB

;
;AjTB
;
;    @1FOɎˏoAjTpproj݂ȂƂƂ́A
;    qbgɂēYprojĂƂƂӖB
;    ɂUAj肳邽߁A
;    wroot,numprojid(sysvar(1)-1000)=0xAjT̏ƌB
;    

;AjTAAj擾tOZbgB
[state ]
type=varset
trigger1=sysvar(1)-1000>=0
trigger1=root,selfanimexist(sysvar(1)-1000)
trigger1=root,numprojid(sysvar(1)-1000)=0
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1

;Aj擾tOZbgAsysvar(1)ɍÛAjԍZbgăXe[gڍsB
[state ]
type=varset
trigger1=sysvar(0)%2=1
sysvar(1)=sysvar(1)-1000
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%2=1
value=stateno-1
persistent=256
ignorehitpause=1


;
;AjTsB

;AjTpprojˏoB
[state ]
type=projectile
trigger1=root,selfanimexist(sysvar(1))
projid=sysvar(1)
projanim=sysvar(1)
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=b
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;̃AjԍۑϐAJEgAbvB
[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1

;[v񐔂1000ȏ̏ꍇA[vftOZbgăXe[gڍsB
[state ]
type=varset
trigger1=sysvar(1)%1000=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(1)%1000=0
value=stateno-1
persistent=256
ignorehitpause=1


;
;[vB

;[vB
[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;
;p^Xe[gTpԎ҃wp[pXe[gTsOXe[gB

[statedef 1836769498]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̋yюwOGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769492)&&!ishelper(1836769493)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)&&!ishelper(1836769493)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wGwp[B

;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX08-02B

;wp[ˏoB
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;wp[ˏoϏ`BpprojˏoB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX04-00B

;
;Tf`BpϐZbgB

[state ]
type=varset
triggerall=ishelper(1836769492)
trigger1=1
sysvar(0)=0
ignorehitpause=1


;
;eIDv󋵊mFB

[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
var(0)=1
ignorehitpause=1


;
;p^Xe[gTphitpausetimeԎ҃wp[ˏo󋵊mFB

;p^Xe[gTphitpausetimeԎ҃wp[]̈揇mFpprojˏoB
[state ]
type=projectile
triggerall=ishelper(1836769493)
trigger1=1
projid=256006117
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;p^Xe[gTp펞hitpausetimet^Ԏ҃wp[]p^Xe[gTphitpausetimeԎ҃wp[ˏoB
[state ]
type=helper
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(1836769492)=0
stateno=1836769498
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Tf`BpϐZbgB

;
;p^Xe[gTphitpausetimeԎ҃wp[mϏiD揇7ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(1836769492)=0
trigger1=root,numprojid(256006117)=0
sysvar(0)=1836769496
ignorehitpause=1


;
;̑p[^ُ튴mϏiD揇6ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger2=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769495
ignorehitpause=1


;
;palnolύXmϏiD揇5ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769494
ignorehitpause=1


;
;alivelύXmϏiD揇4ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=alive!=1
sysvar(0)=1836769493
ignorehitpause=1


;
;C\eύXXe[gmϏiD揇3ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger2=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
sysvar(0)=1836769492
ignorehitpause=1


;
;hitpausetimemϏiD揇2ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
trigger1=hitpausetime<=0
sysvar(0)=1527853716
ignorehitpause=1


;
;Cs\vXLbvXe[gmϏiD揇1ʁjB

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=!((parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127]))
sysvar(0)=1836769491
ignorehitpause=1


;
;Ts~ҋ@Xe[gڍsB

;
;hitpausetimemϏ擾B
;Cs\vXLbvXe[gmϏ擾B
;̑p[^ُ튴mϏ擾B
;p^Xe[gTphitpausetimeԎ҃wp[mϏ擾B

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=sysvar(0)=1527853716
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=sysvar(0)=1836769491
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger3=sysvar(0)=1836769495
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=sysvar(0)=1836769496
value=1836769499
persistent=256
ignorehitpause=1


;
;C\eύXXe[gmϏ擾B

[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
y=0
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=300000
persistent=256
ignorehitpause=1


;
;alivelύXmϏ擾B

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769493
trigger1=1||var(0):=0
value=1527853730
persistent=256
ignorehitpause=1


;
;palnolύXmϏ擾B

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769494
value=1527853730
persistent=256
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=0
y=0
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim2
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=1
x=0
y=30000*3
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769493)
trigger1=1
x=0
y=30000*4
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐt^B
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX03B

;
;ʏB

;T\Xe[gԍZbgB
[state ]
type=varset
trigger1=1
sysvar(1)=prevstateno
ignorehitpause=1


;
;p^Xe[gTp펞hitpausetimet^Ԏ҃wp[B

;hitpausetime=1̎Ahitpausetimet^Xe[goRB
[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=hitpausetime=1
value=1527853729
persistent=256
ignorehitpause=1


;
;p^Xe[gTphitpausetimeԎ҃wp[B

;hitpausetime>=1̎AXe[goRB
[state ]
type=changestate
triggerall=ishelper(1836769493)
trigger1=hitpausetime>=1
value=1527853732
persistent=256
ignorehitpause=1


;
;ʏitjB

;Xe[gTsB
[state ]
type=selfstate
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1



;
;p^Xe[gTpԎ҃wp[pXe[gT~ҋ@Xe[gB

[statedef 1836769499]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̋yюwOGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769492)&&!ishelper(1836769493)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)&&!ishelper(1836769493)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;
;wGwp[B

;
;ՎϐZbgB

[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
y=0
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=1
x=0
y=30000*3
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769493)
trigger1=1
x=0
y=30000*4
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐt^B
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX08-03B

;wp[ˏoB
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;wp[ˏoϏ`BpprojˏoB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX04-01B

;
;triggerall=sysvar(0)=1527853716

;{ݒB
[state ]
type=changeanim2
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1527853716
trigger1=1
value=40010
ignorehitpause=1



;hitpausetimet^B
[state ]
type=reversaldef
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1527853716
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;
;triggerall=sysvar(0)=1836769495

;{ݒB
[state ]
type=statetypeset
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1836769495
trigger1=1
statetype=s
ignorehitpause=1



;
;CMDLqB

;
;AItOR}hB

[command]
name="ai01"
command=F,F,F
time=0
[command]
name="ai02"
command=F,F,F
time=0
[command]
name="ai03"
command=F,F,F
time=0
[command]
name="ai04"
command=F,F,F
time=0
[command]
name="ai05"
command=F,F,F
time=0
[command]
name="ai06"
command=F,F,F
time=0
[command]
name="ai07"
command=F,F,F
time=0
[command]
name="ai08"
command=F,F,F
time=0
[command]
name="ai09"
command=F,F,F
time=0
[command]
name="ai10"
command=F,F,F
time=0
[command]
name="ai11"
command=F,F,F
time=0
[command]
name="ai12"
command=F,F,F
time=0
[command]
name="ai13"
command=F,F,F
time=0
[command]
name="ai14"
command=F,F,F
time=0
[command]
name="ai15"
command=F,F,F
time=0
[command]
name="ai16"
command=F,F,F
time=0
[command]
name="ai17"
command=F,F,F
time=0
[command]
name="ai18"
command=F,F,F
time=0
[command]
name="ai19"
command=F,F,F
time=0
[command]
name="ai20"
command=F,F,F
time=0
[command]
name="ai21"
command=F,F,F
time=0
[command]
name="ai22"
command=F,F,F
time=0
[command]
name="ai23"
command=F,F,F
time=0
[command]
name="ai24"
command=F,F,F
time=0
[command]
name="ai25"
command=F,F,F
time=0
[command]
name="ai26"
command=F,F,F
time=0
[command]
name="ai27"
command=F,F,F
time=0
[command]
name="ai28"
command=F,F,F
time=0
[command]
name="ai29"
command=F,F,F
time=0
[command]
name="ai30"
command=F,F,F
time=0
[command]
name="ai31"
command=F,F,F
time=0
[command]
name="ai32"
command=F,F,F
time=0
[command]
name="ai33"
command=F,F,F
time=0
[command]
name="ai34"
command=F,F,F
time=0
[command]
name="ai35"
command=F,F,F
time=0
[command]
name="ai36"
command=F,F,F
time=0
[command]
name="ai37"
command=F,F,F
time=0
[command]
name="ai38"
command=F,F,F
time=0
[command]
name="ai39"
command=F,F,F
time=0
[command]
name="ai40"
command=F,F,F
time=0
[command]
name="ai41"
command=F,F,F
time=0
[command]
name="ai42"
command=F,F,F
time=0
[command]
name="ai43"
command=F,F,F
time=0
[command]
name="ai44"
command=F,F,F
time=0
[command]
name="ai45"
command=F,F,F
time=0
[command]
name="ai46"
command=F,F,F
time=0
[command]
name="ai47"
command=F,F,F
time=0
[command]
name="ai48"
command=F,F,F
time=0
[command]
name="ai49"
command=F,F,F
time=0
[command]
name="ai50"
command=F,F,F
time=0


;
;KEZR}hB

[command];Lv1:3300
name="wfBW^Ase[Vx"
command=D,DB,B,F,x
time=30
[command];Lv1:3100
name="ewfXgNeBAhFgx"
command=D,DB,B,F,y
time=30

[command];Lv1:3400
name="wAWXgP[Wx"
command=D,DF,F,B,x
time=30
[command];Lv1:3400
name="wAWXgP[Wx"
command=D,DF,F,B,y
time=30

[command];Lv2:3200
name="wpm[}h~l[Vx"
command=D,DB,B,F,a
time=30
[command];Lv2:3000
name="`wAtB{XhCx"
command=D,DB,B,F,b
time=30



[command];Lv3:4000
name="jwJ[XgX^[NuOx"
command=D,DB,B,D,DB,B,a
time=30
[command];Lv3:4000
name="jwJ[XgX^[NuOx"
command=D,DB,B,D,DB,B,b
time=30

[command];Lv3:4100
name="wpWJV[Yx"
command=D,DF,F,D,DF,F,a
time=30
[command];Lv3:4200
name="EwGNgWJCgjOx"
command=D,DF,F,D,DF,F,b
time=30

[command];LvEx:4300,4400,4500,4600,4700
name="_[hKEZʃR}h"
command=D,DF,F,D,DF,F,x
time=30
[command];LvEx:4300,4400,4500,4600,4700
name="_[hKEZʃR}h"
command=D,DF,F,D,DF,F,y
time=30
;LvEx-1:؊Ew_T[WF[x
;LvEx-2:ތˁw[hCNvXx
;LvEx-3:TwI[r^V[x
;LvEx-4:cɁwObhJ[BOx
;LvEx-5:owfBXR[Tv`Ax


;
;_[h]KEZR}hB

[command]
name="}CeBt["
command=F,D,DF,x
time=30
[command]
name="}CeBt["
command=F,D,DF,y
time=30

[command]
name="CփbNX"
command=B,D,DB,x
time=30
[command]
name="CփbNX"
command=B,D,DB,y
time=30

[command]
name="fgl[V"
command=D,DF,F,x
time=30
[command]
name="fgl[V"
command=D,DF,F,y
time=30

[command]
name="h[~Bh[CO"
command=D,DB,B,x
time=30
[command]
name="h[~Bh[CO"
command=D,DB,B,y
time=30


;
;ʏUR}hB

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1


;
;̑K{R}hB

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=40

[size]
xscale=1
yscale=1
ground.front=13
ground.back=13
air.front=12
air.back=12
height=40
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-60
mid.pos=0,-40
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3.5
walk.back=-3.5
run.fwd=12.0,-6.0
run.back=-12.0,-6.0
jump.neu=0.0,-8.5
jump.fwd=3.5
jump.back=-3.5
runjump.fwd=7.0
runjump.back=-7.0
airjump.neu=0.0,-8.5
airjump.fwd=3.5
airjump.back=-3.5

[movement]
airjump.num=0
airjump.height=25
yaccel=.42
stand.friction=.85
crouch.friction=.80









